Showing 1 to 11 of 11
1. Posted: Tue 3rd Apr 2012 23:43 BST
the same website that said the wii u is weaker, have a new article about the wii u games will cost double to make because of higher polygon counts and better textures, Wii U's development costs will be higher than Wii titles due to increased resolution, but utilizing the tablet controller will also mean additional time in design.
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2. Posted: Tue 3rd Apr 2012 23:48 BST
I hope the higher costs reduces the shovelware
3. Posted: Wed 4th Apr 2012 01:35 BST
Well yes, of course development costs increase as the console becomes capable of doing bigger games.
But woe to the developer or publisher that increases the RRP of games, of course. Gamers are entitled to cheap games after all.
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4. Posted: Wed 4th Apr 2012 03:23 BST
I thought it was DLC that was the miracle answer to developer costs? I dunno, it changes week to week. Maybe next week it will be Care Bears. Or maybe doing a good job at running a business. I dunno, that idea's a little CRAAAAZY.
Edited on Wed 4th April, 2012 @ 03:25 by kkslider5552000
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5. Posted: Wed 4th Apr 2012 03:28 BST
I always thought it was gummy bears. Eh, who knew?
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6. Posted: Wed 4th Apr 2012 04:48 BST
I hope not but im sure of it since wii games are 50 dollars if there new -_-
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7. Posted: Wed 4th Apr 2012 08:57 BST
Download games are the answer to dev costs - cut out the shop and distribution costs.
Dev costs increase with game/system complexity, not polygon count and textures - they tend to be produced to higher qualities intially anyway and reduced to suit the systems.
Higher dev costs don't mean less shovelware, more likely lower quality shovelware. Anyway, shovelware is subjective. If it didn't make money, it would have died out long ago, but someone keeps buying the stuff so people keep producing it.
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8. Posted: Thu 5th Apr 2012 19:39 BST
Download games are the answer to dev costs - cut out the shop and distribution costs.Dev costs increase with game/system complexity, not polygon count and textures - they tend to be produced to higher qualities intially anyway and reduced to suit the systems.Higher dev costs don't mean less shovelware, more likely lower quality shovelware. Anyway, shovelware is subjective. If it didn't make money, it would have died out long ago, but someone keeps buying the stuff so people keep producing it.
While you're right. We see from things like Steam (who DO have really good sales sometimes) that even if they get to cut out production and distribution costs that they still release at the same price as the physical copy.
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9. Posted: Thu 5th Apr 2012 22:21 BST
Bad mistake if they do this. I really think they won't though. I wont pay for a game over $60. A game at $70 sorry is too much for me.
10. Posted: Thu 5th Apr 2012 22:23 BST
+1 @Digger Dan's comment. I was thinking about this morning as that's the conclusion some member's on Gonintendo had came to while talking about the rise in devlopment costs. Essentially the A and AA games will simply become download be Full experinces simliar to retail games from late last gen/Early this Gen. Nintendo already has the Idea just by looking at the software they're offering on the Eshop like Pushmo and Rolling western.
Or a even Better example Look at the Xbox this year. While we have a few retail titles coming this year (Witcher 2, Halo4, a few others) but My money is going to xlba.
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11. Posted: Sat 7th Apr 2012 10:55 BST
But you do expect the Wii U games to be better, more interesting, more immersive games than the previous generation, no doubt.