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Topic: Super Smash Bros. for Wii U - OT

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cookiex

KO-Cub wrote:

I'm pretty sure the Bundles all add up to the original prices separately.

They do. It's mostly there for people who want to buy everything.

Edited on by cookiex

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

bluemage1989

Questklono wrote:

So I do want to share a thing for a character if he's in Smash Bros, Klonoa. I know it's too late to talk about something like this, because DLC is already over, but if he's in the next Super Smash Bros game, then yeah. Of course I know Masahiro Sakurai won't be working on a next Smash Bros game for a long time, but this is just an idea.

Anyways, I made the stats and everything. Feel free to give some feedback, negative or positive, it's all fine.
Attacks and tilts:
Jabs: Throws two punches and a side kick. Standard stuff, standard stuff. (First Punch: 2% Second Punch: 2% Kick: 3%)

Dash attack: Klonoa does a quick horizontal slash with his Wind Blade. Same way Klonoa uses to utilize a double-tap attack with the wind sword in Klonoa Heroes. Very similar, but weaker than Lucina's/Marth's dash attack. (7.5%)

Up Tilt: Swings the Wind Ring over him. Mediocre damage, range and knockback. It attacks fairly slow too. (2%)

Side Tilt: Klonoa lunges with his Wind Ring. Average damage, knockback and range. (5%)

Down Tilt: Does a low-sweep kick. While slow, it can be used to easily trip opponents. Poor damage and knockback, but decent range. (2%)

Specials:
Neutral B: Wind Bullet (Acts as a projectile. While it travels slowly at medium range, it's somewhat useful as a gimping tool, but not by much, due to the projectile speed.) (5%)

Side B: Boomerang (Can be charged, but if used in the air, it is thrown diagonally. Goes through opponents, deals lesser damage the longer it goes. Can't be used again until the projectile goes back to Klonoa. Similar to Toon Link's boomerang, except Klonoa's hit multiple times if charged. However, Klonoa's boomerang has a shorter travel distance than Toon/Link's, but Klonoa's deals more damage, more knockback, and can travel farther and faster the longer the charge. Can NOT be angled, unlike Toon/Link's.) (Uncharged: 4% Charged: 2% per hit, if all hit applies, can have up to 14% damage total if most hits connect.)

Down B: Beam Gnome (Acting as a reflector, Klonoa will spin around quickly to hit multiple times if close to an opponent. Reflects any projectiles. Deals fairly minimal damage, but has above average knockback. When used on ground, Klonoa can still move left and right while using Beam Gnome, allowing Klonoa to close the gap to projectile users. Can be used in the air as a recovery tool, as using it can make Klonoa rise upwards, working like Luigi's/Dr. Mario's Down-B, but can travel slightly higher and has lesser ending lag, emphasis on slightly.) (2%)

Up B: Moo Jump (Launches himself upwards while he throws a Moo downwards. Similar to Sonic and Mega-Man's Up-B, except Klonoa has a slightly shorter height than Sonic's Up-B, but Klonoa's deals more damage if one gets hit by the Moo, and can also semi-spike.) (6%)

Final Smash: Mega Wind Bullet
With Hewpoe charged with the Wind Bullet, will unleash a more devastating Wind Bullet that was used to destroy the nightmarish entity, Nahatomb, and fire it onto the opponent(s). Klonoa will catch an opponent with a large Wind Bullet, if successful, the Final Smash will go into cinematic, then appears Hewpoe beside Klonoa. With Hewpoe, he will fly into the Wind Ring, and Klonoa will blast the Wind Bullet charged by Hewpoe, into the opponent(s). Deals a lot of damage and knockback, but it can KO opponents anywhere, when they're at 8%. (36%)

Smash attacks:
Side Smash: Wind Sword Slash (Very good range, knockback and damage. While not the strongest in his arsenal, it's one of Klonoa's most reliable attacks in his moveset for having low-medium starting and ending lag, and good range.) (7-14%)

