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Topic: Super Smash Bros. Wii U Thread

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OdnetninAges

441. Posted:

zoroarkrules25 wrote:

More sonic characters

You know what? I don't care about any MORE Sonic characters in the roster.
Don't get me wrong, I love Sonic, but if he is in the next game (which I doubt he will be) I'd be happy just to have him in the game at all, and I'd be completely fine if he wasn't.

Also, next game needs more Wario Land.

And Tempo as an assist trophy, cause I like Tempo.

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DestinyMan

442. Posted:

Crazybrain1 wrote:

CM30 wrote:

I'd personally want K Rool over Dixie Kong, but whatever.

Ooh, I forgot about him!
Although he'd be kinda fun to be.

Dixie Kong was actually going to be in Brawl until she was scrapped for some reason, so she has a good chance to join the roster this time. Ideally, I would like for both K. Rool and Dixie to be in, but it would probably have to be one or the other, especially since a bunch of new characters is not a strong focus for these two new games.

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Inazuma_Pikpik

443. Posted:

I want either Ghirahim or Demise to be part of the SSB4 roster, and I shall hope for Lucina to be FE's representation.

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OdnetninAges

444. Posted:

Sensei_PikPik wrote:

I shall hope for Lucina to be FE's representation.

Meanwhile...

Sakurai: I think I'll put Chrom in.

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PloXyZeRO

445. Posted:

Viewitful Joe for the next SSB!
I also hope to see a return of Olimar (or a new character from Pikmin 3), I liked using him the most although a lot of people struggled with him
He was just extremely light, which was my only problem with him

I still like Melee gameplay better, however
Even though playing against the pros who wavedash, tech, SHFFL, and all this other crazy stuff can be a be a bit annoying, I'd still rather have that than a simpler version of the game like Brawl
I don't like playing Melee like how they do at tournaments (although I have to when I play against some of my friends, who are freaks at Melee), but everything feels faster regardless of if I play with all of the "exploits" or not, and FALCO WAS A BEAST IN MELEE

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turtlelink

446. Posted:

I always found it funny how Smash Bros. is the only fighting game I know of where people complained about wavedashing...

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Happy_Mask

447. Posted:

For the record, "Pros" shouldn't be resorting to underhanded methods to achieve victory. Actions such as chain grabbing and the like only prove you can't win otherwise. :P

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shinpichu

448. Posted:

Happy_Mask wrote:

For the record, "Pros" shouldn't be resorting to underhanded methods to achieve victory. Actions such as chain grabbing and the like only prove you can't win otherwise. :P

I'm sorry, but what about techniques like Wavedashing are "underhanded"? Is it because you don't want to dedicate the time and effort to mastering them or getting around them?

The part of the Smash community I hate the most are the people who tell other people how to play the game. The people who say "it's not Smash" if you don't play under a certain set of rules. Be it the "Stop Having Fun Guys" who demmand every match be played with no items and only on balanced stages, or scrubs who complain when people actually try to get good at the game.

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WingedSnagret

449. Posted:

shinpichu wrote:

Happy_Mask wrote:

For the record, "Pros" shouldn't be resorting to underhanded methods to achieve victory. Actions such as chain grabbing and the like only prove you can't win otherwise. :P

I'm sorry, but what about techniques like Wavedashing are "underhanded"? Is it because you don't want to dedicate the time and effort to mastering them or getting around them?

The part of the Smash community I hate the most are the people who tell other people how to play the game. The people who say "it's not Smash" if you don't play under a certain set of rules. Be it the "Stop Having Fun Guys" who demmand every match be played with no items and only on balanced stages, or scrubs who complain when people actually try to get good at the game.

I can't stand that either. I understand playing competitively (i.e no items, and on specific stages such as Final Destination) and even do so myself at times, but when that's all you ever do in a game that is supposed to be about fun chaos with random events and actions, it ruins the experience.

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shinpichu

450. Posted:

WingedFish wrote:

shinpichu wrote:

Happy_Mask wrote:

For the record, "Pros" shouldn't be resorting to underhanded methods to achieve victory. Actions such as chain grabbing and the like only prove you can't win otherwise. :P

I'm sorry, but what about techniques like Wavedashing are "underhanded"? Is it because you don't want to dedicate the time and effort to mastering them or getting around them?

