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Topic: The Wii U can run Unreal Engine 4 but probably won't get it.

Posts 61 to 80 of 211

stingeragent

I don't think nintendo fans ignore 3rd party games, it's just that they either aren't available to buy as in the wii when it first came out, or they port over a game that has been out on other systems for a long time. If they would release ports at the same time as the game launched for ps3/360/pc, they would see more sales. I think watchdogs is the one to uh, watch. It in theory will go on sale same time as all the other platforms and its also a great looking game thats getting attention.
@the guy talking about nin cutting corners on the graphics
They really had no choice to cut corners there and with cpu to make the system affordable. The tablet is probably close to half the cost of the system. They could have put in a better cpu/and gpu, with a normal non tablet controller and kept the same price, but then they would be just like the other 2 systems. They could also have kept the tablet, used a better gpu and cpu, but the console would have been 500 bucks probably. A good quad core cpu will run at least 80-100 bucks, and a "decent" PC graphics card is around 150 for like a gtx 650. Thats almost 250 right there for just the 2 items, not to mention the ram, hard drive, mother board, the tablet controller, packaging, etc. It just wasn't possible at the low price point they wanted.

I'm sure the ps4 and next box will be at a minimum 400, but most likely more than that, and they don't have the cool dual screen setup the wii u has.

Edited on by stingeragent

stingeragent

CanisWolfred

stingeragent wrote:

I don't think nintendo fans ignore 3rd party games, it's just that they either aren't available to buy as in the wii when it first came out, or they port over a game that has been out on other systems for a long time.

That doesn't explain the Gamecube, though...

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kkslider5552000

CanisWolfred wrote:

stingeragent wrote:

I don't think nintendo fans ignore 3rd party games, it's just that they either aren't available to buy as in the wii when it first came out, or they port over a game that has been out on other systems for a long time.

That doesn't explain the Gamecube, though...

It was too busy not selling 1/4 as well as PS2 for that to matter too much either way.

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WebHead

Sigh well this sucks. I guess Wii U will most likely be the console for Virtual Console, eshop only titles/indies, and First/Second party software. I am not saying Wii U is doomed, I would just like to get some respectable 3rd party support.

WebHead

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Discostew

Knux wrote:

Third party games are sparse because of the low install base and poor sales numbers. Call of Duty: Black Ops II is a good example.

Wouldn't that suggest the PS4 and 720 will also suffer since so many 3rd-party games are being announced for the existing consoles and not the next-gen ones? PS4 and 720 sales are not going to reach a good install base at launch purely because they are from Sony and Microsoft. If that was the case, then it would have shown in launch sales of the PS3 and 360. Devs see 70+ million PS3 and 360 consoles sold (separately), and that's where the money lies right now, and for the next year or 2.

Discostew

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SCRAPPER392

They've already stated that it would be scalable on Wii U, it just won't be directly supported by the Unreal Engine 4 creators. The next Xbox and PS4 are no doubt going to have some sort of 4K support down the road, and that is a sign of higher processing to allow that much more detail to show.
I wouldn't say that these comments are completely telling the full story.
Even if Wii U doesn't get all the 'super games', there will always be the Gamepad which is a fair tradeoff IMO, along with still supporting Wii remotes.
Also note that enhancements can be made either by additional hardware(Sega CD, 32X, 64DD, Kinect, Move, DVD attachment for Xbox, etc.), or by overhauling the existing hardware.
It may sound like I'm just denying facts, but seriously, there's tons of examples how they said something would be impossible, then they find a way around it.
Dreamcast was basically capable of the same power of PS2 for a while, until DVD came from PS2 and Sega backed out from that reason, and financial issues. Dreamcast was seen as one of the best consoles of all time, at the time, and was praised immediately by fans.
Nintendo is basically this gen's Dreamcast, except it'ss being criticized instead of praised.
Just remember your attitude towards this whole situation can make an impact on how things actually turn out.
All in all, I'm not jumping to conclusions until s*** hits the fan.

Qwest

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kkslider5552000

Discostew wrote:

Knux wrote:

Third party games are sparse because of the low install base and poor sales numbers. Call of Duty: Black Ops II is a good example.

