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Topic: Voice Acting in Zelda Games?

Posts 41 to 51 of 51

Sleepingmudkip

Voice acting really doesn't matter as long as they allow an option to toggle it off and on

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whodatninja

I don't think there should be in the main series, but i kind of wish Hyrule Warriors was fully voiced, just as an experimental spin off. They already had a narrator, why not real voice actors!

whodatninja

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Dreamz

whodatninja wrote:

I don't think there should be in the main series, but i kind of wish Hyrule Warriors was fully voiced, just as an experimental spin off. They already had a narrator, why not real voice actors!

Same. Trying to read potentially important dialogue on the bottom of the screen when I'm in the middle of fighting multiple boss monsters is a complete pain in the rear. Voiced dialogue would have helped tremendously in this case.

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Bass_X0

WaLzgi wrote:

Traditions are traditions. Change is bad. Etc. etc.

In all honesty, yes I do

Is why we still get black and white silent movies made today,

No. No we don't. Entertainment moves with the times and modern technology.

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CanisWolfred

Link is the only one who doesn't need a voice. They can say he was dropped on his head or something. But everyone else could use a voice.

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crimsoncavalier

I am 100% behind voice acting, and I think it's something that should have been done a while ago.

There ARE some things that need to be addressed though:

1. Link does not talk. Why? Because YOU are Link.
2. They will have to find a way around calling you by the name you have put in as your character name. Unless they are going to call the character "Link" and not allow you to enter your own personalized character name.
3. Shorten NPC's lines
4. Find quality (not necessarily famous) voice actors

crimsoncavalier

Nintendo Network ID: CrimsonCavalier

GuSolarFlare

then give me an optional feature use a mic to make link's speech in a simple way(like recognising only simple words and getting funny reactions from NPCs) and voice acting to the other characters.

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unrandomsam

I am not interested in voice acting (Or loads of cutscenes that don't use the game engine).

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RR529

I'd be fine with it as long as it was good quality.

As for Link? Make him mute. Maybe his voice box was damaged during an injury he sustained during childhood, or maybe he was traumatized by a terrible event as a child (Ganon destroying his village during his aggresive rise to power?).

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Ruceyod

I don't want voice acting in Zelda games because there's magic from reading the dialogue and using your imagination. It also adds intensity. Zelda games are pretty calm in ambience and VA would ruin it, imo. Also, the dialogues are very brief so it's not really a pain to read them.

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CaviarMeths

crimsoncavalier wrote:

2. They will have to find a way around calling you by the name you have put in as your character name.

This has been solved by other games already.

In Mass Effect and Dragon Age 2, you choose your character's given name, but your family name remains the same. All the other characters call you Sheppard and Hawke. "Link" doesn't really work as a family name though, especially since family names aren't even really a thing in the Zeldaverse.

Atlus usually just drops the name in spoken dialogue. You see your name in the text, but the voice actors just read around it. Eg, the text says "What do you think, CaviarMeths?" but the VA just says "What do you think?" This option would be more suitable for Zelda.

Edited on by CaviarMeths

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