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Topic: Wii U got performance boost rumour - lets discuss!

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ballistic90

DaveC wrote:

SCAR392 wrote:

Optimist_Prime wrote:

SCAR392 wrote:

People were stupid to think Wii U was weak in the first place. Just goes to show people don't know s*** about electronics.

This will haunt you.

For once @cheaptrick is right; if you can't understand his explanation that's your problem.

It's possible though. Xbox 360 runs at 3.2GH, and isn't as modern in architecture or components as Wii U is.
It just means that Wii U is a console still in development while being available to consumers.
PS3 and Xbox 360 got updates all throughout their lifetime. Xbox 360 went from 720p to 1080p almost instantly when PS3 came out.
It would be naive to think Wii U is at peak performance this soon.
Nintendo didn't even use both CPU cores in the 3DS, at first, so an improvement like this would make complete sense.
Go ahead and believe whatever you want, but the clock rate being almost doubled in the Wii U wouldn't be out of the question for other consoles out in the market.
AC3 runs at 3.2GH on Xbox 360.
AC3 runs at 1.24GH on Wii U.

There is so much FAIL in this post.

The Xbox never went from 720P to 1080P for games. All games still run at 720P just like PS3 (although there are a few simple games running at 1080) and all current games on Wii U run at 720P or less (COD BLOPS).

The rumor did't indicate "almost doubled", it was almost tripled. 1.2 GHz x 3 = 3.6 that is pretty close to 3.2.

Just because the 360 runs at 3.2 does not automatically mean the Wii U can. The reason is these were DESIGNED to run at the speeds they do. 360 was designed to run at 3.2, Wii U was designed to run at 1.2 GHz. The architecture is way different. The 360 has discrete separate chips for the CPU and GPU etc. This allows each chip to dissipate it's own heat. There are also much bigger heat sinks on them. Also don't forget, the 360 has been redesigned allot since launch, the chips in the Slim are newly designed too, but they still give off allot of heat. 3 cores at 3.2 GHz generate lots of heat, it is physics. The WiiU has everything integrated on one die, GPU and CPU to save cost. If you look at the WiiU case it is just too compact to allow it to dissipate that much heat (they didn't make the new 360 Slim more than twice the size of the WiiU because they are stupid, they have been making Xboxes for over 6 years!) . There is no way these can have the clock speed almost TRIPLED with it's current heat sinking and both GPU and CPU both creating heat on the single chip, it would fry out and let out the magic smoke. (Chips have magic smoke in them, when you let it out, they no longer work) The "modern architecture" in the Wii U basically just allows a 1.2 GHz system to perform closer to a 3.2 GHz one. This overclock claim is certainly bogus.

Not necessarily. It's common to underclock processors in some hardware applications to keep heat down, and in some cases, to guarantee better longevity. Please bear in mind that the reason that processors can be overclocked in the first place because the manufacturer locks them down to a speed that they can guarantee that all processors in that line can perform to those specifications without issue. Because of very tiny differences in the chips, many can be overclocked to run at a higher speed. This is common in the case of computer hardware enthusiasts. And all this requires is the change of a few firmware settings.

Now, this just tells us that it is possible to "overclock" the processor on the Wii U, but it doesn't mean that this Wii U system update actually did that. And even if it did, it wouldn't have much of an effect on previous games. The absolute most you could see, is the reduction of some loading times (not the ones held back by the Blu ray disc transfer rates, though), and an improved framerate. It's possible for a game to have the resolution changed after an update to the game itself after the "overclock", but it's really not likely.

ballistic90

WebHead

I am calling bull. There is no way the CPU clockspeed went up 2 Ghz.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

SKTTR

DaveC wrote:

all current games on Wii U run at 720P or less (COD BLOPS).

Wrong, here's some 1080p games, with some 720p games for comparison:

Nintendo Land (1080p)
New Super Mario Bros. U (1080p)
Assassin's Creed III (720p)
Sonic & All-Stars Racing Transformed (720p)
Warriors Orochi 3 Hyper (1080p)
Mass Effect 3 - Special Edition (720p)
Just Dance 4 (1080p)
Rabbids Land (720p)
Rise of the Guardians (1080p)
NBA 2K13 (720p)
Marvel Avengers: Battle for Earth (720p)
Batman Arkham City - Armoured Edition (1080p)
Need For Speed: Most Wanted U (1080p)
Monster Hunter 3 Ultimate (1080p)
LEGO City Undercover (1080p)
The Croods (720p)
Injustice: Gods Among Us (1080p)

Wii U eShop:

Little Inferno (1080p)
Trine 2 - Director's Cut (720p)
Nano Assault Neo (1080p)
Puddle (720p)
Chasing Aurora (1080p)
Mighty Switch Force! - Hyper Drive Edition (1080p)
Funky Barn (720p)
The Cave (720p)
Zen Pinball 2 (720p)
Fist of the North Star: Ken's Rage 2 (720p)
TANK! TANK! TANK! DL (720p)
Wii Street U (720p)
Toki Tori 2 (720p)
RUNNER 2 (720p)
Kung Fu Rabbit (720p)
Wii U Panorama View (1080p)

All Wii U VC games (13 so far) run in 1080p either.

