Wii U Forum

Topic: Wii U game discusion thread

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KaiserGX

21. Posted:

FF Mal?

Kachou on!

3DS Friend Code: 4296-4029-9396 | Nintendo Network ID: KaiserGX

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irken004

22. Posted:

Arkham City is a must-have, and Ghost Recon is certainly interesting since the free PC version (coming out soon) will have online profiles that can be transferred to whatever console you can play it on. Aliens looks promising too.

Backloggery

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komicturtle

23. Posted:

@mariofanatic

There was an interview with Iwata and Sakurai very recently. Sakurai wants to start with Brawl and work his way up and wants the whole team more involved in balancing the game because he was personally doing it himself. He goes on to say that with the 3DS, you can make it a more solo, personal experience and customize your characters to then bring them to the big screen on WiiU. He doesn't want to simply add characters, stages and throw HD on and then move on. Seems like he wants to expand Smash Bros. features even further. There was even a chance that Super Smash Bros. 3DS would have been in development before Kid Icarus Uprising but Iwata didn't want to push Sakurai to do one just one- up until now.

I would hope he brings back ideas he had for Brawl that had to be "trimmed" out. Wicked exciting. I've always thought the "stickers enhance your character's attributes" in Subspace Emissary would be perfect for regular 4-player matches. Of course, having the option in using custom characters or not should be implemented. But it would also throw in strategic elements and I think that may be the focus for the 3DS version.

Cannot wait.

Edited on by komicturtle

komicturtle

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shingi_70

24. Posted:

Five ubisoft games

Ghost Recon online
Killer Freaks from outer space
assassins creed
Rabbids

shingi_70

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

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Malkeor

25. Posted:

KaiserGX wrote:

FF Mal?

Haha heck yes!

3DS Friend Code: 4296-2988-0518
Currently playing:
Kid Icarus Uprising
Radiant Historia

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KaiserGX

26. Posted:

I would dream of the day that I can play mainstream FFs on a Nintendo Console again. And seeing how 13 came out on 360 too.... :O

Kachou on!

3DS Friend Code: 4296-4029-9396 | Nintendo Network ID: KaiserGX

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JimmyWhale

27. Posted:

Do you think it would work if they made a hybrid first/third person shooter, or would it just end up being a clusterf***? Imagine you control in third person on the controller and first person on the TV (or vice versa). Maybe they just make it so that the HUD/minimap is there. For some reason, I'd love to see this done with Gundam. Probably since that cockpit arcade game...

Oh, PS, No More Heroes 3 was announced a while back to be on Wii's successor. Since I love NMH to death I was sold before I even so Wii U. Now I wonder what it's going to be like on Wii U. Hopefully not drastically different :P

JimmyWhale

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WaveBoy

28. Posted:

As far as that Zelda tech demo goes....I'm still baffled that Nintendo is opting for traditional controls for link....I mean MotionPlus controls for Skyward sword look like a giant leap forward in terms of gameplay and immersion, yet this isn't the case with Zelda Wii U. going back to pressing a button to swing your sword and the like is taking a huge step backwards and goes against everyting nintendo has done with the Wii....This is what's pissing me off with the WiiU. Scacrificing pointer controls in favor of another window into the gaming world kind of irks me.

I can't imagine NOT using Wii Pointer controls for 3rd or first person titles, or anything that requires aiming ect ect.

Funny enough, if 3rd or first person titles do infact use the Wii remote/Nunchuck as an alternate control method I'll toss the U Tablet aside and go for that no question.

Currently Playing: Donkey Kong Country Returns!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80's FANATIC & King of NES Tekkidome!

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shingi_70

29. Posted:

WaveBoy wrote:

As far as that Zelda tech demo goes....I'm still baffled that Nintendo is opting for traditional controls for link....I mean MotionPlus controls for Skyward sword look like a giant leap forward in terms of gameplay and immersion, yet this isn't the case with Zelda Wii U. going back to pressing a button to swing your sword and the like is taking a huge step backwards and goes against everyting nintendo has done with the Wii....This is what's pissing me off with the WiiU. Scacrificing pointer controls in favor of another window into the gaming world kind of irks me.

I can't imagine NOT using Wii Pointer controls for 3rd or first person titles, or anything that requires aiming ect ect.

Funny enough, if 3rd or first person titles do infact use the Wii remote/Nunchuck as an alternate control method I'll toss the U Tablet aside and go for that no question.

You do realize that it wan't a playable demo and will most likely have multiplier control schemes.

In all the demos so far there have been wimotes and the system has a built in ir bar. this is just adding a thrid way to play.

shingi_70

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

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Malkeor

30. Posted:

@Wave. I think we're gonna see alot more innovation and surprises with the Wii U.
I think that was just something put together just to show us a tiny little taste. I believe MOST of the focus was on the visuals, and of course they had to show HUD information on the controller, that's just a gimme.
Don't count it out yet, have faith!
The more I imagine the more I begin to think how awesome these games could be on the new system.

