Wii U Forum

Topic: WII U games will increased development cost

Showing 1 to 10 of 10

AuthorMessage
ShadowChaos

ShadowChaos

1. Posted:

the same website that said the wii u is weaker, have a new article about the wii u games will cost double to make because of higher polygon counts and better textures, Wii U's development costs will be higher than Wii titles due to increased resolution, but utilizing the tablet controller will also mean additional time in design.

http://www.gamesindustry.biz/articles/2012-04-03-next-gen-con...

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AuthorMessage
Yanchamaru

Yanchamaru

2. Posted:

I hope the higher costs reduces the shovelware

Yanchamaru

AuthorMessage
Bankai

Bankai

3. Posted:

Well yes, of course development costs increase as the console becomes capable of doing bigger games.

But woe to the developer or publisher that increases the RRP of games, of course. Gamers are entitled to cheap games after all.

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AuthorMessage
kkslider5552000

kkslider5552000

4. Posted:

ChocoGoldfish wrote:

But woe to the developer or publisher that increases the RRP of games, of course. Gamers are entitled to cheap games after all.

I thought it was DLC that was the miracle answer to developer costs? I dunno, it changes week to week. Maybe next week it will be Care Bears. Or maybe doing a good job at running a business. I dunno, that idea's a little CRAAAAZY.

Edited on by kkslider5552000

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Chrono_Cross

Chrono_Cross

5. Posted:

I always thought it was gummy bears. Eh, who knew?

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AuthorMessage
ImDiggerDan

ImDiggerDan

6. Posted:

Download games are the answer to dev costs - cut out the shop and distribution costs.

Dev costs increase with game/system complexity, not polygon count and textures - they tend to be produced to higher qualities intially anyway and reduced to suit the systems.

Higher dev costs don't mean less shovelware, more likely lower quality shovelware. Anyway, shovelware is subjective. If it didn't make money, it would have died out long ago, but someone keeps buying the stuff so people keep producing it.

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Treverend

Treverend

7. Posted:

ImDiggerDan wrote:

Download games are the answer to dev costs - cut out the shop and distribution costs.

Dev costs increase with game/system complexity, not polygon count and textures - they tend to be produced to higher qualities intially anyway and reduced to suit the systems.

Higher dev costs don't mean less shovelware, more likely lower quality shovelware. Anyway, shovelware is subjective. If it didn't make money, it would have died out long ago, but someone keeps buying the stuff so people keep producing it.

While you're right. We see from things like Steam (who DO have really good sales sometimes) that even if they get to cut out production and distribution costs that they still release at the same price as the physical copy.

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AuthorMessage
czoom

czoom

8. Posted:

Bad mistake if they do this. I really think they won't though. I wont pay for a game over $60. A game at $70 sorry is too much for me.

czoom

AuthorMessage
shingi_70

shingi_70

9. Posted:

+1 @Digger Dan's comment. I was thinking about this morning as that's the conclusion some member's on Gonintendo had came to while talking about the rise in devlopment costs. Essentially the A and AA games will simply become download be Full experinces simliar to retail games from late last gen/Early this Gen. Nintendo already has the Idea just by looking at the software they're offering on the Eshop like Pushmo and Rolling western.

Or a even Better example Look at the Xbox this year. While we have a few retail titles coming this year (Witcher 2, Halo4, a few others) but My money is going to xlba.

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AuthorMessage
Bankai

Bankai

10. Posted:

czoom wrote:

Bad mistake if they do this. I really think they won't though. I wont pay for a game over $60. A game at $70 sorry is too much for me.

But you do expect the Wii U games to be better, more interesting, more immersive games than the previous generation, no doubt.

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