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Topic: Super Smash Bros. for Wii U Thread

Posts 681 to 700 of 28,771

FireMario887

Those suggestions are not bad. New characters is a big one with possibilities of fighters like, Waluigi, Ridley, Giharim, etc. A better story mode is an essential feature too. Speech and text would be fine features to the game. More power-ups is also a great idea. I thought of few suggestions for items: The ice beam (Meroid), the wind-thing (Zelda), the raccoon leaf (Mario), a barrel (Donkey Kong), etc. I would also like new courses, such as, the bottle ship (Metroid), Eldin Volcano (Zelda), Water World (Mario), Planet Wisp (Sonic), etc. I can't wait to see the new features and updated Brawl features for this new Super Smash Bros.

FireMario887

Prof3ssorMGW

@Omgeblu

No doubt, Meta Knight is clearly a much better character than the rest of the cast. However w/ Namco on board, I think the balancing will be pretty good. But yeah man, gonna be spanking noobs allll day on day one lol. Once I pick my main (which will probably be a captain from Pikmin or Marth) I'll start playing good people. Can't wait for SSB4 tournies!

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Prof3ssorMGW

@WaveBoy

I'm pretty sure there were (and still are) alot more people who use wavedashing than non-users. Considering wavedashing is used by most players especially at tournaments is probably a reason why. A lot of people complained about Melee being "too hard" as well, so as far as difficulty is concerned, hopefully it'll be between Brawl and Melee.

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Orngeblu

LK9T9 wrote:

@Omgeblu

No doubt, Meta Knight is clearly a much better character than the rest of the cast. However w/ Namco on board, I think the balancing will be pretty good. But yeah man, gonna be spanking noobs allll day on day one lol. Once I pick my main (which will probably be a captain from Pikmin or Marth) I'll start playing good people. Can't wait for SSB4 tournies!

"@Omgeblu"
Omg, you didn't. >:C DON'T EVER CALL ME OMGEBLU, IT'S O R N G E B L U. (But lol, it's funny when I get this from people. Happens rarely, but it's funny. xD)

I don't think Meta Knight is too bad, in my opinion. Though he definitely is a tough character to fight if you don't know how to deal with him, and it depends on what character you use and if the Meta Knight is a good one or not. I play as Pit, and the match up is apparently -2 for Pit, so it goes in Meta Knights favor. I don't really believe this to be true because the Meta Knight's I last fought, I did pretty well. I wonder though, was it really a good Meta Knight? Did they not know how to abuse pit? Did Wi-Fi make it easier on me? Regardless, those matches weren't too bad. Though for other characters, it'd probably be a lot harder. I personally think you should just adapt. Same goes for Ice Climbers, and I'm talking about those infinite Chain Grabbers. One grab could easily take 1 stock from you.

Personally, Olimar is the hardest character for me to fight...HE'S SO ANNOYING. He can camp for short periods each time by throwing Pikmin, which can rack up damage very fast. The hardest thing is approaching. Also, his smash attacks are like a wall, and either unpunishable or just very hard to punish if he makes the mistake of Fsmashing my shield. He could just send another if I decide to punish it, regardless of if he knows I'm going to take my shield off. Anyways, he's very annoying to approach. I think it's best to get him in the air and punish him there, because I believe his air game is pretty bad. Grabbing him won't be easy though. Also his edge game is pretty punishable, so I should learn to take his stock off that whenever I get the chance. Marth is probaby best for punishing him in the air, also. If Olimar gets cut from the next Smash, I won't really care. I hate fighting Olimars.

I can't wait for the tournaments as well. I never really wanted to play online tournaments on Wi-Fi because I'd most likely run into someone with a bad connection, and I'd hate to lose because of that. Regardless, a lagless online plus a new Miiverse tournament feature is gonna be awesome. I can just imagine joining those tournaments and winning a lot of them. My reason thinking I'll possibly be winning a lot is because I don't expect many good players from the Miiverse community. Though I'll probably run into a good player once in a while. But you'll definitely see me playing those tournaments a lot, regardless of win or loss.

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<3 Smash Bros.

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Orngeblu

WaveBoy wrote:

TL;DR

I think I need to do this in another post. Anyways:

Sakurai is focusing more on balancing the character roster rather than adding new characters. That doesn't mean we won't get any new ones, but he thinks this is more important for the game this time around, and he'll think about characters last.

About the wave dashing, it allows you to change direction very quickly, create space between you and your opponent, and when mixed with dash dancing keeps your opponent guessing. You can also use this to cancel onto platforms for even more mix ups. Sakurai was not interested in the competitive scene, so he tried to tone this down in Brawl.

