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Topic: What do you want Nintendo to update/add?

Posts 41 to 60 of 109

shingi_70

@CDdreams

Well having an interface made for the TV than just looking at a web browser page is better imo. Not only that but you get a degree of connectivity you don't get just from using Ustream . For example you could have the stream integrated to miiverse. When Microsoft live streamed the spike VGAs they used a voting system where the watchers could choose what and the DJ would play next and what game reveal would be shown next as well.

As a company the stream gets increased visibility compared to using something like ustream in a browser .As people who are plugged in we know to go for a a nintendo direct when they are only announced hours in advance. But take Microsoft's E3 press conferencefor example they live streamed t off of Xbox live and in the days coming they advertised a E3 i =n the square where Halo 4 is in the picture below.

Untitled

so when it came time to watch I saw a few of my irl friends who probably wouldnt watch E3 other wise tune in to the app.

WAT!

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Klimbatize

Chrono_Cross wrote:

SCAR392 wrote:

If Nintendo was just handing out Wii Speaks for free to everyone with a Wii U, I don't think you guys would turn that down, right?

Nope, because that peripheral is useless.

It's like a man offering customers toothpicks at an ice cream shop.

Sometimes the bits of chocolate in my Mint Chocolate Chip get stuck in my teeth, though. Or Cookie Dough!

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Ecto-1

The one thing that immediately comes to mind is folders. I like how my 3DS menu is organized and would really like to bring that organization to my Wii U. I've only downloaded a few things, but already my menu feels like cluttered chaos.

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Sean_Aaron

cornishlee wrote:

Not sure if Nintendo could set up some kind of RAID system using the two USB ports at the back of the console but it would certainly be nice.

There's nothing stopping them technically, it's just a matter of whether they want to. Of course there's nothing to stop a user from getting a hardware RAID drive, but it means spending more for an integrated unit or doing it yourself. The last inexpensive RAID enclosure I bought had a fan that was way louder than what I'd want in my lounge.

I'd settle for the ability to copy data between drives (mirroring is basically just automated copying between drives), but it could be that Nintendo is extra paranoid about people being able to copy stuff like game save data since that was a vector for hacking the Wii. Mirroring doesn't have to include access to data outwith the channel level though, so I hope they let us do it.

Edited on by Sean_Aaron

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ShadJV

On the topic of Wii Speak or the Vitality Sensor... No, Nintendo doesn't revive dead technology. Remember the e-Reader for the GBA? Like 3 games used it and then it got forgotten. Aside from the novelty, it was unpractical, even a small minigame could require up to ten cards to read. Wii Speak is just as unpractical in the face of good headsets. And the vitality sensor... Yes, I could think of a couple decent ideas for it but in the end it was so gimmicky that even Nintendo realized it was a waste of time.

Anyways, my big change I want is achievements. The competitors all have them, and a firmware update could add them. Come on, Nintendo!

Feel free to add me on the Nintendo Network: ShadJV
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SCRAPPER392

ShadJV wrote:

On the topic of Wii Speak or the Vitality Sensor... No, Nintendo doesn't revive dead technology. Remember the e-Reader for the GBA? Like 3 games used it and then it got forgotten. Aside from the novelty, it was unpractical, even a small minigame could require up to ten cards to read. Wii Speak is just as unpractical in the face of good headsets. And the vitality sensor... Yes, I could think of a couple decent ideas for it but in the end it was so gimmicky that even Nintendo realized it was a waste of time.

Anyways, my big change I want is achievements. The competitors all have them, and a firmware update could add them. Come on, Nintendo!

If they used it for voice commands like Xbox 360's Kinect, it could be used again. Really, there's tons of uses for Wii Speak. The technology isn't dead, just the Wii Speak name. The Vitality sensor technology isn't dead either. They use that sort of thing is health clinics all the time. Again, the name and use of these peripherals is the only thing dead here. The Mic on the Gamepad only used for the DK minigame and Wii U chat as far as I know, and I don't know about you guys, but I kinda want the Vitality sensor thing, too.
That's like one of the main procedures at the docter in your check-up.

