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Topic: Which GameCube Titles Would Be Most Suited On Wii U..?

Posts 1 to 20 of 22

Olliemar28

I was pondering the possibility earlier of more Gamecube games coming to Wii U in a similar fashion to Wind Waker. Of course, I don't want the market to be flooded with remasters, but if Nintendo were to bring more, which do you think would be most suited to the Wii U's control schemes? Bear in mind, this isn't necessarily what you would 'want' to see as such, but what would work well mechanically.

Let's start with the obvious: Super Monkey Ball 1&2, using the Gamepad's accelerometer.

Olliemar28

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derek_combatir

Baten Kaitos saga, since it was an RPG using cards to attack, would be pretty fun to just tap them to be used

Also, rhythm games, like rhythm heaven, or a Elite Beat Agents

I was gonna say fatal frame but it already exists

derek_combatir

DefHalan

Custom Robo... I just think there should be a new Custom Robo lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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LzWinky

derek_combatir wrote:

Baten Kaitos saga, since it was an RPG using cards to attack, would be pretty fun to just tap them to be used

Also, rhythm games, like rhythm heaven, or a Elite Beat Agents

I was gonna say fatal frame but it already exists

Oh goodness, touch controls on Baten Kaitos would be amazing. Having to pick cards in order was a pain with buttons only

Edited on by LzWinky

Current games: Everything on Switch

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unrandomsam

Super Monkey Ball 2 is Sega though. (And might as well get it for £0.59 on mobile if you want to use gyro controls).

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SpaceGhost11

F Zero GX, 'cause the Wii U doesn't have a hardcore racer yet.

SpaceGhost11

LegatoSkyheart

About everything.
yeah.

All Gamecube Games would work wonderfully on WiiU.

LegatoSkyheart

TsunamiSensei

I'd say Pikmin or Pikmin 2, but those are unlikely as there are already Wiimakes of those.

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Taffy

I would say either Eternal Darkness or Battalion Wars because there is no strategy game (and the gamepad makes perfect sense for one) plus I think you could do some really amazing things with the Sanity effects on the gamepad.

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DefHalan

I was talking to a friend yesterday and we both agreed that a new Battalion Wars using the GamePad would make for a great game.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

whiffy5

I could see Luigi's Mansion working well with the Gamepad being a map like how the 3DS Touchscreen worked.

Whiffy5

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whiffy5

Inazuma_Pikpik wrote:

I'd say Pikmin or Pikmin 2, but those are unlikely as there are already Wiimakes of those.

I could see Pikmin and Pikmin 2 being released on one disk, and using Pikmin 3's engine. They would be graphicly enhanced, and you could get bonus content if you had saves for all 3 Pikmin games

Whiffy5

Nintendo Network ID: Whiffy5

Atariboy

I don't see the original Pikmin releases being remade or remastered anytime soon. Too minor of a franchise to justify a heavy expenditure on a system that can already play both titles via backwards compatibility and has a fine sequel of its own.

If something ambitious happens again in regard to this franchise on the Wii U, I would expect it to be Pikmin 4. Even that is rather a long-shot this generation as far as I'm concerned when there are core Nintendo franchises in need of attention and with Nintendo almost going at it alone, encouraging experiments in new IP to try to plug holes in their lineup that aren't being filled by 3rd party publishers like would be the ideal case.

Edited on by Atariboy

Atariboy

iKhan

LegatoSkyheart wrote:

About everything.
yeah.

All Gamecube Games would work wonderfully on WiiU.

Except Mario Sunshine, which was built around the GCN's triggers with analog and 2 digital settings (pressed and clicked).

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Atariboy

Yeah, since we just know it wouldn't work with half power for FLUDD mapped to one trigger and full power mapped to another.

Can't we put to rest this claim at this point? Super Mario Sunshine merely uses one trigger for two buttons. It doesn't rely in any way on analog triggers and in no way, shape, or form is the lack of analog triggers an issue in rereleasing it, remastering it, etc.

In fact if you use that program that we can't mention the nature of or its name around here, you can set this up precisely as described.

Edited on by Atariboy

Atariboy

kkslider5552000

kkslider5552000 wrote:

Kirby Tilt n Tumble 2

...or do unreleased games not count?

no seriously, why is this not a thing? Like, they had the GBA/GCN connectivity thing and now that they have a reasonable version of that, none of those ideas are being brought back.

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