Here are some changes I'd like to see (both reasonable and unreasonable).
Reasonable:
Gold Bug Collecting was not fun, at the very least make the requirement to get the giant's wallet more lenient.
Hide the twilight bugs a little bit better in the Kakariko hunt.
Mid Dungeon save points
Remove the Owl Statue quest altogether
Enemies do more damage.
Unreasonable, but it would be nice:
Expanded story in the middle third of the game used to flesh out the final villain.
Give the player the option to choose the order by which they do the 5th, 6th, and 7th dungeons
Change the Dominion Rod's function so that it allows you to take control of basic enemies.
Make the spinner more powerful and able to run for a longer period of time on flat surfaces without dying. This will make it more useful for dealing with swaths of enemies.
Reasonable, but it's not going to happen because Nintendo doesn't understand the difference between challenging and punishing:
A challenge mode that replaces early game enemies with more difficult iterations. Early bokoblins become bublins, Bublins become Lizalfos, Lizalfos become Dynalfos. Stalfos and Chilfos now appear in larger groups.
Oh well yeah, its just that there's usually some character traits that "Zelda" always has. Like, a personality template. Specially when in Princess mode.
So it makes sense that Midna would not end up being Zelda-like when transformed.
Oh well yeah, its just that there's usually some character traits that "Zelda" always has. Like, a personality template. Specially when in Princess mode.
A Wii U port of a Gamecube game that doesn't support the Wii U Gamecube controller?(WWHD doesn't count because it was made before the controller was released)
@Grumblevolcano: That would be my guess as well, but this is coming from Nintendo themselves, so it's hard to argue with.
Even Nintendo makes mistakes. And this looks more like a place-holder than an actual information for the game. By the way, this is Nintendo's Swedish web page. I don't think one can find completely new informations there.
@Chandlero: You're right. However the Swedish Nintendo site has accurately revealed similar information like this before, even box arts and stuff like that, but it seems that they made a mistake this time.
So, take back everything I said. I just refreshed the page and apparantly the GamePad is removed. This isn't photoshop or my amazing MS Paint skills. It seems that there is something going on, as it will undoubtedly support the GamePad. Perhaps they removed the GamePad on accident instead of the Wiimote and Nunchuck.
Even Nintendo makes mistakes. And this looks more like a place-holder than an actual information for the game. By the way, this is Nintendo's Swedish web page. I don't think one can find completely new informations there.
Why not? Bergsala has longer connections to Nintendo than NoE. (Bergsala started selling Game & Watch in 1981, and they made the first European release of NES on September 01 1986. Last year, they gave away the first European copy of MK8 as a prize almost a month before official release. And so on. They are also the reason why the Scandinavian countries weren't a part of Club Nintendo.)
Chandlero: You're right. However the Swedish Nintendo site has accurately revealed similar information like this before, even box arts and stuff like that, but it seems that they made a mistake this time.
So, take back everything I said. I just refreshed the page and apparantly the GamePad is removed. This isn't photoshop or my amazing MS Paint skills. It seems that there is something going on, as it will undoubtedly support the GamePad. Perhaps they removed the GamePad on accident instead of the Wiimote and Nunchuck.
Forums
Topic: The Legend of Zelda: Twilight Princess HD - OT
Posts 621 to 640 of 1,761
This topic has been archived, no further posts can be added.