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Topic: Why has ZombiU got mixed reviews?

Showing 181 to 196 of 196

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rallydefault

181. Posted:

It was pretty awesome to play through. I don't know if I see myself going back on survivor mode and/or trying to get all the CCTV boxes, but it was a sweet, 15ish-hour experience for me. It used the gamepad in a way that wasn't gimicky, and didn't force you into motion controls with the scanner if you didn't want them (which is nice for couch potatoes like me who just want to recline after getting home from work).

It gave me a lot of hope for what we can expect from Wii U exclusives, which is what I'm looking for after coming back to Nintendo after being on Sony's and Microsoft's consoles since the Gamecube days. If you own this console, even if you're not a huge huge survival horror fan, you owe it to yourself to give it a playthrough. If you absolutely hate horror games... play with the lights on.

rallydefault

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kkslider5552000

182. Posted:

Grubdog wrote:

kkslider5552000 wrote:

the irony is I'm taking a break from the game. Between the lack of an (at least immediate) interesting story and my lack of interest in perma-deaths unless it makes me care more about the story (see: my many FE rants), I lose interest every time I die. It's not my type of gimmick and I'm not a big survival horror guy really.

In theory this is painfully hypocritical but my main point is that poorly made reviews missed the point of what the game was. Outside of my complaints, the game at least does...what it wants to do quite well. I didn't get it expecting a game I was gonna be the biggest fan of, more just to try something new since it was the only non-minigame game taking full advantage of the new controller.

That's the whole reason you're dying, you're not engaged. The atmosphere is in the surroundings, the situation, NOT some textbook story script (though I did find the story very interesting, such a bizarre take on it). Lose your concentration and make a bad call, and you're dead. That's why people love and hate this game.

No not really. The only times I found it particularly engaging were when I thought I was in real danger of dying and that made me kinda paranoid something would attack from behind any second (which has happened before in the game) which would distract me enough to be killed by enemies in front of me. For the most part. It's both frustrating and kinda brilliant in that regard.

Edited on by kkslider5552000

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Dr_Groose

183. Posted:

Because everyone is scared of its epicness

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CoffeeWithGames

184. Posted:

GuyMan wrote:

fortius54 wrote:

Okay, IGN give this game a 6.3, and then they put it on the underappreciated games of 2012. That doesn't make any sense to me unless it says, "We played this a little longer and realized its a real good game."

Greg Miller, IGN's local Sony fanboy, reviewed it. #Notbiasedatall

Greg Miller also won't/hasn't answered if he actually beat the game. From his "review", it appears to me that he didn't; the fact he hasn't answered a simple question like, "How many hours/survivors did it take you?" makes me think he didn't. Perhaps if you ask him on his Twitter account, you can get him to answer...

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CoffeeWithGames

185. Posted:

Cubits wrote:

I'd had this review written for a while, it's done from the perspective of a video account of a survivor. The idea was for the survivor's to carry this kind of thing on them, and it would help to bridge the reality between survivors in the normal mode of the game. So it's a fanfic/review hybrid of sorts. :p

It took me ages to get appropriate footage which avoided spoilers but showed off the game a bit. Not the best editing, but there's a bit of variation in there. At least the recording is of a decent quality.

Also, i had originally recorded the audio in a Bob Hoskins' voice, but the survivor sounded way too capable/badass. Decided to go with a more normal tone, which is less fun, but more appropriate. Oh well... Let me know what y'all think:

http://www.youtube.com/watch?v=HdkmGbjQ0F8

Just watched the video, and I like how you played it up as the survivor aspect. Not sure if you tried out the iPhone app or not, or if you saw some of the earlier "promo" videos for it, but as soon as I get my copy back (neighbor is borrowing it, and almost finished I think) I'm going to be putting together a little fan made video...based around Baconfields.

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Cubits

186. Posted:

Never tried the iphone app, but thought the marketing videos should've gone even further in this direction.

Can't wait to see your video, I find this game pretty ripe for machinima.

Cubits

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CaPPa

187. Posted:

fortius54 wrote:

Okay, IGN give this game a 6.3, and then they put it on the underappreciated games of 2012. That doesn't make any sense to me unless it says, "We played this a little longer and realized its a real good game."

I think that Gregg Miller went in wanting/expecting a different type of game, something more like Dead Island or COD zombies, but ZombiU is survival horror not action FPS. There is also the factor that the lower scoring sites reviewed the game early and they had no online component when they played it. This may have effected their experience, as it would have reduced the amount of ammunition available (other players zombies leave more).

CaPPa

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Grubdog

188. Posted:

If that guy gets paid to review games he should be held accountable

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WaveBoy

189. Posted:

IGN is all over the place. Their Double Dragon Neon review was just laughable...
Trash journalism at it's finest 75% of the time. BUT, at the same time the occasional "WTF" negative review on a game that's received high scores across the board(not exactly in DDNeon's case) will generate more hits. And IGN like's their hits. Matt C will tell ya!