Down Smash: Overhead Hammer Swing (Swings the hammers overhead, and slamming the hammer into the ground. High knockback. Move is similar to Robin's down smash, except instead of electricity, it's a windbox, and has a bit more range. The windbox applies if an opponent is far enough to not take damage, but is close enough to be pushed away instead. If sweetspotted, any enemy hit at the head of the hammer will get buried. If sweetspotted offstage or hanging on a ledge while the invincibility ran out, it can spike the opponent. If sweetspotted on a shield while slightly charged, it can almost instantly shatter shields. Easily punishable, as it has long starting and ending lag.) (Sourspotted: 5-12% Sweetspotted: 8-17%)

Up Smash: Upward Wind Bullet blast. (Fires a orb blast of wind from the ring in an upward angle. Travels at slow speeds, but deals good damage and knockback if it hits an opponent, while gradually getting faster.) (7-12%)

Air moves:
N-Air: A jump kick, similar to Mario, Link etc. (Late: 6% Clean: 9%)

F-Air: Wind Hammer Swing, can spike if it hits at the hammer's head. Comparison to Donkey Kong, his hammer swing is faster than Donkey Kong's F-air, but is weaker in both damage and spiking power. (Sourspotted: 8% Sweetspotted: 10% + Spike)

B-Air: Does a back kick. Ironically, not very powerful for a B-Air in terms of damage, but can still do pretty knockback. (7%)

D-Air: Downwards Arm Cannon blast: Aims his arm cannon downwards, and fires a giant spiked ball. Deadly spiking power, damage and knockback. Long ending lag. Can launch Klonoa slightly upwards. (12%)

U-Air: Upwards Arm Cannon blast: Aiming his arm cannon upwards, fires a giant spiked ball upwards. Deals slightly lower damage and knockback than D-Air. Long ending lag, and can launch Klonoa downwards. (10%)

Other attacks:
Get-up Attack(front): Gets up, lunges the ring in front of him, and then punches behind him. (7%)
Get-up Attack(back): Gets up, swings the ring behind him, and then swings the ring in front of him.(7%)
Get-up Attack(trip): Kicks in front of him and swings the ring behind him as he gets up. (5%)
Edge Attack: As he gets up, he then kicks while spinning.

On-Screen Appearance:
Flies in with his Air Board, and the Air Board flies off.

Hurtsound:
-Makes a hurt-sound when he gets normally damaged in Klonoa Heroes(very minor hurt).
-Yelps "magya!"(slightly hurt).
-Yelps "magya!" more louder and painful sounding than the other one(very hurt).

Grab:
He will use the Wind Bullet on the opponent. Unlike what's portrayed in the game, the opponent appears in front of him instead of carried over Klonoa when caught.

Pummel:
Hits the opponent with his ring. (2%)

Throws:
Foward Throw: Throws opponents fowards, the same way as Klonoa did when he throws his caught opponent. Decent knockback and damage, but if the thrown opponent hits another opponent, the other opponent is hit with a bit more knockback. (6%)

Down Throw: Swing the hammer onto them, launching them horizontally and slightly diagonally. Good knockback and damage (8%)

Back Throw: Spins around, then throws them behind him. Decent knockback, but average damage, doesn't hit anyone else but the thrown opponent if performing this throw. (5%)

Up Throw: Throws the opponent upwards, and fires one projectile from his ring. Knockback is average, and deals below average damage, but the projectile can damage them and launch them a bit further upwards. (Throw: 3% Projectile: 4%)

KO:
-Off-stage: a. Makes the sound he does when he loses all his hearts in his Door to Phantomile incarnation (Less Likely to occur) b. Screams "magya!" (More Likely to occur)
-Star KO: Makes the same sound when he falls into a pitfall, but is echoed.
-Screen KO: Flies to the screen and flops on the screen, when he falls off the screen, his hat falls off of Klonoa.

Stunned animation:
-Klonoa crouches on the ground, holding onto his hat, trying to recover from being stunned. His hitbox seems to be smaller that way, but it still won't make him avoid most moves. His expression will show Klonoa with spiral eyes, as if he's in a stunned or confused state.

Sleeping Animation:
-Same sleeping animation he does in Empire of Dreams.

Edge balance Animation:
-Klonoa will do a similar animation when he is near the edge of a platform in the Wii Remake.