Though it is a tad sad that Skyward Sword is gonna be one of the true games to take the motion plus to it's maximum and most creative level. The critics are saying this is probably going to be the best 3D Zelda yet. A sad swan song. But a happy memory to wave goodbye too.
Though if the Wii sticks around or if motion games will just switch to the Wii U, that's one of many questions I have.

Edited on by Malkeor

3DS Friend Code: 4296-2988-0518
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Link-Hero

31. Posted:

I for one welcome more and better 3rd party support, even though we will get more of bland and generic games. Nintendo has been getting bad 3rd party support since the N64 days and it really needs to stop. I'm also getting tired of seeing cool looking games passing up the Wii and leaving it in the dust because of hardware limitations.

Yes, I know the Wii has been getting a lot of great games over the past decade, but it’s usually few and far in between. I just would like more 3rd party support to fill in those gaps.

Link-Hero

Nintendo Network ID: LinkHero25

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Despair1087

32. Posted:

i agree ive been using pointer controls for years now. i cant go back to double joysticks. i hope that there will be tons of games that alow you to use wii remote+ i look forward to many years of use out of that golden wiimote that comes with skyward sword.

Why lie? I'm a Nintendo fanboy.
I prefer jumping on my enemies rather than shooting at them.

3DS FC: 4554-0003-3637

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WaveBoy

33. Posted:

shingi_70 wrote:

WaveBoy wrote:

As far as that Zelda tech demo goes....I'm still baffled that Nintendo is opting for traditional controls for link....I mean MotionPlus controls for Skyward sword look like a giant leap forward in terms of gameplay and immersion, yet this isn't the case with Zelda Wii U. going back to pressing a button to swing your sword and the like is taking a huge step backwards and goes against everyting nintendo has done with the Wii....This is what's pissing me off with the WiiU. Scacrificing pointer controls in favor of another window into the gaming world kind of irks me.

I can't imagine NOT using Wii Pointer controls for 3rd or first person titles, or anything that requires aiming ect ect.

Funny enough, if 3rd or first person titles do infact use the Wii remote/Nunchuck as an alternate control method I'll toss the U Tablet aside and go for that no question.

You do realize that it wan't a playable demo and will most likely have multiplier control schemes.

In all the demos so far there have been wimotes and the system has a built in ir bar. this is just adding a thrid way to play.

Hopefully you're right. Wii Pointer controls are a MUST for any game that requires aiming like Metroid Prime ect ect.
I'm starting to warm up to the Wii U now...Well not the name anyways.
But yup! As long as Nintendo and the developers utilize the Wii remote/Nunchuck for 3rd, first person titles and the like I'll be happy. It will be like playing the Wii with Next Gen visuals(ahem, ok maybe PS3 + graphics) with HD graphics and superior sound quality.

But for many other genres i'm totaly open for the U Tablet.

Anyways, I thought Piere from IGN went hands on with that Zelda demo, or maybe it just let you fiddle around witht he Hud Menu on the Wii U Tablet and gave you another perspective to see that massive spider, OR just switching the game on the U Tablet itself.

Even though it's pretty cool that you can switch the game and play it on the Wii U Tablet itself, it's rarely something that I would do since opting for the big screen with HD visuals obviously seems more ideal.

Currently Playing: Donkey Kong Country Returns!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80's FANATIC & King of NES Tekkidome!

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yoyogamer

34. Posted:

WaveBoy wrote:

shingi_70 wrote:

WaveBoy wrote:

As far as that Zelda tech demo goes....I'm still baffled that Nintendo is opting for traditional controls for link....I mean MotionPlus controls for Skyward sword look like a giant leap forward in terms of gameplay and immersion, yet this isn't the case with Zelda Wii U. going back to pressing a button to swing your sword and the like is taking a huge step backwards and goes against everyting nintendo has done with the Wii....This is what's pissing me off with the WiiU. Scacrificing pointer controls in favor of another window into the gaming world kind of irks me.

I can't imagine NOT using Wii Pointer controls for 3rd or first person titles, or anything that requires aiming ect ect.

Funny enough, if 3rd or first person titles do infact use the Wii remote/Nunchuck as an alternate control method I'll toss the U Tablet aside and go for that no question.

You do realize that it wan't a playable demo and will most likely have multiplier control schemes.

In all the demos so far there have been wimotes and the system has a built in ir bar. this is just adding a thrid way to play.

Hopefully you're right. Wii Pointer controls are a MUST for any game that requires aiming like Metroid Prime ect ect.
I'm starting to warm up to the Wii U now...Well not the name anyways.
But yup! As long as Nintendo and the developers utilize the Wii remote/Nunchuck for 3rd, first person titles and the like I'll be happy. It will be like playing the Wii with Next Gen visuals(ahem, ok maybe PS3 + graphics) with HD graphics and superior sound quality.

