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Topic: What's the criteria for a New Nintendo IP?

Posts 21 to 29 of 29

DefHalan

CanisWolfred wrote:

I'm becoming increasingly convinced unrandomsam is just a character and not an actual person.

I laughed way to hard at this

CanisWolfred wrote:

Anyways, why is this a question, or even a discussion, when you're basically just 'telling people what for', so to speak? You're not actually asking anything, or really even leaving anything to be discussed. Good to know what a "New First Party IP" means, I guess...

Very true, I told the OP in a different thread he may just want to get a Blog, especially since he doesn't really seem to participate in the discussions.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

jariw

munchakoopas wrote:

jariw wrote:

I rather have a polished game with less content in some cases, if Smash is a measurement of doing the best they possibly could. Smash is (compared to the usual Nintendo standards) a very unpolished game, but it has a huge amount of content.

I'm curious. Why is it unpolished?

I don't know the exact reasons why Smash U is unpolished, but some of the things could probably be attributed to the huge work involved with getting a product ready for release for the Holiday 2014 season. Some examples:

  • The user can't edit the shape of placed objects in the stage editor. The user can only draw, or erase+draw again.
  • The menus don't work with the Gamepad touch screen. What's making this even more confusing is that at a few places, the Gamepad touch screen navigation actually works.
  • The quality of the trophies differ a lot. Some trophy models are highly detailed, while some others are extremely low-poly models.
  • All online aspects except regular Smash online are just features promised for a future update (including tourneys, tournaments, shareable stages, the Miiverse stage).

In regards to the OP's question, the definition of a Nintendo IP is the same as for other companies' IPs. If it can be legally protected as an IP (regarding copyrights, patents, etc), it's an IP. Regardless of what the Internet thinks.

Edited on by jariw

jariw

KryptoniteKrunch

TingLz wrote:

I don't get half the arguments in this thread.

Why do people want a new IP in general when all they'll do is say it's not good enough?

Excellent question for these folks who always want to dismiss new Nintendo IPs.

But yeah, a new Nintendo IP is a new Nintendo IP. People like to say Nintendo hasn't made a new IP in ages but look at games Sakurai Samurai, Pushmo/Pullblox games and the Dillion Rolling Western games. Yes, all of these are only on 3DS or Wii U eShops, but they're still new IPs from Nintendo.

KryptoniteKrunch

Nintendo Network ID: KryptoniteKrunch

CaviarMeths

I'd rather have new gameplay ideas within established IP than old gameplay ideas hiding behind a new name.

19Robb92 wrote:

This is all that needs to be known, in two easy steps!

Step 1: Who owns the IP?
- If Nintendo: It's a Nintendo IP! ( => Continue to Step 2 )
- If other publisher/developer: It's not a Nintendo IP.

Step 2: Is it a new IP?
- If yes: It's a new Nintendo IP!
- If no: It's an old Nintendo IP.

But yeah, this.

Nintendo has 50+ new IPs since the Gamecube era. They just Don't Count™.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

NinjaWaddleDee

unrandomsam wrote:

DefHalan wrote:

unrandomsam wrote:

DefHalan wrote:

People want a game as big as a Zelda game but with a new IP that doesn't have cartoon-y graphics. So basically they want a clone of what the other two (Microsoft and Sony) are doing.

Simply focusing mainly on game mechanics and 60fps (As opposed to cutscenes) would produce something quite different to what they are doing.

Is Splatoon not that?

We will see - I suspect the amount (And quality) of content will be closer to say Captain Toad than e.g Smash Bros or 3D World.

More content is more effort which Nintendo is reluctant to do outside certain titles.

I would disagree. Nintendo is selling Splatoon for a full 60 dollars. I think it's going to have a lot of content in it's singleplayer alone.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

NinjaWaddleDee

KryptoKrunch wrote:

TingLz wrote:

I don't get half the arguments in this thread.

Why do people want a new IP in general when all they'll do is say it's not good enough?

Excellent question for these folks who always want to dismiss new Nintendo IPs.

But yeah, a new Nintendo IP is a new Nintendo IP. People like to say Nintendo hasn't made a new IP in ages but look at games Sakurai Samurai, Pushmo/Pullblox games and the Dillion Rolling Western games. Yes, all of these are only on 3DS or Wii U eShops, but they're still new IPs from Nintendo.

Let's guess why these are only digital releases. Because they don't have the name Mario, Zelda, or Pokémon in them. So Nintendo "fans" won't buy them.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

Jonencloud

Id say if it exists in a new game universe and has original characters, its a new IP. i once saw a guy who insisted that Toad treasure tracker was a new IP. even thougj it has classic mario characters, gameplay based on the 3D world minigame and canonically exists in the universe of 3D world. he swore up and down it was a new IP without even giving arguments as to why. that said, i might consider cross-overs to be a semi new ip, like hyrule warriors

Jonencloud

CaviarMeths

NinjaWaddleDee wrote:

Let's guess why these are only digital releases. Because they don't have the name Mario, Zelda, or Pokémon in them. So Nintendo "fans" won't buy them.

They're digital-only games because they're budget-sized. There's digital-only Mario, Zelda, and Pokemon games too. They're also budget-sized. For full retail new IP within the last few years, see Xenoblade, Wonderful 101, and Splatoon.

And no need to put "fans" in quotations to imply that people aren't real fans if they don't buy products that don't interest them.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Dezzy

They don't have so many IPs because they present most of their new ideas in old IP outfits.
Games like Mario Galaxy and A Link Between Worlds had core gameplay mechanics that distinguished them from the rest of their series. They could've easily created new characters for those games (and made ALBW less Hyrule shaped) and made them just as good.
Should they do such a thing the negative is that the first entries wouldn't sell as well.
The positive is that they'd probably be more likely to make more based on that mechanic. (As I imagine splatoon will get a sequel but Mario Sunshine didn't)

It's dangerous to go alone! Stay at home.

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