Also, to be honest I don't care if it's the same damn game as long as I get better online. (Ok, not really, but I am definitely desperate for a better online experience.)

We will most likely get a game similar to Brawl. Brawl definitely reinvented itself, though with the "final smashes". When I first picked up the game, I was like: "oh my god this is going to be EPIC". Though it's not like that anymore. Never used in competitive play as it marginalizes player skill. (Though it depends on what character you're using, because some Final Smashes are underpowered or overpowered.) It's pretty hard to say what they could do next for the game. We'll eventually run out of options and each game will be pretty much the same.

@LK9T9:

"A lot of people complained about Melee being "too hard" as well, so as far as difficulty is concerned, hopefully it'll be between Brawl and Melee."

Yeah, I've played Project: M so I got a feel of what competitive melee is like. It's pretty tough. Though, me being a seasoned player, I got a head start pretty much. It takes a lot of practice to mix dash dancing with wave dashing. Using it accurately, and at a fast pace requires a lot of practice. Although I don't think it's necessary to do this all the time, or even at all for a match, but it can help a lot if you use it correctly.

Also L-canceling every attack when you hit the ground takes a lot of practice as well. Having only practiced it a few days, I'm like 60-70% accurate on L-cancels, and that's only with one character also. (Mario) Melee is pretty fast paced, and if you're not a well seasoned player, you're going to have a bad time learning these mechanics.

Brawl is very easy to jump into immediately. It's very easy to grasp these mechanics. Though this doesn't make it any less competitive than Melee. This makes it so in Brawl, you need to get better in these aspects: Reading, baiting, spacing (which is present in Melee and fighting games in general), etc. There are also some advanced techniques like DACUS you could use to your advantage, and grab release chain grabs/set ups. (Like for instance Yoshi can chain grab Meta Knight by grab releasing him and going for another grab. Marth can grab release Meta Knight at the edge and if timed correctly, Dair spike him for a KO. Sheik can grab release Meta Knight for a buffered DACUS)

A lot of people think Brawl is too slow, floaty, and that makes it "less competitive". But I disagree. Brawl is actually very complicated. When you're a high level player, things get a lot more complicated. The difference between a high level and a top player is mostly tech skill and DI. If you take Reflex (his Brawl tag) for example, he DI's almost every hit. This is really hard to do, I don't DI any hits unless it's a multi-hit move say Pikachu's Dsmash, and it's a lot easier to react to. You can Smash DI out of that easily so it doesn't KO me, or I get less damage.

Edited on by Orngeblu

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Sparkz

I'd definitely like to see Waluigi get in on the new SSB game. Hopefully, Sheik will stay in the roster as Zelda's companion/alternate.

My Game of Choice? Super Smash Bros!

FuzzyPickles94

Sparkz wrote:

I'd definitely like to see Waluigi get in on the new SSB game. Hopefully, Sheik will stay in the roster as Zelda's companion/alternate.

I'm sure that Sheik will return to be part of Zelda. There really isn't any reason to not keep them together.

FuzzyPickles94

Nintendo Network ID: astarisborn94 | Twitter:

Sparkz

astarisborn94 wrote:

Sparkz wrote:

I'd definitely like to see Waluigi get in on the new SSB game. Hopefully, Sheik will stay in the roster as Zelda's companion/alternate.

I'm sure that Sheik will return to be part of Zelda. There really isn't any reason to not keep them together.

Yeah, you're probably right.

My Game of Choice? Super Smash Bros!

Prof3ssorMGW

@Orngeblu

Lol @ the name thing. XD I've entered about 12 tournaments within the past 5 years for Brawl (not a lot since it was like 2-3 in one year). I always place above half the entrants though, so like in a 32 man tourney I'm always around 12th-8th place, although i've placed better at times. I'm an Oli main myself, a pretty good char but I think people give him too much "respect" when fighting him. Hopefully he won't be as annoying to you guys ijn the next smash.

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Prof3ssorMGW

@Orngeblu

I definitely agree, many people try to crap on Brawl. While Melee definitely takes more skill, Brawl is still quite competitive for reasons you've already stated and more. I'm ready to move on though, hopefully SSB4 surpasses both Melee and Brawl.

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Snagrio

One of the things I hope is changed is that you can listen to different soundtracks regardless of what menu you are on like Kid Icarus: Uprising did. I can't tell you how many times I wished I could listen to something other then the gallery theme while looking at trophies in Brawl...