Wouldn't that suggest the PS4 and 720 will also suffer since so many 3rd-party games are being announced for the existing consoles and not the next-gen ones? PS4 and 720 sales are not going to reach a good install base at launch purely because they are from Sony and Microsoft. If that was the case, then it would have shown in launch sales of the PS3 and 360. Devs see 70+ million PS3 and 360 consoles sold (separately), and that's where the money lies right now, and for the next year or 2.

pretty much. Nintendo would be smart to take full advantage of this. I'd honestly announce a price cut as soon as Ps4's price is announced and then double the Wii U marketing during the holiday season.

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OptometristLime

rallydefault wrote:

THANK YOU for providing a list of games. Now I tear you apart lol:

You accomplished no such thing, and tell me: Who wins when the community argues with itself?
It just proves the astonishing truth that Nintendo fans are content dodging the pitfalls of the system, rather than acknowledge the weak relative position of the Wii U in third-party circles.

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shingi_70

kkslider5552000 wrote:

Discostew wrote:

Knux wrote:

Third party games are sparse because of the low install base and poor sales numbers. Call of Duty: Black Ops II is a good example.

Wouldn't that suggest the PS4 and 720 will also suffer since so many 3rd-party games are being announced for the existing consoles and not the next-gen ones? PS4 and 720 sales are not going to reach a good install base at launch purely because they are from Sony and Microsoft. If that was the case, then it would have shown in launch sales of the PS3 and 360. Devs see 70+ million PS3 and 360 consoles sold (separately), and that's where the money lies right now, and for the next year or 2.

pretty much. Nintendo would be smart to take full advantage of this. I'd honestly announce a price cut as soon as Ps4's price is announced and then double the Wii U marketing during the holiday season.

That's assuming their won't be any subsidy plans for the next gen systems (highly rumored for Durango at least) and your also expecting the base price to be super high when it won't be around $400 at the maximum.

Also not sure you guys haven't realized this but the industry doesn't really care they plan to brute force the poop ut of getting adoption for PlayStation 4 and Durango. Not only that but ignoring the current gen systems what type of marketing could Nintendo successfully use other than the cheaper argument. I mean it won't be getting a lot of games this fall due to developers being incredibly stupid so they can't say look here and here

Even marketing to gamers may become somewhat harder. Nintendo has had a growing Wii U story around its indie support allowing Flexible pricing and publishing, to giving unity away for free. This has even grown so much that the Wii U has been apart of Kickstarter stretch goals something that would never happen for the last gen distribution pathways. Were still not sure how much of a haven or being dubbed the indie console will help the Wii U when Sony and Microsoft will both likely have flexible options as well alondside being able to develop for more than one platform in an ecosystem.

Edited on by theblackdragon

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SCRAPPER392

We'll see. There's tons of advantages to owning Wii U regardless.
That web framework looks promising, very functional controller, the presentation of games will improve as modern concepts come from new tech, Wii remotes are still considered, etc.
I don't even think they'll be able to completely use Unreal Engine 4 right from the get go anyway.
I honestly think this will he the most equal gen in comparison to GCN vs. PS2 vs. Xbox vs. Dreamcast or Sega Genesis vs. Super Nintendo vs. Turbo Graphx-16. Those were pretty equal platforms with hardly any advantages or disadvantages between the consoles.

Qwest

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Amigaengine

Wished people would quit comparing the WiiU to Dreamcast. The Dreamcast had a better, more diverse launch lineup than any console since its release. Hell it still had a better lineup than the WiiU including Nintendo's "launch window" lol

Amigaengine

SCRAPPER392

Amigaengine wrote:

Wished people would quit comparing the WiiU to Dreamcast. The Dreamcast had a better, more diverse launch lineup than any console since its release. Hell it still had a better lineup than the WiiU including Nintendo's "launch window" lol

Ya, and it lost. That just proves even a vast gaming library being available immediately doesn't always save the console itself.
EDIT: I would argue Dreamcast was better than PS2, but PS2 still won. Dreamcast was basically a half gen console IMO, and could have competed against PS2, but was too far behind GCN and Xbox.

Edited on by SCRAPPER392

Qwest

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CanisWolfred

SCAR392 wrote:

EDIT: I would argue Dreamcast was better than PS2, but PS2 still won. Dreamcast was basically a half gen console IMO, and could have competed against GCN and Xbox, but was too far behind PS2.

Fixed that for you. Because seriously, there was no hope for it competing with the the Playstation monster.