Edited on by WaveBoy

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kkslider5552000

190. Posted:

WaveBoy wrote:

IGN is all over the place. Their Double Dragon Neon review was just laughable...
Trash journalism at it's finest 75% of the time.

the other 25% is the times they go out of their way to praise awesome new games in a clear attempt to actively make them more popular (Zack and Wiki and Xenoblade come to mind). That might be the main reason I don't have much hatred for IGN. That and they're kinda too dumb to get angry at.

Edited on by kkslider5552000

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KAHN

191. Posted:

my advice:play the demo, let that be your judgement. Gametrailers.com always nitpicks against anything slightly Nintendo related, so try not to go there for their take on zombiU, or anything ninty related.

game critics today just don't know how to appreciate good games like this. ZombiU is a survival-horror game at it's best, but critics today have been poisoned by games that falsely call themselves "survival-horror". you know what i mean, games like Resident Evil, Zombie Mode on COD, etc. the point of ZombiU is to experience a more realistic take of a Zombie apocalypse, but those games mentioned earlier have ruined the game for them, because they no longer know what a real survival-horror game is like.

Edited on by KAHN

KAHN

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rallydefault

192. Posted:

A bit off topic, I apologize, but I was just wondering: What do you think the "credentials" are for most game reviewers on these websites like IGN, Kotaku, Joystiq, etc.?

I ask this because I remember reading EGM when people like Dan Shoe (or however he actually spelled his last name) really garnered a lot of respect from me because they had a few years under their belts in the video game industry, and really seemed to know their stuff. A few years later with the rise of these gaming websites, it seems like almost any freelancer can submit a few reviews here and there, or that almost any guy or girl who touched a controller at some point is given a cubicle at these places. I realize this doesn't apply to everyone, and I do have a few reviewers on certain sites that I tend to trust and enjoy their work, but they almost always end up being slightly older individuals who have been around for awhile and seem much better at presenting wise, balanced reviews.

I read that ZombiU review on IGN, bought the game, and honestly found myself wondering what that guy played. I don't think he finished the game. He couldn't have. If he did, he REALLY let some personal bias and frustrations seep into that review, which is inevitable, but it should have been trimmed by him or noticed by an editor. Again, sorry for the deviation. Just thinking.

Edited on by rallydefault

rallydefault

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MAB

193. Posted:

Yeah the reality is that ZombiU is awesome ;) at the moment I have zombie Waltz boarded up in a tiny room away from my safehouse... I let him out every once in a while for a walk then I board him up again :P can't do that to your fellow NLifers in any other game now can you.

MAB

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Bankai

194. Posted:

rallydefault wrote:

A bit off topic, I apologize, but I was just wondering: What do you think the "credentials" are for most game reviewers on these websites like IGN, Kotaku, Joystiq, etc.?

I ask this because I remember reading EGM when people like Dan Shoe (or however he actually spelled his last name) really garnered a lot of respect from me because they had a few years under their belts in the video game industry, and really seemed to know their stuff. A few years later with the rise of these gaming websites, it seems like almost any freelancer can submit a few reviews here and there, or that almost any guy or girl who touched a controller at some point is given a cubicle at these places. I realize this doesn't apply to everyone, and I do have a few reviewers on certain sites that I tend to trust and enjoy their work, but they almost always end up being slightly older individuals who have been around for awhile and seem much better at presenting wise, balanced reviews.

I read that ZombiU review on IGN, bought the game, and honestly found myself wondering what that guy played. I don't think he finished the game. He couldn't have. If he did, he REALLY let some personal bias and frustrations seep into that review, which is inevitable, but it should have been trimmed by him or noticed by an editor. Again, sorry for the deviation. Just thinking.

The vast majority of the games press is very young, because it pays horrifically. They're basically the lowest paid journalists out there, and so the moment they have enough experience to work in another field of journalism (or PR if they want to stay in the industry) they jump at the opportunity.

So the majority of games press journalists are really university kids working towards their degrees and using this as a way of earning a supplemental income, or as a first job out of uni. The vast majority of games press editors are gamers that don't care about the money or prestige (very poor character trait for an editor) or are just not good enough to work in another field of journalism.

All that said, critics are meant to write from their own perspective (what you label as 'bias') and its the critics that seem to think they're able to be objective that tend to be a worthless read.

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Edward_J_Grug_III

195. Posted:

I just started playing it, and I am really surprised to find that it's the most exciting/fun game on the console so far! I bought it because I got it fairly cheap and having read some really positive reviews, and didn't expect to be as impressed as I am.

If you're on the fence, give it a go!

Edward_J_Grug_III

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PinkSpider

196. Posted:

Because ign and the like don't want to admit that an exclusive 3rd party Nintendo game is good. (uh oh Mr journalist is gonna respond) ;-)

Edited on by PinkSpider

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