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Topic: Whatever happened to "asymmetric gameplay"?

Posts 1 to 18 of 18

AlternateButtons

You forgot about this didn't you? I don't blame you in the slightest, I know I did until very recently. And it's really weird how quickly this concept came and went. It seemed awesome! I loved its use in Nintendo Land, it was a very unique and new way to play games. But to this day, Nintendo Land is the only game that utilizes asymmetric game play to its full potential. The concept hasn't been mentioned since by Nintendo and they themselves have seem to forgotten about this innovation they've created. It's actually kind of sad. I think this concept still has a lot of potential and if done right, can really bring games to the Wii U that make the console stand out and create it's own identity, which has seem to been lacking.

Is Nintendo still committing to asymmetric gameplay? And if so, do you think it'll spawn any ideas that'll create truly innovative games?

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MikeLove

We are a year in, and if anything, all the big first party games coming out (that we know of) seem to have regressed in terms of how much they utilize the gamepad.

Seems like Nintendo thought the gamepad would revolutionize gaming when they were creating it, they used it well in Nintendo Land (which is just a glorified tech demo), then the well ran dry quicker than they anticipated and they have ceased trying to innovate. I could count on one hand the amount of software released so far on the Wii-U that has made intelligent and unique use of the gamepad, and done something that could not be duplicated on other consoles.

MikeLove

SCRAPPER392

Untitled

ZombiU used it. New Super Mario Bros. U and Super Mario 3D Wolrd use it to an extent by using the mic or touch screen.

ZombiU, Dues Ex, Pikmin 3, etc. use it pretty effectively for single players. I understand asymmetric gameplay generally refers to multiple players, but the same concept is being applied towards single player modes more so. Using the touch screen for different things than what's happening on your TV is still using the same concept.

I'm guessing you're strictly talking multiplayer, though.

SCRAPPER392

AlternateButtons

@SCAR392 No you've got a good point. I didn't think of that. Do you think Nintendo dropped the TERM asymmetric gameplay simply because it's difficult to understand from a marketing standpoint?

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SCRAPPER392

@Guitardude7
Maybe. I can't really think of way the'd be able to market features like it, though. Nintendo Land was mainly there to show how a 2 screen system can enhance single player games and give a different role to certain players in multiplayer.

Also, they do still plan on using 2 GamePads for select titles. I could see 3 vs. 3 games where the GamePad players have a different role than the other 2 players on each of their teams using a different controller.

Then, there's wireless LAN from system to system. You could get a 12 player match going locally with 4 GamePads and 6 of whatever other controllers. Nintendo already confirmed 12 player local for Mario Kart 8.

EDIT: You'll need 2 Wii U systems for 12 player, though. CoD: Black Ops II and Ghosts already have system link, and that includes the players on the TV being able to use Wii remotes or Pro controllers while the GamePad players play on the the GamePad as splitscreen. That brings the game player total to 4 using 2 Wii U systems.

Edited on by SCRAPPER392

SCRAPPER392

OptometristLime

Guitardude7 wrote:

@SCAR392 No you've got a good point. I didn't think of that. Do you think Nintendo dropped the TERM asymmetric gameplay simply because it's difficult to understand from a marketing standpoint?

Yes and to be fair, you didn't associate the term until SCAR22 mentioned games you already knew about.
Asymmetric Gameplay sounds obnoxious, and it fails to convey the potential behind this experience.

Edited on by OptometristLime

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SKTTR

Asymetric multiplayer

Nintendo Land
ZombiU
New Super Mario Bros. U
Chasing Aurora
Game & Wario
Rayman Legends
Wii Party U

Edited on by SKTTR

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skywake

I'm pretty sure it just means "displaying something different on the GamePad" and plenty of games have done that. Some have done it very well indeed. Rayman Legends has the Murphy stages, Wind Waker HD has the map and inventory, Pikmin 3 has the map and allows you to multi-task more easily. Then there's obviously Nintendo Land.

I think if a game on the Wii U does enough with the GamePad that I don't even consider playing with the Pro Controller they've done a good job with asymmetric game-play. That's the way I look at it.

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rockodoodle

I don't really play games with others, so I didn't really relate to it with Nintendoland and probably wouldn't otherwise. BUT, I think the gamepad is an awesome controller nonetheless....

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19Robb92

Not much.

Most WiiU multiplayer games use it. NintendoLand, Super Mario 3D World, New Super Mario Bros. U/Luigi U, Rayman Legends etc.

Looking forward to: ZeldaU & Hyrule Warriors

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Lzeon

Rayman Legends and Super Mario 3D World use it...

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DefHalan

Guitardude7 wrote:

Is Nintendo still committing to asymmetric gameplay? And if so, do you think it'll spawn any ideas that'll create truly innovative games?

The problem is that asymmetric gameplay isn't big enough to sell the console. They are coming out with their main line-up then they will go back to focusing on making innovative titles

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MikeLove

DefHalan wrote:

Guitardude7 wrote:

Is Nintendo still committing to asymmetric gameplay? And if so, do you think it'll spawn any ideas that'll create truly innovative games?

The problem is that asymmetric gameplay isn't big enough to sell the console. They are coming out with their main line-up then they will go back to focusing on making innovative titles

None of the 'asymmetric gameplay' they have introduced so far can support a whole game either. It's only really been used in mini-game collections or in small bursts. As cool and unique an idea it was for the Mario Chase and Metroid games in Nintendo Land, is asymmetric gameplay something that can be successfully applied to a full length title?

MikeLove

Neoproteus

Exactly what type of game are they going to include it in? Asymmetric gameplay means that the person using the gamepad is doing something differently from everyone else in a multiplayer match. For Mario Kart, they wouldn't want to give anyone an accidental advantage, same with Smash Bros, same with most games.

I can see it working in a multiplayer Metroid or Star Fox game, where one player is something like the 'squad leader' and has different controls from everyone else that make him more accurate or have better intel, or even just better able to hide himself because screen peeking isn't an issue.

Neoproteus

kyuubikid213

@Neoproteus I would like to see that idea that went around for a minute on some internet forums where Nintendo gets someone to make a Dungeons and Dragons game (not that one) where the GamePad user is the Dungeon Master and the other four players use Wii Remotes or Pro Controllers as the actual characters.

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CM30

I suspect it'll return when Mario Party 10 is announced, if only because 1 vs 3 mini games are just built round the concept. It's only fell out of use recently because Nintendo and others realised most games don't work well with the idea.

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Captain_Toad

It will be used when it will be used. No MAJOR need for it to be a main thing.

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