Forums

Topic: Wii U Games with the Oculus Rift

Posts 21 to 40 of 47

Kewlan

@DefHalan You're either trolling me, or you're not reading correctly. I have already counter-argued your statements.
"The F-Zero example would work better as Nintendo Games using the Oculus Rift." That's exactly what I said.
"Black Ops 2 still had GamePad features that weren't on the other consoles." We're talking about extra play-styles. It could have both.
"As for Wii U Games using the Oculus Rift, I do not see how that would work." Just imagine the first person ones, or those who could work in first person, since that's what it's mostly created for.

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

DefHalan

Kewlan wrote:

@DefHalan You're either trolling me, or you're not reading correctly. I have already counter-argued your statements.
"The F-Zero example would work better as Nintendo Games using the Oculus Rift." That's exactly what I said.
"Black Ops 2 still had GamePad features that weren't on the other consoles." We're talking about extra play-styles. It could have both.
"As for Wii U Games using the Oculus Rift, I do not see how that would work." Just imagine the first person ones, or those who could work in first person, since that's what it's mostly created for.

So the Forum topic is "Wii U Games with the Oculus Rift" but you didn't mean Wii U games, you meant Nintendo Franchises. There is a difference. The Wii U has the GamePad, the Wii U's controller, and trying to use the GamePad with something strapped over your eyes would be very difficult if not impossible. If it was Nintendo Franchises you wanted then sure why not speculate, maybe Star Fox could be interesting with the Oculus Rift, but for Wii U I don't see it as a possibility.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Kewlan

@DefHalan No, I meant Wii U games, game for the Wii U. All games for the Wii U, are called Wii U games, and just because they are Wii U games doesn't mean they have to be using the GamePad. I've been saying this the whole time, but you don't listen! I don't think you know the meaning behind these words...
-
Anyway, Star Fox does indeed seem like a good idea. It would probably be a bit confusing for your head when your do a Barrel Roll or a U turn.

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

DefHalan

Kewlan wrote:

@DefHalan No, I meant Wii U games, game for the Wii U. All games for the Wii U, are called Wii U games, and just because they are Wii U games doesn't mean they have to be using the GamePad. I've been saying this the whole time, but you don't listen! I don't think you know the meaning behind these words...
-
Anyway, Star Fox does indeed seem like a good idea. It would probably be a bit confusing for your head when your do a Barrel Roll or a U turn.

Alright I feel like this is going in circles, so this is my last post here. You might want to change the forum title to "Nintendo Franchises with the Oculus Rift" as the current title is misleading.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Kewlan

@DefHalan It's not, because I'm talking about games for the Wii U, not only Nintendo franchises. (For example CoD as I said before.)

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

kkslider5552000

Because I haven't paid too much attention to people's experience with Oculus Rift, I'm not sure how much of people suggesting every third game use Oculus Rift is ironic or not.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Neoproteus

DefHalan wrote:

The F-Zero example would work better as Nintendo Games using the Oculus Rift. Black Ops 2 still had GamePad features that weren't on the other consoles. As for Wii U Games using the Oculus Rift, I do not see how that would work.

Simple, don't use the touch screen. Honestly if you ignore the touch screen and the TV and just have them display black while the user is using the Rift, then the gamepad is essentially the same as a Pro controller, which is basically the same as a 360 controller, which is typically what is used with the Rift in the first place. Yes, you would have to make software that specifically supports the Rift and it wouldn't work in all cases, but for anything that supports purely off-screen play, like Nintendo used in the example of someone else coming in and using the TV, then you could certainly display it on a rift instead. Heck, if the motion controls are accurate enough you could have a virtual gamepad and virtual television inside the Rift world and kind of emulate a Wii U used normally.

I'd love to see a Zelda or a Metroid game on the Rift. Star Fox, F-Zero, and Excite Truck would also work really well, but only in first person. I don't see a whole lot of Mario games working well on it though, and Smash Bros wouldn't work at all due to being a side-scrolling game with the edges of the screen determining the victor.

Neoproteus

SCRAPPER392

It doesn't seem likely. It would completely make the GamePad pointless.
Maybe it could be included as an option without the GamePad, or using a Pro controller, but it's there's hardly a chance they would allow anyone to ignore the GamePad to that degree.

Also, possibly they could use the GamePad 9-axis to track where it us outside of the headset, so you can see the screen virtually within the headset, but that would require tech that the VR headset probably doesn't have, including a geomagnetic sensor as well as visual data capabilities outside of the main screen.

There's alot in the way to make this happen just by first glance, and it's still EXTREMELY early in the development process for this this sort of thing to be supported by basically anyone.

It could happen, but as it is now, it's 100% no.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Neoproteus

Something I kind of forgot to mention. I don't think the Wii U has the graphical hardware to support a 3D panoramic view like the Rift requires, but if Nintendo made an entire new console around the Rift or something like it, I wonder if it would replace the Wii U, or become an entirely new third branch of the console lineup for Nintendo. Paired up with a new Wii Remote similar to the Razer Hydra with more accurate motion, dual analog sticks and all the buttons and triggers on a Pro controller, this would be true virtual reality.

Neoproteus

SCRAPPER392

Neoproteus wrote:

Something I kind of forgot to mention. I don't think the Wii U has the graphical hardware to support a 3D panoramic view like the Rift requires, but if Nintendo made an entire new console around the Rift or something like it, I wonder if it would replace the Wii U, or become an entirely new third branch of the console lineup for Nintendo. Paired up with a new Wii Remote similar to the Razer Hydra with more accurate motion, dual analog sticks and all the buttons and triggers on a Pro controller, this would be true virtual reality.

