@Tsurii Did they mention which things? I'm assuming food will be the main one. Not sure about equipment, as I said. Seems too RPG-ish to me, although I shouldn't expect Zelda to stick that close to convention in this title.
So far it's easily the overworld with the most stuff to do.
Well, that's if we're only talking about the 3D titles
It just sounds so awesome to dive far beneath the ocean and have the light fade as you enter a trench. Then, to see a bioluminescent glow as you're swimming through the dark and swim into ancient flooded ruins?
@MarcelRguez Wait, TP was the only game that closed chests if your rupee bag was full. I remember leaving dungeons, backtracking all the way to a particular chest, just to get the rupees. It's a stupid mechanic. Can't hold anymore rupees? Too bad, should've prepared for that. I just want those chests to disappear on my map.
Also, about rupees in general, seems like they're going a more traditional RPG route with this. They're not as abundant as the blades of grass they were hidden in, but now they're a neat reward to find in a treasure chest or hidden in some other place. And the fact that you will have to gather items and sell them to obtain more rupees. It's more realistic, and it fits the ''western RPG'' theme they got going here.
@Octane You are right, I had that backwards, They did change it to fit better with the rest of the series. I remember having a smaller initial wallet too.
I'd say it's better to leave those chests be if you can't carry more rupees. Better leave them in the chest than waste them like that. Given that they're going open-world with this, they shouldn't mark any chests in the map, even in these instances, and let the player place markers in whichever place of the map they want. It streamlined some backtracking in A Link Between World. I think they already have something like that (I've seen skull-shaped markers on the map), but I don't know the details.
Agree about the rupees, it's definitely fitting and adds to the survival element of the game.
@MarcelRguez Markers are a good idea, and a must-have I think. Just don't put a stupid limit on them. Only 10 markers in The Witcher 3, who thought that was a good idea?
It just sounds so awesome to dive far beneath the ocean and have the light fade as you enter a trench. Then, to see a bioluminescent glow as you're swimming through the dark and swim into ancient flooded ruins?
You have no idea how long I've been saying this. Very few games do deep water right. I think Zelda has the potential to do some thing really special with it. If anyone is looking for a good game about the deep ocean, I recommend SOMA. It's spoopy tho.
Yeah, but it's not exactly underwater exploration, or at least not in the sense it would be applied to BotW. There's no vertical movement, or open areas leading to claustrophobic passages. No sense of discovery either due to the lack of fauna.
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