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Topic: Why overly gruesome, sexual, or profane aspects of games aren't needed.

Posts 21 to 40 of 179

Super_Gravy

Tasuki wrote:

Sadly it's just the times we live in honesty. You would be surprised how many kids nowadays drop a f bomb and think nothing of it. Or other words like the other words for a donkey, poop a female dog etc. Some kids actually are surprised when you punish them for using those words or even when you tell them that its not a nice word. Heck I see on internet forums all the time just to name one place. But I also hear it from kids when I go to a store and their parents do nothing not even scold them they just accept it like its normal language.

I think it is because parents are not allowed to punish the kids since the study show that they get aggressive behaviour in the past. But how we can discipline kids?

Umm… Care to have some gravy?

Nintendo_Ninja

Super_Gravy wrote:

I can't find an old article of showing crime rate decrease for every violent mature video game including Grand Theft Auto series releases. I found this instead.

Untitled

I know there is an article exists somewhere by the CNN or other news sites.

I never said it increased crime! I said it was stupid and unnecessary.

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Jaz007

@SomeBitTripFan There's no point to upping a game's rating with content due to difficulty or themes that are hard to understand. It's just pointlessly putting stuff in. And there are also reasons it's a bad idea too. There are people under 17 who will be able to reasonably grasp some of those themes, and being 17 and over doesn't do much to ensure someone understands them, nothing at all actually. So the idea of upping the age rating just to up the age rating is stupid. An example of a game that didn't do this, as it had to reason to do so, is Dark Souls 2. It's very difficult and whatnot, but it's still rated T.

Edited on by Jaz007

Jaz007

Super_Gravy

@Jaz007: I agreed since the same people who is underage going keep playing regardless the rating is bump or decrease.

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mystman12

I completely agree with you. Games shouldn't have any swearing, over the top gore, inappropriate images, etc. And I rely don't understand why developers put so much of that kind of stuff in their games, my reason being that there are people (Myself included) that will not buy a game because it has that kind of stuff in it, but are there people who aren't going to buy a game because it doesn't have anything like that in it? I don't think so. So wouldn't developers make a few more sales if there games are clean? Furthermore, what happened to filters. I remember when this was becoming more common, a lot of games had filters that turned all the bad stuff off, but I never seem to see those anymore. Then there's the point that some games are pretty much centered around this stuff, like GTA, and how it wouldn't work if it was clean. That's a problem though. If your game requires swearing and violence and stuff, that's just messed up. Personally, I really like some of the ideas in GTA. An open world, run around, explore, do whatever you want, but then it just gets too dirty. It really is a shame that so many good games and concepts are ruined by junk like this.

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Nintendo_Ninja

mystman12 wrote:

I completely agree with you. Games shouldn't have any swearing, over the top gore, inappropriate images, etc. And I rely don't understand why developers put so much of that kind of stuff in their games, my reason being that there are people (Myself included) that will not buy a game because it has that kind of stuff in it, but are there people who aren't going to buy a game because it doesn't have anything like that in it? I don't think so. So wouldn't developers make a few more sales if there games are clean? Furthermore, what happened to filters. I remember when this was becoming more common, a lot of games had filters that turned all the bad stuff off, but I never seem to see those anymore. Then there's the point that some games are pretty much centered around this stuff, like GTA, and how it wouldn't work if it was clean. That's a problem though. If your game requires swearing and violence and stuff, that's just messed up. Personally, I really like some of the ideas in GTA. An open world, run around, explore, do whatever you want, but then it just gets too dirty. It really is a shame that so many good games and concepts are ruined by junk like this.

Really well put.

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shaneoh

Super_Gravy wrote:

I can't find an old article of showing crime rate decrease for every violent mature video game including Grand Theft Auto series releases. I found this instead.

Untitled

I know there is an article exists somewhere by the CNN or other news sites.

Edit: If one of you find it then awesome. And just ignored the statement at the bottom since the relationship is not exactly related and the best fit of line is almost impossible for this graph.

Unfortunately correlation does not equate to causation. Any two trends can be shown on a graph and be said to have some relation to each other.

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Super_Gravy

Well all I saying that gruesome, sexual, or profane aspects of games is probably needed for people to cool off. I rather have them playing the games than going out role-playing as an gangster.

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SomeBitTripFan

@Jaz007: I'm not saying to M specifically, but more-so, yes, T. I did say children (in terms of 3-11ish year olds).

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Mickey

Nintendo_Ninja wrote:

Super_Gravy wrote:

I can't find an old article of showing crime rate decrease for every violent mature video game including Grand Theft Auto series releases. I found this instead.