It can handle it. All you would have to do, is send separate info from the Wii U to both the Oculus Rift, AND the GamePad simultaneously.
It's basically daisy chaining, but out of order processing.
The Oculus Rift would be basically doing what the GamePad can, and the GamePad would act separately, but still show up virtually in the Oculus Rift display via geomagnetic tracking.

EDIT: The things Wii U would have to process, is the panaramic cababilities in the Oculus Rift to move the camera(basically a joystick in the form of motion control), and what is being sent visually to the GamePad. The GamePad would only use its panaramic capabilities with the Oculus Rift. Obviously, there would have to be some sort of firmware on both sides to accept each form of data.
It could work, but obviously that's not the case thus far.

Edited on by SCRAPPER392

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

brooks83

SCAR392 wrote:

The Oculus Rift would be basically doing what the GamePad can, and the GamePad would act separately, but still show up virtually in the Oculus Rift display via geomagnetic tracking.

brooks83

Platypus

I'm not sure about the Oculus Rift. The games that support it seem to replace camera movement from the mouse to the glasses. It sounds uncomfortable and hard to control to me. I seriously can't think of a Wii U game that could use it well. I also predict the device will fail due to lack of consumer interest.

Wii code: 3761-1403-5495-2750PSN ID: Nintendodude686
Steam Community ID; Platypus

19Robb92

Just sounds like I'd throw up in front of my TV..

Looking forward to: No More Heroes: Travis Strikes Again

3DS Friend Code: 3007-8070-6318 | Nintendo Network ID: 19Robb92

Kewlan

@Neoproteus Good ideas there! Imagine playing Skyward Sword in first person, and swinging your sword with the motion controls. Just that idea would be cool... Hey Sony! Don't steal my idea!
@SCAR392 As I've said before, you don't have to use them at the same time. Any why would it make it pointless? As I said before several times, you can obviously use them for different games, and just because it's on the Wii U doesn't mean you always have to use the GamePad.

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

Neoproteus

Kewlan wrote:

@Neoproteus Good ideas there! Imagine playing Skyward Sword in first person, and swinging your sword with the motion controls. Just that idea would be cool... Hey Sony! Don't steal my idea!
@SCAR392 As I've said before, you don't have to use them at the same time. Any why would it make it pointless? As I said before several times, you can obviously use them for different games, and just because it's on the Wii U doesn't mean you always have to use the GamePad.

Actually, I just realized. The best looking games for the Rift also use the Razer Hydra. That's true Virtual Reality right there.

If Nintendo added the Rift to the Wii U, the main controller used would probably be Wiimotionplus and Nunchuck, not the gamepad.

Edited on by Neoproteus

Neoproteus

Kewlan

Oh my gosh. Thanks @Neoproteus for that first video. That made me think of an awesome game idea.
Imagine an Online Multiplayer Fantasy Adventure game. Would be SO AMAZING!

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

Neoproteus

Kewlan wrote:

Oh my gosh. Thanks @Neoproteus for that first video. That made me think of an awesome game idea.
Imagine an Online Multiplayer Fantasy Adventure game. Would be SO AMAZING!

I think you need to go watch Sword Art Online. Awesome show, I think it's on Crunchyroll, if not Hulu.

Anyway, taking that sort of gameplay and making an MMO out of it is impossible right now. There's a reason all MMOs tend to play the same way, and that's the limit on average internet speed, bandwidth, and reliability. When you're connected to 15 or less other people in your general area it's fine for a Halo deathmatch, but try millions worldwide and you're going to get some serious lagging issues to the point where any attempt at interaction in real time is going to break the game, which is why you can only perform actions every so often, you're mostly focused on PvE, with PvP requiring a direct connection to be setup between you and the other player via an invite rather than just attacking him out of the blue, and you don't have things like MMOFighting games. Not to mention, the Rift is probably going to sell for around $300, the Hydra is something like $150, and the hardware necessary to run it is at least $500 if you don't mind the experience being a little gimped. Over $1000 for hardware to get the most out of it. All that for what basically amounts to mods for PC games that have to be added by Rift and Hydra fans and you've got a very limited selection right now. If the Rift were added to a major console or a big developer like Valve said they were going to start supporting it with a bunch of games designed to use it from the start the fortunes would change, but right now it's kind of niche. I cannot wait for the consumer version to be released though as I would love to play the Black Mesa mod with Rift and Hydra.

Neoproteus

Kewlan

@Neoproteus Haha, I've already watched the anime, and SOA is actually where I part got that idea from.
-
You can always dream. I hope that I'll live the day we have that type of internet speed, and technology. I'm only 16, so I have a lot to look forward for in the future years!

ಠ_ಠ
Waiting for ShadowforSSB4 to take me up to the heavens.

Favorite Game List:
1#: Lufia 2
2#: Terraria
3#: Team Fortress 2

3DS Friend Code: 3153-4099-8763 | Nintendo Network ID: Kewlan

kletro

Ocolus rift on wii u would be good, but why would nintendo want to make their new cool invention useless. I think nintendo just wont put oculus rift on wii u.

kletro

Nintendo Network ID: kletro | Twitter:

kingston589

I think pokemon would be cool

Currently Playing: Smash Bros, Ducktales Remastered and Bayou Billy
Youtube: PlatTheFormer
Steam: PlatTheFormer

Nintendo Network ID: kingston589

This topic has been archived, no further posts can be added.