There are ways to get media on your Wii U, it just has to be set up manually instead of just commanding the Wii U to do it. We all know Wii U can play CDs and DVDs. Possibly even blurays, but Nintendo doesn't have the licenses to let users do that. Nintendo could charge for it, but then what the heck are most people going to do with their other gadgets? I think they are working more on media software. That last announcement about encouraging HTML5, Java, and other media related coding is sign of improvment. I think by the end of this generation of game consoles, people will be able to get the best quality of music, video, and games online, without having a dedicated service like Netflix.

Nintendo wants to keep things simple, just keep that in mind.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

ShadJV

SCAR392 wrote:

ShadJV wrote:

On the topic of Wii Speak or the Vitality Sensor... No, Nintendo doesn't revive dead technology. Remember the e-Reader for the GBA? Like 3 games used it and then it got forgotten. Aside from the novelty, it was unpractical, even a small minigame could require up to ten cards to read. Wii Speak is just as unpractical in the face of good headsets. And the vitality sensor... Yes, I could think of a couple decent ideas for it but in the end it was so gimmicky that even Nintendo realized it was a waste of time.

Anyways, my big change I want is achievements. The competitors all have them, and a firmware update could add them. Come on, Nintendo!

If they used it for voice commands like Xbox 360's Kinect, it could be used again. Really, there's tons of uses for Wii Speak. The technology isn't dead, just the Wii Speak name. The Vitality sensor technology isn't dead either. They use that sort of thing is health clinics all the time. Again, the name and use of these peripherals is the only thing dead here. The Mic on the Gamepad only used for the DK minigame and Wii U chat as far as I know, and I don't know about you guys, but I kinda want the Vitality sensor thing, too.
That's like one of the main procedures at the docter in your check-up.

I know what they do at my doctor's check-up, I'm not an idiot. But I'm not going to the doctor because it's fun, I'm going for my health. Yes, there is ways it can be applied for games but for one almost no one wants to play a game with that thing on their finger, it's cumbersome and unpractical. In truth, if Nintendo release it they'd use it for three mediocre and gimmicky games, tops. Then it'd get forgotten. Heck, the only reason the balance board isn't dead is Wii Fit centers around it and is a widely popular franchise already. I have a Wii Speak peripheral and I see no reason for it to be used again. Headsets are more practical. Nintendo will not bring any of these back. It's just a waste of their development costs, a vast majority of gamers prefer a headset and have little interest in the vitality sensor. It's one of those things I'd excitedly buy for one overhyped gimmicky title and lose interest with in two weeks, burying it in my closest to never see again. I'm glad they let that idea die before it came out, saves me money on yet another accessory that I'll hardly touch and developers wouldn't bother incorporating. Nintendo has sold me enough of that junk over the years. (Not bashing Nintendo either, I love their innovation but just in truth they've sold me on too many accessories that they barely utilized).

Feel free to add me on the Nintendo Network: ShadJV
Here's my 3DS FC, always looking for Pokemon X Friend Safaris: 2191-7643-5167
Peace!

SCRAPPER392

Well, if they made the vitality sensor a pack-in with Wii Fit U, everyone that had that game would have one. You're supposed to check your pulse before and after exercise to test your heart rate. If people are expecting voice commands like on Xbox 360, they'll bring some form of Wii Speak back.
I understand these things can seem like gimmicks or useless altogether, but they do have uses.

Edited on by SCRAPPER392

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

ShadJV

SCAR392 wrote:

Well, if they made the vitality sensor a pack-in with Wii Fit U, everyone that had that game would have one. You're supposed to check your pulse before and after exercise to test your heart rate. If people are expecting voice commands like on Xbox 360, they'll bring some form of Wii Speak back.
I understand these things can seem like gimmicks or useless altogether, but they do have uses.

Most people don't check their pulse before and after a workout, and those players would ignore it even if it was a pack-in. In fact, I hardly know anyone who bothers with the wrist straps on their Wii remotes, Nintendo only includes those to cover their butts legally. Packaging vitality sensors with the next Wii Fit would just be a waste of Nintendo's money.