The part of the Smash community I hate the most are the people who tell other people how to play the game. The people who say "it's not Smash" if you don't play under a certain set of rules. Be it the "Stop Having Fun Guys" who demmand every match be played with no items and only on balanced stages, or scrubs who complain when people actually try to get good at the game.

I can't stand that either. I understand playing competitively (i.e no items, and on specific stages such as Final Destination) and even do so myself at times, but when that's all you ever do in a game that is supposed to be about fun chaos with random events and actions, it ruins the experience.

I'm more annoyed at the opposite. I don't mind a little randomness now and then, but I totally get people who don't like the rubberbanding caused by stuff like items and random stage hazards. I mean, if Smash HAS to be played with items on, then why do the games give us the option of turning items off in the first place?

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zoroarkrules25

451. Posted:

I forgot to add someone to my list, k.k slider or tom nook.

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MasterWario

452. Posted:

I'm still wanting Kaptain K. Rool as a playable character...I'm not sure what his full moveset could be, but I'd like to smack characters around with that big 'ol gun of his!

Been thinking lately, that Shulk would actually make a really good Smash Bros. character. (Still would rather have King K. Rool though)
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SCAR392

453. Posted:

I think wavedashing was annoying as well. I knew how to do all the 'pro' stuff including wavedash(not that well, but still), but I'm pretty sure those techniques weren't really supposed to be part of the game as actual strategies. If anything, wave dashing was a glitch that just so happened to work as part of the gameplay. It's like how they took snaking out of Mario Kart after DS, except that wasn't a glitch as far as I'm concerned.
Just like on God of War 1 when you do the infinite red orb glitch, there is a give in the actual game mechanics where the harpy enemies can't land to finish its dying sequence, so it keeps putting out red orbs. It's not the exact same situation obviously, but gameplay altering glitches do get into the game unnoticed sometimes.

Edited on by SCAR392

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shinpichu

454. Posted:

SCAR392 wrote:

I think wavedashing was annoying as well. I knew how to do all the 'pro' stuff including wavedash(not that well, but still), but I'm pretty sure those techniques weren't really supposed to be part of the game as actual strategies. If anything, wave dashing was a glitch that just so happened to work as part of the gameplay. It's like how they took snaking out of Mario Kart after DS, except that wasn't a glitch as far as I'm concerned.

Wavedashing isn't a glitch at all. It's a natural byproduct of the game engine working exactly as it should. I could provide a more technical explanation if you like.

Oh, and Sakurai knew about wavedashing during development.

Edited on by shinpichu

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SCAR392

455. Posted:

I understand that, but my point is that wavedashing wasn't meant to be in the game intentionally. They saw you could do that, and just left it. Would you rather have wavedashing OR air grabs, dual item holding, more realistic physics, better hit spots, etc. improvements of that nature?
I'm not saying it's completely a flaw, but like you said, it's a 'byproduct', and that means they didn't intentionally put it in the game. This is the same kind of 'mistake/byproduct' that would allow you to keep flutter kicking when riding Yoshi in Super Mario Galaxy 2.

EDIT: I'd rather have an actual move that's intentionally put into the game that has the same effect as wavedashing, rather than dodging towards the groundwhile inputting a direction.

Edited on by SCAR392

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shinpichu

456. Posted:

SCAR392 wrote:

I understand that, but my point is that wavedashing wasn't meant to be in the game intentionally. They saw you could do that, and just left it. Would you rather have wavedashing OR air grabs, dual item holding, more realistic physics, better hit spots, etc. improvements of that nature?
I'm not saying it's completely a flaw, but like you said, it's a 'byproduct', and that means they didn't intentionally put it in the game. This is the same kind of 'mistake/byproduct' that would allow you to keep flutter kicking when riding Yoshi in Super Mario Galaxy 2.

You're just substituting 'byproduct' for 'glitch.' Looks like you need it explained to you.

https://www.youtube.com/watch?v=AjjVqqbCLfw

Also, way to pose a false dichotomy. But to answer your question:
-I don't care much about air grabs(though I wouldn't object if they were implemented).
-I'd take wavedashing over "realistic" physics any day.
-And I have no idea what "hit spots" are. Do you mean hitboxes? What do you mean by "better"

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SCAR392

457. Posted:

shinpichu wrote:

SCAR392 wrote:

I understand that, but my point is that wavedashing wasn't meant to be in the game intentionally. They saw you could do that, and just left it. Would you rather have wavedashing OR air grabs, dual item holding, more realistic physics, better hit spots, etc. improvements of that nature?
I'm not saying it's completely a flaw, but like you said, it's a 'byproduct', and that means they didn't intentionally put it in the game. This is the same kind of 'mistake/byproduct' that would allow you to keep flutter kicking when riding Yoshi in Super Mario Galaxy 2.