Speaking of trophies, I wonder how things will change with them. Will we collect them slot machine style like Melee/KI:U, a mini game like Brawl's, or a method entirely different? Perhaps it will also depend of the console version. It'd be cool if they are animated (again, a la KI:U).

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Captain_Balko

WingedFish wrote:

One of the things I hope is changed is that you can listen to different soundtracks regardless of what menu you are on like Kid Icarus: Uprising did. I can't tell you how many times I wished I could listen to something other then the gallery theme while looking at trophies in Brawl...

Speaking of trophies, I wonder how things will change with them. Will we collect them slot machine style like Melee/KI:U, a mini game like Brawl's, or a method entirely different? Perhaps it will also depend of the console version. It'd be cool if they are animated (again, a la KI:U).

Your soundtrack idea is phenomenal and I certainly hope this is the case. Even if it's only usable in the trophy gallery. Personally, though, animating the trophies would seem out of character (for the game, since the trophies are usually inanimate) and would be a lot of needless work (in Kid Icarus, all of the trophies were already based on animations in the game - in Smash Bros., about 70% of the trophies don't appear anywhere throughout the game).

Captain_Balko

Snagrio

Captain_Balko wrote:

WingedFish wrote:

One of the things I hope is changed is that you can listen to different soundtracks regardless of what menu you are on like Kid Icarus: Uprising did. I can't tell you how many times I wished I could listen to something other then the gallery theme while looking at trophies in Brawl...

Speaking of trophies, I wonder how things will change with them. Will we collect them slot machine style like Melee/KI:U, a mini game like Brawl's, or a method entirely different? Perhaps it will also depend of the console version. It'd be cool if they are animated (again, a la KI:U).

Personally, though, animating the trophies would seem out of character (for the game, since the trophies are usually inanimate) and would be a lot of needless work (in Kid Icarus, all of the trophies were already based on animations in the game - in Smash Bros., about 70% of the trophies don't appear anywhere throughout the game).

Yeah, now that you mention it that would be very impractical. Maybe if it was just the playable character trophies that would be animated then?

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Captain_Balko

WingedFish wrote:

Captain_Balko wrote:

WingedFish wrote:

One of the things I hope is changed is that you can listen to different soundtracks regardless of what menu you are on like Kid Icarus: Uprising did. I can't tell you how many times I wished I could listen to something other then the gallery theme while looking at trophies in Brawl...

Speaking of trophies, I wonder how things will change with them. Will we collect them slot machine style like Melee/KI:U, a mini game like Brawl's, or a method entirely different? Perhaps it will also depend of the console version. It'd be cool if they are animated (again, a la KI:U).

Personally, though, animating the trophies would seem out of character (for the game, since the trophies are usually inanimate) and would be a lot of needless work (in Kid Icarus, all of the trophies were already based on animations in the game - in Smash Bros., about 70% of the trophies don't appear anywhere throughout the game).

Yeah, now that you mention it that would be very impractical. Maybe if it was just the playable character trophies that would be animated then?

That would make more sense (and be awesome).

Captain_Balko

Orngeblu

One thing that I'd love to see is being able to edit music. I've modded my Brawl before, and always loved replacing certain music with music that I liked, or I thought would fit that stage/make the fight feel more awesome. I doubt it'll happen, but I'd LOVE a feature like this.

Edited on by Orngeblu

Brawl Friend Code: 3395-4738-9505
I also have a 3DS and Wii U.

<3 Smash Bros.

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FuzzyPickles94

What I'd also like to see is that music in Brawl can be placed on other stages. For example, Frozen Hillside doesn't belong in the Halberd.

FuzzyPickles94

Nintendo Network ID: astarisborn94 | Twitter:

CM30

One thing that I'd love to see is being able to edit music. I've modded my Brawl before, and always loved replacing certain music with music that I liked, or I thought would fit that stage/make the fight feel more awesome. I doubt it'll happen, but I'd LOVE a feature like this.

Agreed. I love replacing music in Brawl with hacks myself, and I'd be even happier if I could just do this without modifying the game. Especially if it could be set up to read MP3 files...

What I'd also like to see is that music in Brawl can be placed on other stages. For example, Frozen Hillside doesn't belong in the Halberd.

That too. We should definitely at least be able to play any included in game track on any stage.

We should also be able to make stage builder levels have a variety of themes that are played at random/based on your music settings, like what exists with the pre made levels.

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Prof3ssorMGW

Being able to play any song on any stage from the game (like TTT2) is good enough for me.

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