As for the Wii Speak for voice commands, it's still obsolete when we have a mic right in the gamepad.

Feel free to add me on the Nintendo Network: ShadJV
Here's my 3DS FC, always looking for Pokemon X Friend Safaris: 2191-7643-5167
Peace!

ShadJV

CDreams wrote:

The chances are Nintendo will use a variant of the Vitality Sensor in a future product. Maybe the next handheld or home console controller.

If you look back at Nintendo's history over the years, they test things out and sometimes you never hear about them for years, then all of a sudden they will bring something out that used the same tech, albeit updated, but they incorporate it into something current. The 3DS is the perfect example.

They had Game & Watch, then evolved to Gameboy, a single screen device, eventually many years later going back to the design and idea for the NDS & 3DS. Even the 3D part is an evolution of the Virtual Boy, just modernised with colour graphics and without glasses.

I wouldn't be surprised if the next handheld has some sensor built into the back of the device where your hands grip, or maybe on the next home console in 5 years time. Think of the Gamepad with it's little ergonomic handles at the back and imagine a sensor on them. That's how they will evolve the controller next gen, vitality sensor, higher res screen, and other unknown features. I'm sure if you look back at failed or tested ideas from Nintendo's past, you could work out the next controller to a certain degree.

There's even more techs that never actually see the light of day. It's more likely the vitality sensor will fade into obscurity until it's discovered as a treasure in Pikmin 6 or something like that (if it's lucky).

Feel free to add me on the Nintendo Network: ShadJV
Here's my 3DS FC, always looking for Pokemon X Friend Safaris: 2191-7643-5167
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DefHalan

I would be interested in the Vitality Sensor coming back in a few years. When developers have gotten more use to building engines that can randomize environments. Could you imagine a horror game that ramps up when ever you heart rate goes back to normal, waiting until the moment you relax and then it throws the worst enemy at you. It will just take awhile for developers to catch up to the Vitality Sensor

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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ShadJV

DefHalan wrote:

I would be interested in the Vitality Sensor coming back in a few years. When developers have gotten more use to building engines that can randomize environments. Could you imagine a horror game that ramps up when ever you heart rate goes back to normal, waiting until the moment you relax and then it throws the worst enemy at you. It will just take awhile for developers to catch up to the Vitality Sensor

Yes but could you imagine playing the game with that thing on your finger? It could totally break immersion, hardly looked comfortable while holding a controller. The only way I could see it practical would be if the controller itself could sense your heart rate without wrapping around a finger, and I don't know if that even is possible or if it would be a realistic price. And would the player buy the controller just for that game or would the feature be added to the console's controller just for one or two games? It still seems unrealistic to me even if there are a couple uses it could have. I think Nintendo was right to let the idea go.

Feel free to add me on the Nintendo Network: ShadJV
Here's my 3DS FC, always looking for Pokemon X Friend Safaris: 2191-7643-5167
Peace!

ShadJV

CDreams wrote:

@ShadJV

If you go to the gym and you look at running machines/treadmills or cycling machines and how they have the sensor on the bars themselves, well that's how they'd integrate it. On the controller, there would be a small metallic strip, ergonomically integrated so that when you held the controller naturally, your finger/s would cover the strip and you'd get a reading. It would be cosmetically unobtrusive and seamless to the user.

I realize that but how much does that technology cost?

Feel free to add me on the Nintendo Network: ShadJV
Here's my 3DS FC, always looking for Pokemon X Friend Safaris: 2191-7643-5167
Peace!

DefHalan

ShadJV wrote:

CDreams wrote:

@ShadJV

If you go to the gym and you look at running machines/treadmills or cycling machines and how they have the sensor on the bars themselves, well that's how they'd integrate it. On the controller, there would be a small metallic strip, ergonomically integrated so that when you held the controller naturally, your finger/s would cover the strip and you'd get a reading. It would be cosmetically unobtrusive and seamless to the user.