Edited on by CanisWolfred

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Amigaengine

Unreal Engine 4 for Dreamcast

Amigaengine

FOREST_RANGER

Chrono_Cross wrote:

rallydefault wrote:

Chrono_Cross wrote:

The loss of Battlefield 4 and what else

And every missed opportunity for third party support from release day to this holiday season.

Even newly announced games are skipping U.

You people keep spewing this garbage. "Even newly announced games are skipping U." Please tell the ACTUAL game titles and provide links to the news releases you are speaking of. I can't take you seriously if you can't show me facts. We have Battlefield 4, yes, now SHOW me the other games you are talking about.

Every third party title that came out this year. Look around you, I don't need a link to prove the obvious. Bioshock Infinite, DmC: Devil May Cry, Tomb Raider, Ni No Kuni, Metal Gear Rising and even Aliens Colonial Marines.

There's no third party support for U so far this year.

With respect to newly announced games, the games mentioned sound more like newly released games. It doesn't sound like a good idea for the content creators to start porting their products to the Wii U like 1-3 months before their deadline :/

Anyway, I don't get the point of this thread. This is Epic we're talking about. They're hungry for raw performance. Of course the Wii U isn't their focus on their UE4 development plan. It's almost a natural occurrence. And it's also definitely possible for some games built from Unreal 4 to be deployed on the Wii U.

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SCRAPPER392

CanisWolfred wrote:

SCAR392 wrote:

EDIT: I would argue Dreamcast was better than PS2, but PS2 still won. Dreamcast was basically a half gen console IMO, and could have competed against GCN and Xbox, but was too far behind PS2.

Fixed that for you. Because seriously, there was no hope for it competing with the the Playstation monster.

No, you actually ruined it... PS2 and Dreamcast were basically on equal ground. GCN and Xbox were more powerful than both of those consoles from Sega and Sony.
Order of weakness:
1. Dreamcast
2. PS2
3. GCN
4. Xbox
Dreamcast was weakest hardware wise and couldn't have competed against GCN and Xbox. Dreamcast couldn't even play ANY form of DVD.
Sony should have teamed up with Sega instead of Nintendo. They obviously had the disc as a similar interest. PS2 was a monster, but not in a good way IMO. PS2 is what killled Sega consoles, and I like Sega consoles better than even the PS, even to this day. The consoles have improved.

Edited on by SCRAPPER392

Qwest

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V8_Ninja

That's disappointing. Then again, I've yet to hear of any company using Unreal Engine 4 besides Epic, and even then Epic is just using the engine for a current-day Minecraft-esque game called Fortnight and not for something that is looking to redefine the industry (see; Gears of War). Also, I'll just elude to all of the stuff about people saying that next-gen developer costs will skyrocket and kill off any slightly risky/new/non-copy-cat projects.

EDIT: Also, the report comes from Kotaku! I should totally trust that source!

Edited on by V8_Ninja

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Discostew

The Wii U is capable of running UE4, but it seems Epic sees no market value to do so.....so what if Nintendo ported it for them and those properly licensed (including Nintendo) could use it without having to port it themselves?

Discostew

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WebHead

I like my Wii U and I want to support it, but I'm not looking forward to it if it is gonna become a VC/Mario box. I don't think it will be though, I hope I am right...

WebHead

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CanisWolfred

SCAR392 wrote:

CanisWolfred wrote:

SCAR392 wrote:

EDIT: I would argue Dreamcast was better than PS2, but PS2 still won. Dreamcast was basically a half gen console IMO, and could have competed against GCN and Xbox, but was too far behind PS2.

Fixed that for you. Because seriously, there was no hope for it competing with the the Playstation monster.

No, you actually ruined it... PS2 and Dreamcast were basically on equal ground. GCN and Xbox were more powerful than both of those consoles from Sega and Sony.
Order of weakness:
1. Dreamcast
2. PS2
3. GCN
4. Xbox
Dreamcast was weakest hardware wise and couldn't have competed against GCN and Xbox. Dreamcast couldn't even play ANY form of DVD.
Sony should have teamed up with Sega instead of Nintendo. They obviously had the disc as a similar interest. PS2 was a monster, but not in a good way IMO. PS2 is what killled Sega consoles, and I like Sega consoles better than even the PS, even to this day. The consoles have improved.

I thought you meant sales-wise. Power hasn't defined a generation since the SNES days. I'm not sure why we even got on this topic...

Also the Dreamcast was more powerful and innovative than the PS2. They still had no hope of competing with the PS2. No one did.

Edited on by CanisWolfred

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