When Brawl came out, I was extremely disappointed by Brawl's laggy online gameplay. I was expecting much better this time around with Smash Bros. Wii U, but sadly, it is only a little bit better. Why does Nintendo think it's okay to offer such a terrible online service? It doesn't make sense to me, that a company which takes so much pride in itself and it's work, would allow for such terrible online gameplay. In 2015, that isn't really something that's acceptable any more, and a big reason, I think, that Nintendo has been struggling against the competition. It wasn't acceptable when Brawl came out, and it certainly isn't any more acceptable now. I am terribly disappointed in Nintendo.
Smash Bros is only one game, though. There are many other online games that work just fine. I've never encountered a single problem with Mario Kart 7/8
@SoloPopo It's because Nintendo does some things with Smash which don't exist in games of the same genre. To get a feel for how online would be in a typical fighting game you would need to only play "For Glory 1v1" which is actually lag-free in general. So in short, the fact that items and "normal" stages exist in Smash is the main reason why it is laggy compared to other fighting games.
Smash Bros is only one game, though. There are many other online games that work just fine. I've never encountered a single problem with Mario Kart 7/8
Mario Kart 7's online service is littered with problems. Even with great internet it can take several tries to get online and even once you're on problems can range from people teleporting around the tracks to changing places in the race once you cross the finish line.
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I have lag issues with Smash 4 as well, but I notice it's more common during certain times of the day.
The issue I have with the online network is lack of voice chat and it just doesn't seem as interactive as XBOX or PS. I would have liked to see lobbys in SSB4, where you can spectate matches while waiting for your turn and play in a tournament style, similar to Ultimate MvC 3. I also wouldn't have minded a ranking system.
Smash may be much better than Brawl, but it's unacceptable to fight with such bad lag. I like how they treat it — where both players suffer, rather than just the one with the bad connection — but... it's still bad.
Also, I could expand on this, but I might be taking this away from where the OP wanted... I would qualify Nintendo's online poor due to its lack of capabilities. I wish I could play Smash online with friends and strangers. Similarly with MK8. I wish I could play amongst friends and strangers and find my friends more easily. And, of course, I wish I could communicate with strangers online. Yes, there is the proverbial 12-year-old potty mouth, but throughout my experiences with other games, I rarely encounter that. And, if I do, there's the ignore. But I know Nintendo's reasoning behind that... meh.
I have lag issues with Smash 4 as well, but I notice it's more common during certain times of the day.
The issue I have with the online network is lack of voice chat and it just doesn't seem as interactive as XBOX or PS. I would have liked to see lobbys in SSB4, where you can spectate matches while waiting for your turn and play in a tournament style, similar to Ultimate MvC 3. I also wouldn't have minded a ranking system.
The Voice Chat isn't a problem with the network but with the games. It is the games that lack voice chat. Nintendo's Network can handle it. For Smash I think it is for lag reasons. Lag would be a much more common problem with Voice Chat in Smash.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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I must be the only person who didn't have issues with Brawl online. There was one guy I played with lots that had a terrible connection although it was still playable...somewhat. Everyone else I've with against though had pretty much flawless connections.
I must be the only person who didn't have issues with Brawl online. There was one guy I played with lots that had a terrible connection although it was still playable...somewhat. Everyone else I've with against though had pretty much flawless connections.
Hmm… well I see you're from Canada. I don't know what the internet is like there but in the U.S., the internet is pretty awful compared to other countries, and it's much more expensive on top of that. I pay 70$ a month for Time Warner, and it's pretty mediocre. I wanted Fiber Optic high speed internet from Verizon but it is not available in my area.
Well, I think it's unfair to say that Nintendo has bad online. I think that game has bad online. I've had no issues with MK8 or Bayonetta 2 whatsoever.
I think a racing or first person shooter game in general have much less lag than fighting games because the net coding on them is different and it's easier for them to handle multiple people playing. The directions you can more are limited in racing and FPS, and fighting games require much more precise timing and being aware of frames.
The internet / net coding on SSB 4 definitely should be better. I actually thought it was better on Ultimate Marvel vs. Capcom for the XBOX 360, but Killer Instinct on the XBOX one probably has the best net coding I've ever seen on a fighting game. I rarely have ever experienced lag or input delay on it.
In SSB4, it can get so bad that I find myself throwing my character off the stage just so I can end the session.
Also, games like Mario Kart 8 and first person shooter games DO lag but they have lag compensation which will keep the game playing much smoother though will make players out of sync at times. This is why sometimes you will see people in Mario Kart 8 disappear and reappear every now and then.
To get a feel for how online would be in a typical fighting game you would need to only play "For Glory 1v1" which is actually lag-free in general.
In my experience, this isn't true. I only ever play For Glory 1 vs. 1 and I'd say about 75% have little to no lag, while others do, and as I said, it's sometimes so horrible that throwing my self off the stage and ending the game as soon as possible is a better option than trying to actually play the match.
I haven't had any issues with the game or Nintendo's service at all and I'm on Australian internets. Infact the only time I have had any issues was when there was a serious line-fault which took my ISP a good week to resolve. Even then I was able to get online but the game was basically unplayable..... but my connection speed had dropped from 8Mbps down to well under 1Mbps. Not Nintendo's fault in the slightest.
I think sometimes people are just hunting for issues with Nintendo's online infrastructure. They get one game that times out because the dude on the other end is routing the internet through a potato or they are themselves having issues because they're on WiFi and they placed the Wii U in a lead box. But it's automatically Nintendo's fault because they read this thing online about someone who heard a thing from someone else that the LAN adapter only does 1Mbps. Well done.
When Brawl came out, I was extremely disappointed by Brawl's laggy online gameplay. I was expecting much better this time around with Smash Bros. Wii U, but sadly, it is only a little bit better. Why does Nintendo think it's okay to offer such a terrible online service? It doesn't make sense to me, that a company which takes so much pride in itself and it's work, would allow for such terrible online gameplay. In 2015, that isn't really something that's acceptable any more, and a big reason, I think, that Nintendo has been struggling against the competition. It wasn't acceptable when Brawl came out, and it certainly isn't any more acceptable now. I am terribly disappointed in Nintendo.
Smash online is all about your own and your opponents connections, nothing else. It runs absolutely fine on a (full-duplex) wired connection. And it shouldn't be run on anything else IMO. MK8 is much more "forgiving" about lost packages, so MK8 can usually work fine with WiFi as well.
On it's own, it's at least decent. But when compared to the competition, it's really dated and behind the times. If Nintendo want's 3rd party support, they're going to need to take online interaction more seriously.
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Topic: Why Is Nintendo's Online Network Bad?
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