For pool, you could have like a virtual reality kind of pool table. You could use the gamepad to look around inside the room with a pool table. You could use like the couch to be the pool table. You could walk around the couch to walk around the pool table in the game. You would then use the gamepad to aim the cue and then press a button to hit the ball. Maybe even push the gamepad towards the ball to move the cue into the ball. I hope I explained this well enough.
The other idea is for a game like laser hockey. You could have two players each with a gamepad, They would stand on opposite sides of a room facing each other. The ball then starts in between the two players and starts flying around in the 3D space in between the two players. The gamepad would give you a view into the virtual room where you are batting the room back and forth. I'm imagining some sort of tron-style room with the black walls, floors and ceiling with the corners being lit up by neon lights. You would use the gamepad to hit the ball and the angle and speed at which you move the gamepad would determine which direction the ball goes in and how fast. Sort of like a 3D, first person view of the game.
Your first idea about moving around something isn't possible, the gamepad doesn't have the tech to tell where you are in a space. It would need some sort of tracking camera on the TV to do that.
I like the second idea, but I don't think it would work because, again, the gamepad cannot determine it's location in a space. It would have to work on the gyro, so if the object was coming towards you, you could pivot to block it. You wouldn't be able to take a step to the side, for example.
This is better suited with the 3DS, because it could use something similar to the AR cards. A really big AR card on a table would show up as a pool table that you can actually move around.
In my opinion, Game & Wario is shaping up to be the "Wii Play" of the Wii U, with it's 16 Mini-Games (although, that's a bit more then Wii Play and Wii Play Motion) that show off the GamePad. Kinda like how Nintendo Land was the "Wii Sports" for Wii U.
Although, I still think there should be a Wii Sports U and a Wii Play U, despite this. Mainly because I want to play golf using that prototype of the GamePad showing the ball from e3 2011... And the other sports as well...
Your first idea about moving around something isn't possible, the gamepad doesn't have the tech to tell where you are in a space. It would need some sort of tracking camera on the TV to do that.
I like the second idea, but I don't think it would work because, again, the gamepad cannot determine it's location in a space. It would have to work on the gyro, so if the object was coming towards you, you could pivot to block it. You wouldn't be able to take a step to the side, for example.
This is better suited with the 3DS, because it could use something similar to the AR cards. A really big AR card on a table would show up as a pool table that you can actually move around.
Then what's the point of the geo-magnetic sensor? Because according to the aforementioned article, it's to be able to track the gamepad in a 3D space.
In my opinion, Game & Wario is shaping up to be the "Wii Play" of the Wii U, with it's 16 Mini-Games (although, that's a bit more then Wii Play and Wii Play Motion) that show off the GamePad. Kinda like how Nintendo Land was the "Wii Sports" for Wii U.
Although, I still think there should be a Wii Sports U and a Wii Play U, despite this. Mainly because I want to play golf using that prototype of the GamePad showing the ball from e3 2011... And the other sports as well...
I'm sure Nintendo will still do a Wii Play U along with Game & Wario. They did a Mario Sports Mix and Mario Golf along with Wii Sports on the Wii. So I think Nintendo feels there's room for both.
Then what's the point of the geo-magnetic sensor? Because according to the aforementioned article, it's to be able to track the gamepad in a 3D space.
The tracking needed for the ideas listed for a Wii Play U need a different kind of motion tracking. The gamepad/wiimotes can understand what orientation they are in, be it pointing up, forwards, back, down, and everywhere in between. They can tell if they are pointing towards the sensor bar, and using that as a base, combine it with the gyro and accel to know how far off screen they are when you point beyond the sensor bars range. And they can also tell direction of swings, like if you move to the left, up, whatever.
What they cannot do is tell where they are in a space. The gamepad cannot determine if it is in the back corner of the room, glued to the ceiling, or right in the center of the room. Kinect can determine where someone is because of it's multiple cameras scanning depth. Move can tell where a controller is because it has a camera that locates the glowing orb and measures it's location on two planes, and then uses it's size to determine the third. The 3DS can use AR cards as a reference point to move around, using size and orientation to determine its relative location. WiiU gamepad and wiimotes can't do that, sadly. The closest they can do is tell distance from the sensor bar.