Switch fc: 6705-1518-0990

Discostew

@SKTTR

Many of those games you listed are rendered in 720p, not 1080p, like NintendoLand and NSMBU.

Discostew

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

Moshugan

SKTTR wrote:

...here's some 1080p games, with some 720p games for comparison...

This is almost a troll post.
I don't know where you get your information from but this is not correct

My Super Mario Maker 2's Maker ID: R7B-M93-5GF

Nintendo Network ID: Moshugan

Moshugan

I can't pretend to know much anything about electronics, so what I would like to know is:
How can Wii U run the same games as XBox360, when it's three cores are about 1,96GHz slower?
Are they of better ''quality'' and more ''efficient'', like more calculation per hertz? ??

My Super Mario Maker 2's Maker ID: R7B-M93-5GF

Nintendo Network ID: Moshugan

SCRAPPER392

Moshugan wrote:

I can't pretend to know much anything about electronics, so what I would like to know is:
How can Wii U run the same games as XBox360, when it's three cores are about 1,96GHz slower?
Are they of better ''quality'' and more ''efficient'', like more calculation per hertz? ??

We can only speculate really, but my guess is that the architecture, stronger CPU, and GPU enhancements, allow the Wii U to run game regularly ran at 3.2GHz, at 1.24GHz.
It would make sense. I mean, it IS 2013. Nintendo didn't just put 2004 tech in their console like PS3. The components are from 2008 or later at least(4 years ahead of PS3), coupled with the knowledde of how to make a better computer with things they already have to work with.
3.2 GHz isn't irregular for ANY tri-core CPU. I just think people weren't expecting a jump in GHz when most had already set the 1.24 number in stone as the limit.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

eripmav

An increase of speed by this percentage, if it did happen, would need something more significant than the passive cooling solution that's in the console.

eripmav

Kitsunekin

It must be fakeness in its climax. It's impossible to change the hardware specifications and not suffering a major overclocking. I mean, a 2 GHz upgrade from a firmware version to other? Sounds substracted from a Sci-Fi novel. I wouldn't trust that rumor lest it has a source, and even with a trustable source, it'd be so far away from reality it shouldn't be considered to be at least one percent canon. Too farfetched in my criteria.

Upgrading and making a console faster than how it was is a realistic scenario, but changing so drastically makes you consider if they made out that rumor to make people rush and buy consoles, or just because they wanted to pull our legs. I'm betting for the second option. I'm not falling for these jokers.

"One who dares to defy time, defies himself and strays forever in the nether",

Nintendo Network ID: Kitsunekin

Discostew

Moshugan wrote:

I can't pretend to know much anything about electronics, so what I would like to know is:
How can Wii U run the same games as XBox360, when it's three cores are about 1,96GHz slower?
Are they of better ''quality'' and more ''efficient'', like more calculation per hertz? ??

Be aware of the Megahertz myth. Clock frequency used to mean so much more back with computing decades ago, but now, it isn't nearly as important compared to hardware architecture and capabilities. A P4 clocked at 3.0Ghz could never in its lifetime be able to beat a single core of my Intel Core 2 Quad Q6600 @ 2.4Ghz. This is because of the capabilities and instructions my CPU has over the P4. Take note, a certain instruction that my CPU can do in one clock cycle wit ha single instruction might take 3-4+ clock cycles through multiple instructions with the P4. That's the main reason why low clock frequency CPUs of today can beat the pants off of older, high-frequency CPUs of the past.

Somewhat off-topic, one thing people don't realize about the 360 is that it has no audio processor (DSP), so it uses one of the cores to handle audio, which puts quite a strain on that core, leaving only the remaining 2 cores for use in games. The Wii U (as well as the Wii) included DPSs to handle audio capabilities.

Discostew

3DS Friend Code: 4425-1477-0127 | Nintendo Network ID: Discostew

eripmav

You could go deeper and explain the key differences between CISC & RISC;)

eripmav

Moshugan

Humph.. Still don't understand much, but thanks for the answers!
I'm keen to know how far Nintendo is able to push their own machine... Come E3, come new 3D Mario!

My Super Mario Maker 2's Maker ID: R7B-M93-5GF

Nintendo Network ID: Moshugan

AKcollector545

Who says they overclocked anything? It may have been idled down and now they are turning it up. I highly doubt they jumped it up 2ghz, but it is very possible. As an example my AMD 8350's 8 cores idle at 1.3ghz when they are not doing much work. When you load something they jump instantly to an overclocked 4.6ghz as that is what my cooling safely permits. I could very well idle the chip down and keep it at a max 2.0 ghz if I wanted to, or I could take it to 5ghz. It is very feasible that the chip was originally designed to be a 3 ghz chip. Heck there are quad core cell phone chips running at 2.2 ghz these days with little to no heat sink, so I am sure the heat sink on the Wii U will be fine. There are a lot of reasons Nintendo may have idled the chip down and now returned it to normal speed.

Edited on by AKcollector545

AKcollector545

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