Untitled

I know there is an article exists somewhere by the CNN or other news sites.

I never said it increased crime! I said it was stupid and unnecessary.

Now hold on, Ninja, there might be something worth considering here! If all this ultra-violence in games is quelling the urges of those who'd otherwise participate in illegal activities, wouldn't that make it useful--even necessary--to our society? That still leaves the profanity and sexual aspects (which, in my opinion, aren't necessary in most cases), but you should at least consider this before deciding that all games with gruesome aspects should dial it back.

Edited on by Mickey

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Super_Gravy

@shaneoh: Yea, I didn't like the statement they made there. I trying to prove that crime rate decreased over time for each Grand Theft Auto game releases but this graph didn't work. Now I trying to prove that the crime rate do not increased for each Call of Duty game releases. I can't find an article that actually proven that crime rate have an decreasing relationship with Grand Theft Auto game releases. Its does exist somewhere and I'm not talking about some forum either.

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Nintendo_Ninja

MickeyTheGreat wrote:

Nintendo_Ninja wrote:

Super_Gravy wrote:

I can't find an old article of showing crime rate decrease for every violent mature video game including Grand Theft Auto series releases. I found this instead.

Untitled

I know there is an article exists somewhere by the CNN or other news sites.

2 things

1.They shouldn't dial IT ALL back. Just the excessive stuff.
2.It might be an outlet to try and not do stuff, but look at stuff like the Sandy Hook shooting. He played an excessive amount of violent games, and that didn't stop him.

I never said it increased crime! I said it was stupid and unnecessary.

Now hold on, Ninja, there might be something worth considering here! If all this ultra-violence in games is quelling the urges of those who'd otherwise participate in illegal activities, wouldn't that make it useful--even necessary--to our society? That still leaves the profanity and sexual aspects (which, in my opinion, aren't necessary in most cases), but you should at least consider this before deciding that all games with gruesome aspects should dial it all back.

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shaneoh

Super_Gravy wrote:

Well all I saying that gruesome, sexual, or profane aspects of games is probably needed for people to cool off. I rather have them playing the games than going out role-playing as an gangster.

I agree it is a great tool as an outlet. Just as long as people can tell the difference between reality and fiction, and not blur the line between the two. I agree that there should be a limit, but I believe that 99.9% of games fall within that limit.

Edit: I do know the study you were talking about, all I'm saying is that it's possibly a coincidence, but then maybe not

Edited on by shaneoh

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SCRAPPER392

Games have always been violent or have had sexual and suggestive themes. GTA was on PS1, guys. The same concept has always been at play, in one way or another. Violence always seems to have been more common, as far as I can tell, though.

Edited on by SCRAPPER392

Qwest

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SomeBitTripFan

Clearly, as indicated by these two graphs, the sale of Tropicana Pure Premium Not-From-Concentrate Orange Juice is an important factor in the decrease of property crime. Nothing like some orange juice to prevent you from breaking into a house.
http://www.pepsico.com/Annual-Reports/2000/images/charts/trop...
http://3.bp.blogspot.com/_0JuSECuIrUI/SM7vnILed6I/AAAAAAAABr4...

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Nintendo_Ninja

SCAR392 wrote:

Games have always been violent or have had sexual and suggestive themes. GTA was on PS1, guys. The same concept has always been at play, in one way or another. Violence always seems to have been more common, as far as I can tell, though.

Was stuff like this in any games before the late 90's?

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Jaz007

@Mickey I do agree that violence can help quell frustration, can do the opposite, but it just depends on the person. I do think that over the top ultra just shouldn't be done. On the subject of profane language which I also agree shouldn't be used, hearing the words a lot isn't gonna help you not say them. It simply won't happen, it can only make you more likely to say them. I don't really think that one is debatable.

Jaz007

Super_Gravy

Nintendo_Ninja wrote:

SCAR392 wrote:

Games have always been violent or have had sexual and suggestive themes. GTA was on PS1, guys. The same concept has always been at play, in one way or another. Violence always seems to have been more common, as far as I can tell, though.

Was stuff like this in any games before the late 90's?

Yes and as well sexual contents but it is not very common at all. I can't find any evidences on profane though.

Splatterhouse is an example of game before late 90. (1988)

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Nintendo_Ninja

Jaz007 wrote:

@Mickey I do agree that violence can help quell frustration, can do the opposite, but it just depends on the person. I do think that over the top ultra just shouldn't be done. On the subject of profane language which I also agree shouldn't be used, hearing the words a lot isn't gonna help you not say them. It simply won't happen, it can only make you more likely to say them. I don't really think that one is debatable.

It's the same as drinking or looking at porn.

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