"we don't have the shoe horned motion controls that were on TP for Wii"
That's true.
I don't write of the Switch version just yet, its just that at the moment I am still aiming for the Wii u version.
As for the framerate-moaners: People forget that there is still quite some time for fine-tuning. Nintendo won't release a choppy Zelda!
And on the horse-head tent (seen in the trailer): I think you can hire a horse there. But you can also catch one in the wild.
@Tsurii Nope, Wind Waker, both the original and the remaster, ran at 30fps with frequent drops during the intense situations. I remember that sailing during thunder storms slowed the fps down by quite a lot, or when you used more than one bomb at the time. During battles too, but iirc some of that was meant to be, like the lag after impact.
I remember spin-attacking a crowd of miblins slowed the game down a bunch. It worked, but I can't tell whether it was an intended delay or a technical conceit.
I appreciate higher performance when it's available, but, I don't turn my nose up at a game with a few hitches or 30 FPS. But I also acknowledge that some games...really just didn't/don't hold up well at times (Goldeneye comes to mind).
Anyhoo, Nintendo are optimization wizards. I'm not worried about the framerate in BotW.
This pretty well summarizes my frame rate preferences.
As for which version I'll be getting....This late in the game, I think I'll wait to see both the Wii U and Switch versions reviewed and compared before I decide which one to get.
Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey
I'd generally prefer more advanced graphics over 60fps. Most games seem to do fine without it, as long as they maintain smooth 30.
It'd be great if more games gave you multiple options like that. 60fps or better graphics at 30.
I'm getting into full crazy person territory now — and I accept that — but I think the smoke clouds above Death Mountain were more dispersed and less like a solid mass in the Tonight Show build.
How many towns do we think there'll be in the final game? We've still seen so little in that respect.
I wonder if that will grow in correlation with the world size or if it'll just be the standard 3 or 4 villages and maybe 1 town.
@Dezzy: i hope there are a lot. It seems like a surefire way to keep the game interesting. As alluring as an abandoned natural world is, human interaction is a basic need of our species, and it would get a little depressing after a while without it.
On an unrelated topic, I was playing through my old Wii copy of Twilight Princess, and I just learned that you can play fetch with a dog! If this isn't a feature with those purebred beauties in Breath of the Wild, I'll riot.
There is this huge, vast, and varied wilderness full of dungeons, treasures, and enemy camps. And — if Breath if is a good imitation — there will also be five or so major towns (racial towns like Falco's airship), as well as a bunch of minor villages (that place with the red-dressed villagers) and outlying settlements (the horse pavilion).
And, if there isn't, it'll just be a Far Cry that plays better.
Interestingly enough, the fact that runes have independent cooldowns lets players have two bombs out simultaneously — one spherical and one square-shaped. That's a clever little bit of balancing IMO.
Also, in the E3 demo, if Link walked off a cliff with his bow draw he would just fall normally, not activating bullet time / flurry rush.
And can someone please rap at me about the grander battle theme in Polygon's vid? That violin and discordant BEAT tho!
I don't think there will be that much towns or villages. After all, wasn't part of this Hyrule supposed to be destroyed with Calamity Ganon? I assume that when he destroyed the castle town he did happen to kill some villagers...
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Topic: The Legend of Zelda: Breath of the Wild
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