I realize that but how much does that technology cost?

Yep it will be awhile until we see it built in

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

SCRAPPER392

I don't even recall anyone hold a controller while using that thing. You plugged it into the Wii remote, and just clamped it onto your finger while not playing. Or you would have it clamped to your finger and use the other hand to just the remote. I see it being changed it more of a wrist band.
Lets not forget there's a perfectly good connection by the home button on the Gamepad. They could use that for a better headset, or anything really...

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

AaronB

The thing I would absolutely love to see is upscaling of Wii games. The Dolphin Emulator can do it, right? Upscaling virtual console games would also be great. I like classic games, but it's hard to go back to the pixellation.

I'm curious to see what Nintendo's project using the NFC chip will be. Skylanders made a killing using something similar. To me, the obvious choices are either Pokemon or something using all the classic Nintendo characters in a Skylanders-like game.

Level development tools made public, specifically for NSMBU. This would be a great way to add more value to the system's first hit, and really get the community into it.

AaronB

VesperPrism

I would like to see:

1). A Hardware update that incorporates 4gb of ram instead of 2gb which will help support 2 Gamepads better in the future.
2). A new version of the Gamepad which includes features like a Multi-Gesture Screen, Longer battery life and faster UI. Maybe call it the Gamepad+ (Motion-plus on Wii). Maybe a Fall 2014 release.
3). A new Matte finish to the console, not a fan of the gloss consoles (finger-prints).
4). More online multi-player for 1st party games.
5). 3.5mm Jack for the Pro Controller to support Voice chat.
6). Option to switch off the Gamepad without turning the console off.
7). The ability to switch the console on and get straight into a game using the Pro Controller (think Xbox 360). Sometimes I just fancy using the old fasioned controller while sitting back enjoying the game without the need of the Gamepad.

Edited on by VesperPrism

VesperPrism

GuardianKing

@VesperPrism Part 2 of #1 solely depends on developers using two GamePads better

#2 would send the console's costs sky rocketing

#3 I've never actually seen a matte console in recent gens. Surprisingly, I'd be okay with that

#4 Nintendo games aren't all known for their online (with exceptions like Pokemon and Smash bros)

#5 I thought it already had that. Oh well, wireless headsets for you! >:]

#6 would defeat the purpose of the Wii U

#7 Great idea actually! We need to see more of direct-to-game.

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SCRAPPER392

VesperPrism wrote:

I would like to see:

1). A Hardware update that incorporates 4gb of ram instead of 2gb which will help support 2 Gamepads better in the future.
2). A new version of the Gamepad which includes features like a Multi-Gesture Screen, Longer battery life and faster UI. Maybe call it the Gamepad+ (Motion-plus on Wii). Maybe a Fall 2014 release.
3). A new Matte finish to the console, not a fan of the gloss consoles (finger-prints).
4). More online multi-player for 1st party games.
5). 3.5mm Jack for the Pro Controller to support Voice chat.
6). Option to switch off the Gamepad without turning the console off.
7). The ability to switch the console on and get straight into a game using the Pro Controller (think Xbox 360). Sometimes I just fancy using the old fasioned controller while sitting back enjoying the game without the need of the Gamepad.

1. Games don't usually need more than 2GB of RAM to run.
2. The Gamepad is the best game controller you can get right now, and the buttons do alot of the commands the multitouch does. It would cost more to make a multitouch and stylus for that. You don't even like the GamePad as much as the Pro controller, so why would it matter?
3. Matte would be nice, but my Wii U is already scratched as hell, and it doesn't matter to me honestly. Finger prints is the least of anyones worries.
4. There will be, don't worry
5. Why would they have a headphone jack when they can use the USB port?
6. The gamepad is the main controller. If you don't want to use it, just leave it on the charge stand. Pro controllers are mainly for if you want Gamepad controls for others minus the touch screen. They're basically the same IMO.
7. You can turn on the Wii U with the Pro controller, it just doesn't load the game automatically, because there's a Wii mode.

Edited on by SCRAPPER392

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

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