The Wii U uses hardware that's more or less as powerful as the current Xbox 360 or PS3. It's certainly still more powerful than your average mobile device. Epic has been unclear about the Wii U's support for UE4 in the past, with Epic co-founder Mark Rein telling Videogamer that Epic doesn't intend to bring the engine to Wii U, but that "if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could."
I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?"
"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.
"Nothing controversial, guys," he jokingly chided.
For those wondering this is what unreal 4 is capable of
Guess the Wii U will be defined by Nintendo Games and Indies but is that enough when Sony and presumably icrosoft are working hard to get indie support alongside major first and third party development.
Did anyone actually think it would? The Wii U isn't exactly powerful by today's standards in any way. It barely beats out the current gen systems in most ways, with its RAM and GPU the only real places where the system shines.
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I guess if I was a Graphics Whore I would care a little more.
I guess if you were a gamer you should care, since it means faaaaaar less games will be coming to the Wii-U
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I guess if I was a Graphics Whore I would care a little more.
or you know a fan of having a console with support and you realize that Unreal engine is the most used middleware engine in the industry and this probably won't change on the larger scale as the next gen progresses. (cryengine hasn't gained that much ground and Unity is mainly a indie thing).
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I guess if I was a Graphics Whore I would care a little more.
or you know a fan of having a console with support and you realize that Unreal engine is the most used middleware engine in the industry and this probably won't change on the larger scale as the next gen progresses. (cryengine hasn't gained that much ground and Unity is mainly a indie thing).
So that means less brown 'n bloom shooters on the Wii U.
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Because a Canadian like you would do so much better at running a Kyoto-based company that covers the varying tastes and ideas of three separate continents. Tell us, oh great @PokeTune, how would you run this company. Lay out your business plan before us and paralyze us in awe with you divine and fantabulous management.
Headline: Tech demo looks good. In other shocking news, Nintendo will rely heavily on first-party franchises.
Until the PS3/360 and current low-end gaming PC's are phased out, and the PS4/720 have massive install bases that can support a lot of AAA titles (at least several years, if ever), I doubt more than a handful of games will be developed on UE4 that couldn't be brought to the Wii U if the developer really wanted to. Look at Halo 4 and Uncharted 3 - they look pretty good, and the Wii U has several times the RAM they did. Even so, graphics won't beat gameplay, and that's where Nintendo typically shines.
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Topic: The Wii U can run Unreal Engine 4 but probably won't get it.
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