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Topic: Why did they never drop the gamepad?

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Agriculture

Microsoft dropped the Kinect after a while. They first said the console wouldn't work without it, then the updated the system software and it wasn't needed.

Surely the WiiU had the ability to update system software and patch games to work with only a pro controller. I contemplated buying a WiiU many times, but never did because of the high price, which Nintendo said was due to the cost of the gamepad.

Even now, owning a Switch, I would buy a WiiU without gamepad if they released it and it was an affordable price. I've tried many WiiU games and they where great.

Agriculture

Octane

Because ''patching games to work without the GamePad'' is a lot more work that you make it out to be. Some wouldn't even work without the GamePad, and would need to be redesigned from scratch.

Octane

Meowpheel

Because it would break the screen

Meowph, that's right!

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Imagamerboi

The gamepad was the main selling point of the Wii U. Sure Microsoft dropped the Kinect but it wasn't the main selling point for the Xbox 360 and Xbox One. Without the gamepad, the Wii U would be no different from the original Wii other than better hardware and different games. It's like if Nintendo got rid of portable mode on the Switch or if Microsoft removed 4K capabilities on the Xbox One X. It would make no sense to remove these features as they are the main selling point of these consoles and for the Wii U, the gamepad was the main selling point and the main feature of the Wii U.

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Agriculture

Imagamerboi wrote:

The gamepad was the main selling point of the Wii U. Sure Microsoft dropped the Kinect but it wasn't the main selling point for the Xbox 360 and Xbox One. Without the gamepad, the Wii U would be no different from the original Wii other than better hardware and different games. It's like if Nintendo got rid of portable mode on the Switch or if Microsoft removed 4K capabilities on the Xbox One X. It would make no sense to remove these features as they are the main selling point of these consoles and for the Wii U, the gamepad was the main selling point and the main feature of the Wii U.

Microsofts main selling point was that the Xbox One was not just a game console, but an all around entertainment device. They did "remove" that.

Okay, so many games wouldn't work, but many would work if they only let you start the console and start the game without owning a gamepad. It's a shame they didn't do that.

Agriculture

Imagamerboi

@Agriculture They didn't. They still had games along with streaming services such as Netflix or Hulu, they also had support for DVD's and streaming music such as Spotify. The Kinect was an add-on similar to the PSVR. You could still enjoy a wide assortment of options without a Kinect or a PSVR but they were/are there for the people who were interested. It was an accessory, not a selling point of the main console. Also, you can play a good variety of games without a gamepad. Mario Kart 8, Super Smash Bros, Super Mario 3d World, Breath of the Wild, and many more are perfectly playable without a gamepad. But, the fact that I could use the gamepad as a second screen in case someone else was using the main TV was the reason I and many others purchased a Wii U. I do see your point though and maybe in the future Nintendo will make a Wii U Mini without a gamepad.

UPDATE: Bowser just ate some cake and it was yummy

GoldenGamer88

@Agriculture But the Xbox One is still an all around entertainment device. Ever looked on the Xbox Store? You can buy games, rent/buy movies, buy tv shows, buy music and so on. You could even play 4K Blu Rays on the new Xbox One X. The exclusion of Kinect, which mind you, only was another method of navigating the menus, doesn‘t change a thing about that.

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Chandlero

I am very sure: Releasing the WiiU with preinstalled Super Mario Maker and Art Academy, the WiiU would have got a completely different story. I still love the GamePad, use it for Off-TV-Play in bed and play all games with it. It is kind of sad that it stays blank in BotW.

@DiscoGentleman: Seeing that the Switch is a success by using the same GamePad idea (just dropping the dual screen mode and looking cooler), the claim might be true.

Edited on by Chandlero

dumedum

Chandlero wrote:

Seeing that the Switch is a success by using the same GamePad idea (just dropping the dual screen mode and looking cooler)

Also.. making it work everywhere as a portable. The main flaw , and in my opinion the only one, of the Wii U is that distance limitation. It's wonderful only as long you have the right apartment.

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Tasuki

@Agriculture Actually that wasn't MS selling point it was that idiot Don Mattrick's selling point and we see how quickly MS distanted themselves from Mattrick and that idea.

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Agriculture

Imagamerboi wrote:

@Agriculture They didn't. They still had games along with streaming services such as Netflix or Hulu, they also had support for DVD's and streaming music such as Spotify. The Kinect was an add-on similar to the PSVR. You could still enjoy a wide assortment of options without a Kinect or a PSVR but they were/are there for the people who were interested. It was an accessory, not a selling point of the main console. Also, you can play a good variety of games without a gamepad. Mario Kart 8, Super Smash Bros, Super Mario 3d World, Breath of the Wild, and many more are perfectly playable without a gamepad. But, the fact that I could use the gamepad as a second screen in case someone else was using the main TV was the reason I and many others purchased a Wii U. I do see your point though and maybe in the future Nintendo will make a Wii U Mini without a gamepad.

A WiiU Mini would be amazing. Then they can solve the problem simply by only picking games that worked with the pro controller. They could possibly even make it compatible with the Switch pro controller so people don't have to have so many controllers. It would probably take many years for it to happen though. If N64 is 2018, then Gamecube is 2019, then Wii 2020, and finally WiiU 2021. That's what I'm hoping for anyways.

Agriculture

SKTTR

Horrible suggestion.

The best Wii U games, Xenoblade Chronicles X and Super Mario Maker (and about 30-40 other Wii U defining quality games) lose essential features without the GamePad. No wonder they are not ported to Switch. And if they were available on Switch, they would be worse versions.

Digging through the Wii U catalog, and not counting the ones that are already ported, I can see only two more 1st party games that would not lose essential features when ported over: DKC Tropical Freeze and Smash Bros. Forget about all the other great Wii U games. They cannot be recreated on Switch or ANY other console without loss. There's no way around it, you have to buy a Wii U if you want the full experience and the best version of those games. And the GamePad is the reason that makes them the best version.

Edited on by SKTTR

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SKTTR

@Tsurii Oh yeah, what an oversight, especially since I rated Woolly World a 10/10.

Well, there's your third game that could be translated to Switch without loss.
But I'm pretty sure that's all of them.

Edited on by SKTTR

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