You're just substituting 'byproduct' for 'glitch.' Looks like you need it explained to you.

https://www.youtube.com/watch?v=AjjVqqbCLfw

Also, way to pose a false dichotomy. But to answer your question:
-I don't care much about air grabs(though I wouldn't object if they were implemented).
-I'd take wavedashing over "realistic" physics any day.
-And I have no idea what "hit spots" are. Do you mean hitboxes? What do you mean by "better"

That video explained nothing. I already said that I know how to do that in the game. I think the only reason why you want wavedashing in the game, is beause there's a possibility that not everyone would know what you're doing which could give you the advantage. Wavedashing is not realistic. We're looking for realistic fighting games that don't use computer loop holes.
There's a reason why they removed it from Brawl, although floaty physics weren't that much better... You're seriously saying that an official move that does that exact same action would be worse? That's ridiculous. 3 inputs vs. 1 that does the same thing in a practical way and doesn't look stupid is the better option IMO.

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shinpichu

458. Posted:

SCAR392 wrote:

That video explained nothing. I already said that I know how to do that in the game.

I didn't want you to watch the video for the tutorilal. I wanted you to watch it for the explanation of why wavedashing happens that starts at around 1:40.

I think the only reason why you want wavedashing in the game, is beause there's a possibility that not everyone would know what you're doing which could give you the advantage.

I honestly don't care all that much about whether or not wavedashing makes it back into Smash 4. And I'm not a pro. I've never been to a tourney in my life, and I'm not all that good at the game. I just hate people spreading misinformation and lies.

Wavedashing is not realistic. We're looking for realistic fighting games that don't use computer loop holes.

Smash isn't realistic. At all. There's basically nothing about Smash that's realistic in any way, nor should it strive to be. Something being more realistic does not make it automatically better.

You're seriously saying that an official move that does that exact same action would be worse? That's ridiculous. 3 inputs vs. 1 that does the same thing in a practical way and doesn't look stupid is the better option IMO.

I don't recall responding to your post. However, I have to question your math. I could two inputs for Wavedashing: jump + airdodge. Uness you count pressing the control stick as a seperate input, in which case I'd say it'd be likely that your "new move" would likely have multiple inputs as well. Unless you want it on a dedicated button that only wavedashes in one direction, in which case I don't think anyone would be interested in it, not even real pros.

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SCAR392

459. Posted:

Yes, you technically have to input 3 commands through the controller to perform it.
I don't even really know what exactly could replace wavedashing... Maybe a skid move or something? That's basically what wavedashing was, but it didn't play or look realistically while letting people perform it. It wasn't even in the manual.
I'm all for creativity, imagination, and figuring things out, but even a fantasy game needs to relate to an audience in one way or another. We do live in reality after all, which includes gravity from the world, actually performable moves, other real physics like hot and cold, etc.

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Happy_Mask

460. Posted:

shinpichu wrote:

Happy_Mask wrote:

For the record, "Pros" shouldn't be resorting to underhanded methods to achieve victory. Actions such as chain grabbing and the like only prove you can't win otherwise. :P

I'm sorry, but what about techniques like Wavedashing are "underhanded"? Is it because you don't want to dedicate the time and effort to mastering them or getting around them?

The part of the Smash community I hate the most are the people who tell other people how to play the game. The people who say "it's not Smash" if you don't play under a certain set of rules. Be it the "Stop Having Fun Guys" who demmand every match be played with no items and only on balanced stages, or scrubs who complain when people actually try to get good at the game.


This is chain grabbing. It's not even a fight anymore, there is literally nothing you can do to get out of it. There's being good at a game, then there's spamming a cheap system over and over again till your opponent loses. I don't care what the heck you do against CPU's, but this just looks like you're trying to piss people off. I don't care if you think I'm some sort of obnoxious elitist, but anybody who chain grabs a human player I have 0 respect for. You can call me a "stop having fun guy" if you want, but that is NOT being good at a game.

Edited on by Happy_Mask

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