@JohnRedcorn It's because both SquareEnix and Sony are BETTER than this. Sony dropped backwards compatibility for some arbitrary reason and SquareEnix just rereleased the same game! Sony is capable of making a powerhouse of a system that doesn't completely abandon the past iteration (as with the PS2 and original PS3s) and SquareEnix is capable of making new experiences or at the very least, not rehash a game less than a year old!
They dropped Backwards compatability for the same reason that Microsoft did, they moved to a completely different architecture and putting in the Hardware that would have allowed for BC would have been really expensive, Sony also had Playstation Now in the works and Microsoft is working on their own system codenamed rio.
Nintendo decided to stay with the same overall hardware base that the Gamecube and Wii had, which is one of the reasons why Third Partys bailed. Now Nintendo is stuck in a hard place whereas sales show that the gamble they made to keep BC for games and controllers didn't pan out at all. Now when they do decide to go to X86 like the others have they will have lost two generations of BC and won't have any sort of service to make up for it.
WAT!
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Now when they do decide to go to X86 like the others have they will have lost two generations of BC and won't have any sort of service to make up for it.
Given Nintendo's plans a switch to x86 is highly unlikely. I bet they will switch to ARM.
@shinji_70 and @Kodeen
You're saying the extra cost of real backwards compatibility as opposed to the doomed to fail server farms known as PSNow wouldn't be worth it? At most, the PS4 and One would jump an extra $100 and people would still buy it if not more with the promise of being able to play last generation's games. And aside from that, people wouldn't even have to shell out the full price since selling the PS3 or 360 would be a more viable option.
And third parties strayed from Nintendo for a different reason than their architecture. The games made to run on the Wii U (that run beautifully) show that laziness is more of an issue than architecture. If devs took as much time getting to know the Wii U's hardware as they did the other systems, that would be a non-issue.
I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite
@shingi_70
Xbox 360(PowerPC) played Xbox(×86) games. That's why all this talk of BC incompatibilities and such, are BS.
When Microsoft announced the Xbox One, last year, they straight up lied about BC being impossible. Impossible is different from taking time and resources to accomplish.
EDIT: The architecture differences between Xbox 360 and Wii U to Xbox One, don't effect the bottom line of BC or porting games from Xbox One to Wii U.
Now when they do decide to go to X86 like the others have they will have lost two generations of BC and won't have any sort of service to make up for it.
Given Nintendo's plans a switch to x86 is highly unlikely. I bet they will switch to ARM.
Unless they use ARMv8 I hope not. Still think x86 would be a better route for them to go as it looks like x86 is the future of the desktop. But I guess less power consumption from an ARM architecture could be an advantage.
Where my friends and I usually get stupid:
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@shingi_70
Xbox 360(PowerPC) played Xbox(×86) games. That's why all this talk of BC incompatibilities and such, are BS.
When Microsoft announced the Xbox One, last year, they straight up lied about BC being impossible. Impossible is different from taking time and resources to accomplish.
EDIT: The architecture differences between Xbox 360 and Wii U to Xbox One, don't effect the bottom line of BC or porting games from Xbox One to Wii U.
And Xbox 360 BC was pretty terrible with not every game support and some running like crap.
And yes the Architecture differences do have some effect on porting. I mean with the PC/Xbone/PS4 being so close in design why would I take resources from that to get guys to learn the Wii U and make a version of the game for it. Especially in light of recent sales between the three.
WAT!
Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.
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Unless they use ARMv8 I hope not. Still think x86 would be a better route for them to go as it looks like x86 is the future of the desktop. But I guess less power consumption from an ARM architecture could be an advantage.
x86 future of the desktop? Is this 1970?
Rhetoric aside, the ARM architecture is progressing at a really damn fast rate. I don't see any objections to an ARM console by 2017 given it's widespread adoption and efficiency.
@shinji_70 and @Kodeen
You're saying the extra cost of real backwards compatibility as opposed to the doomed to fail server farms known as PSNow wouldn't be worth it? At most, the PS4 and One would jump an extra $100 and people would still buy it if not more with the promise of being able to play last generation's games. And aside from that, people wouldn't even have to shell out the full price since selling the PS3 or 360 would be a more viable option.
And third parties strayed from Nintendo for a different reason than their architecture. The games made to run on the Wii U (that run beautifully) show that laziness is more of an issue than architecture. If devs took as much time getting to know the Wii U's hardware as they did the other systems, that would be a non-issue.
Why in gods name would I throw an extra $100 for something that most people don't seem to care about. Once again even if say BC was in the works wouldn't yu have taken it out after seeing how the Wii U did its first few months.
To your second point again why would I put the man hours and resource into gettig guys to make my game when the other two console makers pretty much came to and said what do you think this machine should be like. Developers didnt have to take much time getting to know the other two systems since for all intensive purposes both the Xbox One and PS4 are pretty generic game boxes from a hardware standpoint.
I wouldn't exactly call PSnow a doomed server farm, doing so is pretty ignorant since its a total play for the future of games rather than the now, Look at how long it took instant streaming to become the core of Netflix's bussiness compared to playing with DVDs.
WAT!
Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.
