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Topic: Viewing SM3DW through a "previous Mario game" lens

Posts 21 to 40 of 54

spizzamarozzi

kkslider5552000 wrote:

As someone who hasn't played it yet, 3D World seems like the culmination of the retro meets new Mario style that started with NSMB in 2006.

this is very true, I think 3D World is the summit of what Nintendo tried to achieve with the NSMB serie plus 3D Land.
It is an excellent game on its own - I think I would have appreciated it more if I wasn't so overexposed to the "new theory Super Mario platformers" AKA you have so many lives you can afford to waste most of them.
It is nowhere near Galaxy or Mario64 - I really miss their "adventure" take on the platformer formula. But I'm perfectly happy with it, even if it doesn't push the envelope - it doesn't need to (Mario Kart doesn't, yet it's still amazing). I know Nintendo won't stop experimenting with Mario, so I'm not particularly worried for the future of the serie.

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SkywardLink98

justlink wrote:

I noticed, at least for me, i'm fighting bowser for no real good reason in sm3dw. It only tells you he kidnapped these fairy like creatures and you then start the game. I want to know why he's kidnapping them, its not enough for him to randomly do it

Did you just ask for a motivation for a Mario game?

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Bolt_Strike

I haven't played 3D World yet, and I'm not overly enthusiastic about it. I enjoyed 3D Land to a degree even though it was kind of derivative as well, so maybe I will with 3D World too, but it's not exactly my highest priority. I completely agree that it's missing that sense of uniqueness that past games had, and with all but 1 or 2 of the 8 or so Mario games we've gotten the last two gens basically being generic rehashes, Mario is overdue for something genuinely new and exciting. Enough with the glorified level packs that all play like all of the other glorified level packs, I don't want to feel like I'm playing the same game 6 times because then I may as well only buy 1 game out of the 6. We need a game that feels like a completely new experience again, with innovative new gameplay mechanics and an actual, lifelike storyline. Hopefully Nintendo is smart enough to realize these factors are missing before their flagship franchise loses steam and goes under.

Bolt_Strike

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unrandomsam

3D World does have innovative gameplay mechanics. (Certainly more than Mario Kart 8 anyway). They could have made 20 games using those mechanics.

Story is not important to me (And kills re-playability - I will never replay Galaxy for that reason).

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CaviarMeths

unrandomsam wrote:

They could have made 20 games using those mechanics.

unrandomsam wrote:

There are only very limited circumstances where any game should get a sequel :

1. The sequel is a big step forward or fixes things about the first that were not very good.
2. Its just like the first one but much harder (For people who have finished the original and want more of the same).
3. The game mechanics are substantially different. (Even totally different genre is fine).
4. A long time has passed. (DKC3 to DKCR is a good example of a good amount of time).

?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

unrandomsam

Maybe I wasn't clear - I don't think they should have made 20 games instead.

But most games are 20hrs of one thing with loads of cutscenes which is boring.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

arnoldlayne83

3d mario games are the only ones which never make me feel bored at some point... despite not being as inspired as galaxy 1&2, it was still one of my favourite... Instead, i got the nsmbwiiu as free game from mk8 (the only one i hadn t of the pool)...i stopped it after world 2.... got bored to death...
said that, i really hope wiiu will see the galaxy 3 or something closer, it will look amazing on hd... to me, Nintendo should really rethink the mario 2d games, they are getting stale...

Edited on by arnoldlayne83

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TeeJay

I don't own a Wii U and thus don't own 3D World, but I've been watching a playthrough and the levels are all brilliantly designed. There are new ideas in literally every single level. Are you sure you aren't talking about 3D LAND? Because I haven't the foggiest idea what could make you guys think 3D World is unimaginative in any way, shape or form.

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Bolt_Strike

TeeJay wrote:

I don't own a Wii U and thus don't own 3D World, but I've been watching a playthrough and the levels are all brilliantly designed. There are new ideas in literally every single level. Are you sure you aren't talking about 3D LAND? Because I haven't the foggiest idea what could make you guys think 3D World is unimaginative in any way, shape or form.

