The language used is rather vague... But assuming they mean that developers can send commands, from the controller (by listening for a button-state on the html5 enabled webpage), it's awesome.
It's not a language but a diagram of button states.
Both the links go hand in hand. The first one is codes to connect a Wii U to a program on the internet without a dev kit, and the other is a demonstration of commands the Wii U can perform to help with mapping if you need it.
Again, only useful if you can make use of it. A dev interested in deving a webpage or simble browser game could use this to make a GamePad secondary or primary control scheme.
Thanks for sharing this info I'm on my 3DS atm, but I will check it out on the gamepad later.
It sounds like a cool feature for devs to be able to have websites to promo Wii U games (maybe stripped down demos or something).
edit: it seems that my gyro is slightly off... I'm not sure if there is a setting for calibration, maybe the gamepad has to be in the cradle at start-up? edit2: the gamepad does seem to calibrate at start-up, I got more accurate results on the webpage after a cradled restart.
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Topic: Wii U Internet Browser GamePad spec page
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