3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70
@AJ_Lethal Till I see ARM outperform what x86 can do then yes it is. They are continually making advancements with both chippers so that dog and pony show can go either way.
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
Unless they use ARMv8 I hope not. Still think x86 would be a better route for them to go as it looks like x86 is the future of the desktop. But I guess less power consumption from an ARM architecture could be an advantage.
x86 future of the desktop? Is this 1970?
Rhetoric aside, the ARM architecture is progressing at a really damn fast rate. I don't see any objections to an ARM console by 2017 given it's widespread adoption and efficiency.
It doesn't really matter. Having 1/2 of the Xbox 360 library on you Xbox One is better than 0. Besides, most of the Xbox 360 games use a older form of current game engines. All they would have to do is artificially scale them up or something similar, so stronger technology can read older game engines. The Wi U is already doing that.
@shingi_70
You would have someone learn PowerPC, because you're ignoring a part of the market that would be relevant if you learned about it. Go back to the Wii U's first announcement... 3rd party devs were more than happy to put their current games out, because Nintendo was literally inviting them them to cash grab with previously developed games that needed little to no change.
Go forward to Xbox One and PS4... They knew they had to take advantage of these new machines, because their old games were already running on those past machines, and people were expecting more than they were for Wii U.
The sales don't matter, because the general consensus was different for Xbox and PS than it was from Wii U. At worst, that has effected consumer opinion, hence, lo sales, but they basically had lower expectations for Nintendo, so that effected the expectations of consumers.
Fast forward to now, and we've already seen proof of DX11 on Wii U. Giana Sisters, Candle, Child of Light, etc. other games have the DX11. Wii U didn't natively support those features, but they worked them out. Or look at EA's Frostbite, or the Cry Engine. They run on Wii U. They used to not be able to, but they put the work in, and now they do. Now all we have to do is be patient ans see whether they make anything of their next gen engines for Wii U.
Qwest
3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children
@SCAR392 I like how you always try to make development sound like it's as easy as a push of a button. Do you know that time and money actually go into all this? It's actual work not just pushing a button. Not really trying to bash on you. I just really think that you believe it's all a lot easier than it is.
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
@AJ_Lethal Till I see ARM outperform what x86 can do then yes it is. They are continually making advancements with both chippers so that dog and pony show can go either way.
It doesn't really matter. Having 1/2 of the Xbox 360 library on you Xbox One is better than 0. Besides, most of the Xbox 360 games use a older form of current game engines. All they would have to do is artificially scale them up or something similar, so stronger technology can read older game engines. The Wi U is already doing that.
Also, the Wii U is a PPC powered console, like the Wii. That's why it can play (or rather emulate the whole Wii, if you want to put it in layman terms) Wii games.
@SCAR392 I like how you always try to make development sound like it's as easy as a push of a button. Do you know that time and money actually go into all this? It's actual work not just pushing a button. Not really trying to bash on you. I just really think that you believe it's all a lot easier than it is.
Read the last part of my post. I know they put work in, but that work was a one time deal.
EA and Crytek already have their 8th gen engines running on Wii U. That's a one time thing. Ubisoft has also been making progress for Wii U, which is probably why Watch_Dogs got delayed. Who knows, maybe they got the 8th gen version running or they need to enhance online...? Ubisoft might see that as being better for their image, even if Wii U's version comes out later than they had hoped.
@AJ_Lethal
It really depends. I never ran into an Xbox game that didn't run on Xbox 360, but I had played very few, but they looked fine to me.
Also, I'm not comparing Wii U to Xbox One for BC. I understand that Wii U essentially has Wii parts in it, so BC is easy. I was just trying to point out that Xbox One would be able to run Xbox 360 games, even though they said it couldn't when they announced it.
Qwest
3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children
@AJ_Lethal@SCAR392 I also never had any issue using original Xbox game on 360 either but I only played Shenmue 2, Jet Set Radio Future, and Star Wars Battlefront 2 on it.
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
@AJ_Lethal@SCAR392 I also never had any issue using original Xbox game on 360 either but I only played Shenmue 2, Jet Set Radio Future, and Star Wars Battlefront 2 on it.
I tried to play GTA Vice City on 360 and its borderline unplayable. It runs too fast, making driving very twitchy and aiming your gun almost mpossible. I had to quit playing after a few missions because it was too hard to control and wasn't fun. That's the only original Xbox game I tried to play on it though.
Sony is in the lead through getting a ton of goodwill from the last half of the PS3s life.
Yup. And I don't blame people for buying the PS4 early cuz they see it as investment but I am shocked at the same time. I honestly thought the PS4 sales wouldn't jump to crazy heights until something like Infamous: Second Son released. Turns out... tons of people are buying the console even before that game releases.
I own a Wii U and 3DS. I also own a PS4!
Master of the Hype Train
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@AJ_Lethal@SCAR392 I also never had any issue using original Xbox game on 360 either but I only played Shenmue 2, Jet Set Radio Future, and Star Wars Battlefront 2 on it.
See, I didn't even know that Starwars Battlefront II was on Xbox. If I would have known that, I definitely would have went out of my way to get an Xbox. I can only imagine how fun that game would have been on Xbox Live...
Just more reasons why I didn't like PS2
Qwest
3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children
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