And that's pretty much all it's got going for it. Creative levels are nice, but Mario has become way too stagnant lately and needs more significant changes than a couple of one-off gimmicks to make it feel fresh. Past games have done so much more than make a generic themed Mario game with no gameplay changes, they created entirely new concepts and created an entire game around it. Sunshine and Galaxy are very good examples of this, a lot of people were hoping they would take a similar approach and use the Wii U Gamepad to come up with something cool.

Bolt_Strike

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dumedum

It's certainly not amazing like the Super Mario Galaxy games but it's revolutionary in its multiplayer and a damn good game.
And Plessie is cute.

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I-U

Super Mario 3D World is one of my least favorite 3D Mario titles, and may be why I hold out on future console 3D Mario games. Twice now, the console 3D Mario has butchered presentation and story. 3D World's design philosophy is random slabs with random backdrops with random levels. There is very little consistency within the experience, and it takes away from most of the joy that would otherwise be a part of 3D World's experience. What annoys me more is that 3D World uses the same design philosophy as 3D Land in that it's offering up enjoyable bite-sized levels. The problem is that while that's near perfect for a handheld experience, it leaves a lot to be desired being transitioned to the Wii U. The experience for me rarely felt right playing the game with anything other than the Game Pad, and even then I wonder why they went with 3D World instead of doing a 3D Land follow-up on the 3DS. That's the consistency for 3D Land, not its levels and worlds, but how it is designed for its platform.

Story-wise, 3D World didn't motivate me to want to rescue the Sprixie Princesses. Hopefully they go back to using Princess Peach again as an objective, because with her there's been reason and reward. They should not have introduced these princesses in 3D World if they had no intention of setting the stage as to why they're even important. As a result of not being motivated, in spite of their mostly good design, levels felt like a chore to complete.

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Bolt_Strike

dumedum wrote:

It's certainly not amazing like the Super Mario Galaxy games but it's revolutionary in its multiplayer and a damn good game.
And Plessie is cute.

How can the multiplayer be revolutionary when it's been done in past games?

Bolt_Strike

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unrandomsam

Bolt_Strike wrote:

dumedum wrote:

It's certainly not amazing like the Super Mario Galaxy games but it's revolutionary in its multiplayer and a damn good game.
And Plessie is cute.

How can the multiplayer be revolutionary when it's been done in past games?

Its replayable unlike the first Galaxy as it is not bogged down by story.

I can play it for 15 mins and it is still great (5 levels and a bosh rush (Which actually makes the bosses worthwhile) all different mechanics).

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

TuVictus

Neither Galaxy game was bogged down by story. No 3D Mario ever has been. It's literally just princess peach being kindapped and you going through the game to get her. All the cutscenes together probably take less than 10 minutes in both games.

@I-U

I agree with every single thing in your post. I see 3D World as a tad overrated. It's fun, but not the 10/10's or 9/10's I saw it get everywhere online

TuVictus

Bolt_Strike

unrandomsam wrote:

Bolt_Strike wrote:

dumedum wrote:

It's certainly not amazing like the Super Mario Galaxy games but it's revolutionary in its multiplayer and a damn good game.
And Plessie is cute.

How can the multiplayer be revolutionary when it's been done in past games?

Its replayable unlike the first Galaxy as it is not bogged down by story.

I can play it for 15 mins and it is still great (5 levels and a bosh rush (Which actually makes the bosses worthwhile) all different mechanics).

But something that's revolutionary by definition is something new, it's not new if it was done in past games. There's nothing in this game that I would say comes even close to being revolutionary. Sure there's a couple of mildly interesting gimmicks, but nothing game changing.

Bolt_Strike

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dumedum

Bolt_Strike wrote:

dumedum wrote:

It's certainly not amazing like the Super Mario Galaxy games but it's revolutionary in its multiplayer and a damn good game.
And Plessie is cute.

How can the multiplayer be revolutionary when it's been done in past games?

Which past 3D platformer game had this kind of dynamic 4 player multiplayer?

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TuVictus

Nsmb wii and nsmbu and nsmb2. Sure it'd the first "3D" Mario with Co op, but considering every single level is a thin straight line, it's pretty much just comparable to the nsmb games. You just race to the finish of each level under a time limit. Sure, you can move left and right but the only difference is it's easier not to accidentally kill your friends, unlike the 2D games.

TuVictus

dumedum

They are 2D, this is totally 3D. The fact that the levels are linear doesn't make the game less 3D. You can move in every direction and have total freedom.

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