221skywakeThu 6th Feb 2014 @blaisedinsd Ok, so there's an agreement that it's a valuable extra and I'd go further and say that the average consumer would rather have it than not. That's a start. We also agree that Nintendo need to make more content that exploits the advantages of the GamePad and agree that they are doing so. What I want to know is how removing the GamePad from some SKUs helps this. You still haven't explained this. Also the Kinect comparison. Again, it's incredibly simple. If you got a 360 with Kinect you could still buy and play all of the games that came out before it without any extra investment. If you got the original 360 you had to buy the Kinect in order to play Kinect games. With Motion Plus if you got a Wii late in the life of the console it would have come with Motion Plus, so you could play every Wii game. If you got a launch Wii odds are you got Motion Plus easily because they were basically giving it away with games. This is not the same as removing the standard controller entirely from a new SKU. Looking at my Wii U game library about half of the games I own state on the box that they require the GamePad. Compare that to my library of Wii games where about 13% require hardware that wasn't in every single Wii box sold. Of those 13% BTW every single game came bundled with the required hardware and I'm including Guitar Hero and Wii Fit. It's an entirely different thing. Some good Aussie musics: King Gizzard, Pond, The Avalanches "Don't stir the pot" is a nice way of saying "they're too dumb to reason with"