But for many other genres i'm totaly open for the U Tablet.

Anyways, I thought Piere from IGN went hands on with that Zelda demo, or maybe it just let you fiddle around witht he Hud Menu on the Wii U Tablet and gave you another perspective to see that massive spider, OR just switching the game on the U Tablet itself.

Even though it's pretty cool that you can switch the game and play it on the Wii U Tablet itself, it's rarely something that I would do since opting for the big screen with HD visuals obviously seems more ideal.

Did you see the trailer that showed a Zapper with the Wii controller attached? It controls like wii pointer games but allows you to shoot objects not currently on the Screen! Also, the new controller has a gyroscope, meaning you could use it for motion control aiming.

This is a signature.

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shingi_70

35. Posted:

yoyogamer wrote:

WaveBoy wrote:

shingi_70 wrote:

WaveBoy wrote:

As far as that Zelda tech demo goes....I'm still baffled that Nintendo is opting for traditional controls for link....I mean MotionPlus controls for Skyward sword look like a giant leap forward in terms of gameplay and immersion, yet this isn't the case with Zelda Wii U. going back to pressing a button to swing your sword and the like is taking a huge step backwards and goes against everyting nintendo has done with the Wii....This is what's pissing me off with the WiiU. Scacrificing pointer controls in favor of another window into the gaming world kind of irks me.

I can't imagine NOT using Wii Pointer controls for 3rd or first person titles, or anything that requires aiming ect ect.

Funny enough, if 3rd or first person titles do infact use the Wii remote/Nunchuck as an alternate control method I'll toss the U Tablet aside and go for that no question.

You do realize that it wan't a playable demo and will most likely have multiplier control schemes.

In all the demos so far there have been wimotes and the system has a built in ir bar. this is just adding a thrid way to play.

Hopefully you're right. Wii Pointer controls are a MUST for any game that requires aiming like Metroid Prime ect ect.
I'm starting to warm up to the Wii U now...Well not the name anyways.
But yup! As long as Nintendo and the developers utilize the Wii remote/Nunchuck for 3rd, first person titles and the like I'll be happy. It will be like playing the Wii with Next Gen visuals(ahem, ok maybe PS3 + graphics) with HD graphics and superior sound quality.

But for many other genres i'm totaly open for the U Tablet.

Anyways, I thought Piere from IGN went hands on with that Zelda demo, or maybe it just let you fiddle around witht he Hud Menu on the Wii U Tablet and gave you another perspective to see that massive spider, OR just switching the game on the U Tablet itself.

Even though it's pretty cool that you can switch the game and play it on the Wii U Tablet itself, it's rarely something that I would do since opting for the big screen with HD visuals obviously seems more ideal.

Did you see the trailer that showed a Zapper with the Wii controller attached? It controls like wii pointer games but allows you to shoot objects not currently on the Screen! Also, the new controller has a gyroscope, meaning you could use it for motion control aiming.

but ins't that what the ir is for?

shingi_70

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

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Gamesake

36. Posted:

WaveBoy wrote:

As far as that Zelda tech demo goes....I'm still baffled that Nintendo is opting for traditional controls for link....I mean MotionPlus controls for Skyward sword look like a giant leap forward in terms of gameplay and immersion, yet this isn't the case with Zelda Wii U.

I'm not baffled. Nintendo introduced motion controls because they're different, not because they're better. It's been five years and motion controls aren't new anymore. Nintendo knows they need another hook. Enter the Wii U controller.

@yoyogamer That looked perfect for Silent Scope.

...in my pants.

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Platypus

37. Posted:

I want some really coo, RTS games for Wii U(other than Pikimin) they would work perfectly on the system.

Wii code: 3761-1403-5495-2750PSN ID: Nintendodude686
Steam Community ID; Platypus

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Gamesake

38. Posted:

shingi_70 wrote:

Five ubisoft games

Ghost Recon online
Killer Freaks from outer space
assassins creed
Rabbids

Killer Freaks from Outer Space is looking way cooler than it sounds. It's a 4 player FPS (hopefully online) that mixes horror and comedy. The killer freaks look like deranged Rabbids (I guess they shouldn't have fed them after midnight). Here's a link to some screenshots from Gamespot.
http://www.gamespot.com/wii-u/action/killer-freaks-from-outer...

...in my pants.

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Gamesake

39. Posted:

Killer Freaks is giving me a Left4Dead vibe too.
Untitled

...in my pants.

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skywake

40. Posted:

soccer686 wrote:

I want some really coo, RTS games for Wii U(other than Pikimin) they would work perfectly on the system.

This, definitely.

The Wii U might just be the first home console that does the traditional RTS close to as well as the PC does. You could have the map on either screen and quickly move to the area of action. You could easily select units or groups of units and send them to wherever you want on the map. Set control points and building queues. Decent sized touch screens were built for RTS........ the only thing the Wii U is missing is multi-touch.

NNID: skywake