Wii U Forum

Topic: Wii U Browser games using HTML5

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SCAR392

1. Posted:

I was looking at how to use HTML5 standard features on the Wii U, and decided to search for HTML5 games.

This site has tons of mini games you can play right now on your Wii U for free:

http://www.html5games.net/

EDIT: Not all of them work, but many do.
EDIT: NVM, hardly any of them work... Still, it gives an idea about HTML5.

These a few that work:

http://www.html5games.net/misc/candy-crash/

http://www.html5games.net/platform/rooftops/

http://www.html5games.net/action/zombie-escape/

http://www.html5games.net/action/space-fight/

Edited on by SCAR392

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MAB

2. Posted:

@TheScarredOne That's pretty cool just played Zombie Escape for a bit then the whole phone game feeling kicked in quickly... Meh! ;)

Forever living to inappropriately touch the mentalities of armchair internet gaming analysts and worthless console war fanboys... Let their sad stories burn eternally within my inbox furnace of hell ;)

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element187

3. Posted:

I'm sure alot of these games will be updated to work eventually. Nintendo is still finalizing a lot of there web framework specifications (Nintendo talked about it at GDC this year)

element187

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PloXyZeRO

4. Posted:

Nintendo put a lot of useful information about using gamepad input values in the web browser (I tried making a little box that I could control with the tilt sensors and it worked! I don't have the patience to develop an entire game though so hopefully someone else will)

http://www.nintendo.com/wiiu/built-in-software/browser-specs/...

Also if you go to this page on your Wii U, it will read all of the values that the game pad is reading in real time (button inputs, accelerometer, gyroscope, touch screen, etc.)
http://www.nintendo.com/wiiu/built-in-software/browser-specs/...

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SCAR392

5. Posted:

@PloXyZeRo
I made a thread about those links a while back, too(around GDC). It's pretty easy to develop an HTML5 interactive thing(compared to a traditional dev kit, of course).

After seeing these little games that worked without any Wii U specific coding, I looked for an HTML5 dev kit.
I don't really have any interest in programming and software development, but I still searched around, and there were some free HTML5 devkits floating around, as well as paid ones that go up to $200 as far as I could tell. Those are the more advanced ones.

They're just flash based games pretty much(I've had some fun with them years ago), but I still found it interesting and figured I'd post...

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Steven9wii

6. Posted:

very neat that the browser detects the wii u gamepad movement and buttons

i have a wii u! send me a request with the message "nintendo life" in it without quotes.

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SKTTR

7. Posted:

http://harmmade.com/vectorracerpuzzles/

Vector Racer Puzzles is one of those unique fresh puzzle games that work great on Wii U browser.

scatterkid.weebly.com

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Venks

8. Posted:

Wow. I have got to learn more about what can be accomplished with the WiiU and HTML5. Is it possible to use the sticks/buttons for only the game and not web browsing? I'd like to make a game using both analogue sticks.

I'm a budding indie game designer! Check out my games at www.Berathen.com

Twitter: Berathen

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SCAR392

9. Posted:

Venks wrote:

Wow. I have got to learn more about what can be accomplished with the WiiU and HTML5. Is it possible to use the sticks/buttons for only the game and not web browsing? I'd like to make a game using both analogue sticks.

Yes. It is possible. I think someone was working on a game that used the GamePad buttons/d-pad, but I don't remember what it's called.

There's a code that overrides the regular button use within the browser, and you can also disable it so you can continue to use the browser as normal. It's all part of Nintendo's Web Framework development kit, but I'm not sure if it's entirely browser based or not.

You could make an HTML game and completely turn it into it's own piece of software offline.

EDIT: More info:
http://www.nintendolife.com/news/2013/07/video_nintendo_demon...

Edited on by SCAR392

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Venks

10. Posted:

Thanks so much for the link!

I'm really impressed with how great everything was running with the Nintendo Web Framework. And the fact that you could also make your app receive input from Wii motes as well? This is much more than I initially anticipated. No idea what the whole process is like, but I went to Nintendo's NWF site and applied. I'd absolutely love to make party games and after seeing the demos they presented I have a lot of faith that it won't be too much for a web application to handle.

I'm a budding indie game designer! Check out my games at www.Berathen.com

Twitter: Berathen

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Mk_II

11. Posted:

the HTML5 support is excellent and it is surprisingly easy to use the Gamepad screen & buttons but also the gyroscopes and other sensors. You need to know how to program in Javascript of course...

Edited on by Mk_II

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Venks

12. Posted:

Mk_II wrote:

the HTML5 support is excellent and it is surprisingly easy to use the Gamepad screen & buttons but also the gyroscopes and other sensors. You need to know how to program in Javascript of course...

Really can't wait to try this all out. I have so many ideas and would like to make a multiplayer game using the Gamepad and the Wiimotes.

I'm a budding indie game designer! Check out my games at www.Berathen.com

Twitter: Berathen