I bet this entire post will seem like a bunch of absurd rambling
Then what's the point of the geo-magnetic sensor? Because according to the aforementioned article, it's to be able to track the gamepad in a 3D space.
The tracking needed for the ideas listed for a Wii Play U need a different kind of motion tracking. The gamepad/wiimotes can understand what orientation they are in, be it pointing up, forwards, back, down, and everywhere in between. They can tell if they are pointing towards the sensor bar, and using that as a base, combine it with the gyro and accel to know how far off screen they are when you point beyond the sensor bars range. And they can also tell direction of swings, like if you move to the left, up, whatever.
What they cannot do is tell where they are in a space. The gamepad cannot determine if it is in the back corner of the room, glued to the ceiling, or right in the center of the room. Kinect can determine where someone is because of it's multiple cameras scanning depth. Move can tell where a controller is because it has a camera that locates the glowing orb and measures it's location on two planes, and then uses it's size to determine the third. The 3DS can use AR cards as a reference point to move around, using size and orientation to determine its relative location. WiiU gamepad and wiimotes can't do that, sadly. The closest they can do is tell distance from the sensor bar.
I bet this entire post will seem like a bunch of absurd rambling
Everything you say the gamepad can do is accomplished from accelerometers and gyroscopes. Trust me, I've programmed for the Wii remote and had to learn all about it in one of my game design classes. But I am certain the gamepad, unlike Wii remotes, has geo-magnetic sensors. What then does that do?
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Absolutely. With the Wii U's online and built in mic, Wii Music U could be awesome.
I did appreciate Wii Music's experimental approach, but I'd totally dig another game like DDR Mario Mix (except harder). I've made it well known I'm a sucker for rhythm games, but Wii Music wasn't exactly what I was looking for.
I didn't hate it though. That seems to be reserved for Just Dance.
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Everything you say the gamepad can do is accomplished from accelerometers and gyroscopes. Trust me, I've programmed for the Wii remote and had to learn all about it in one of my game design classes. But I am certain the gamepad, unlike Wii remotes, has geo-magnetic sensors. What then does that do?
” [The gyro and accelerometer] are good at tracking relativistic change. But it doesn’t tell you absolutely where you’re pointing and where the pointer is. What the magnetic sensor does is use the Earth’s magnetic field as a reference. It can always guide [the GamePad] back to what the absolute position is.”
Then what's the point of the geo-magnetic sensor? Because according to the aforementioned article, it's to be able to track the gamepad in a 3D space.
The tracking needed for the ideas listed for a Wii Play U need a different kind of motion tracking. The gamepad/wiimotes can understand what orientation they are in, be it pointing up, forwards, back, down, and everywhere in between. They can tell if they are pointing towards the sensor bar, and using that as a base, combine it with the gyro and accel to know how far off screen they are when you point beyond the sensor bars range. And they can also tell direction of swings, like if you move to the left, up, whatever.
What they cannot do is tell where they are in a space. The gamepad cannot determine if it is in the back corner of the room, glued to the ceiling, or right in the center of the room. Kinect can determine where someone is because of it's multiple cameras scanning depth. Move can tell where a controller is because it has a camera that locates the glowing orb and measures it's location on two planes, and then uses it's size to determine the third. The 3DS can use AR cards as a reference point to move around, using size and orientation to determine its relative location. WiiU gamepad and wiimotes can't do that, sadly. The closest they can do is tell distance from the sensor bar.
I bet this entire post will seem like a bunch of absurd rambling
That's very interesting! I did not know that.
I also didn't know that the Wii™'s Sensor Bar is basically two lights until a friend pointed it out to me, and we were successfully able to start a game without the Sensor Bar or Classic Controller™ by using two plug in lights.
I used to point the remote at the window when the sun was shining through it, and I could usually point at something on a menu screen and select it, but it's definitely not something I would do while playing a FPS.
But sensor bars are indeed the most convenient way to play.
To be honest, I think we'll see a Wii U equivalent of everything from the Wii series. We already got Wii Fit U and Wii Party U coming. We'll probably see Wii Sports U, Wii Play U, and even Wii Music U.
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I do think a better billiards game than the Wii Play one would be in order - something that supports motion-plus for better tracking of shot power would be ace!
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