Taunts:
-(Up taunt) Huepow flies out of the ring, floats around for a bit, and flies back into his ring.
-(Side taunt) Klonoa jumps in the air and shouts his trademark "Wahoo!". A fairly short taunt.
-(Down taunt) Klonoa will toss his ring up into the air, and catch it when it falls down. Can hit an opponent if they collide with the ring, but no one can't grab the ring as an item.

Victory Fanfare:

Victory Poses:
-Klonoa runs around with Huepow, and after Huepow went back into the Ring, Klonoa aims the ring at the screen and poses. Same pose done in the American Boxart of Door to Phantomile.
-Klonoa cross his arms with his index finger pointing out from his left hand, while the wind blows Klonoa's ears behind him.
-Klonoa flies in the victory area with his air board, jumps off his air board, then onto his feet, and then strikes a V sign.

No Contest/Losing animation:
Does a similar clap like Sonic's clapping/no contest animation, except Klonoa claps at a more slower pace, and claps more vertically.

Idle animations:
-1. He does the same standing animation in his GameBoy incarnations, aside from Densetsu no Star Medal.
-2.a)Klonoa will yawn and stretch his arms. Based on his idle animation from the Wii Remake.
-2.b)He pulls off hat, spins his hat around, and puts it back on. Based on one of his idle animations from Empire of Dreams and Dream Champ Tournament.

Palutena's Guidance:
Pit: I wonder who's this little guy here?
Palutena: That's Klonoa. He's a young hero that saved Phantomile, and Lunatea, and is known as a "Dream Traveler". He also happens to restore the moon to the sky after the moon shattered.
Pit: And... that moon isn't Arlon's Moon Fortress, isn't it?
Palutena: Of course not, Pit. And speaking of Arlon...
Pit: Right... so what is this giant ring he's carrying?
Palutena: That's the Wind Bullet, this giant ring can inflate enemies with a small concentrated ball of wind with a small touch. However, it doesn't seem to affect any one of us somehow...
Pit: It can inflate enemies? Are you sure that it's considered, a bad thing, Lady Palutena?
Palutena: Just watch out, Pit. He may be lightweight, but some of his moves can deal a ton of damage.
Pit: Okay, any more I can learn about Klonoa?
Palutena: He has an arsenal of weapons he can use in battle, he can use swords, boomerangs, arm cannons and a shield. While it seems that he has large ears that can allow him to fly, he doesn't seem to fly that often...
Pit: You know, I feel bad for this little fella. Maybe we can try to introduce him to the others?
Palutena: Good luck Pit.

Aesthetics:
=Klonoa appears as the incarnation of the Wii remake of Door to Phantomile, but he is more brightly coloured, he is somewhat smaller, and the ring's jewel is slightly more brighter green. Klonoa's fur has a more tint of blue, and with his eyes being more brighter.
=His walking and running animations are based on the Wii remake of his running and walking.
=Some of his attack animations are mostly based on his attacks in Namco X Capcom.
=His palette swaps are based on his other incarnations.
=Klonoa's ears and tail move depending on whether he's falling, the direction of wind, vacuume effect, or gravity.
The 3DS version, however, only Klonoa's tail disobeys gravity, while the ears only move by gravity or if Klonoa tripped onto the ground/didn't tech a fall.
=Klonoa's front hair, if using his Lunatea's Veil incarnation or his Summer Costume is also affected by wind.
=Unlike what's portrayed in his own game, the Wind Bullet doesn't inflate anyone, non-fighter characters included, instead, the caught character will only have a green glow on them.

Positive:
+Smash attacks mostly have low starting and medium ending lag.
+Smash attacks deal good damage and knockback, mostly the Side Smash.
+Decent air game.
+Has a good horizontal recovery and decent vertical recovery.
+Moo Jump can be more useful as a gimping tool than Sonic's, as Klonoa's can semi-spike.
+Being lightweight, lighter than Meta Knight, he can recover slightly easier.
+F-air has good spiking power, despite being slightly weaker than Donkey Kong's F-air.
+Flying Moo can be used to attack from afar, alongside with his Boomerang.
+Wind Bullet can be a useful gimping tool.
+Beam Gnome reflects projectiles.
+Some of his moves have disjointed range.
+Down Smash is useful for edge-guarding and against shields.
+Klonoa, aside from his weight and fallspeed, he can footstool slightly higher when on air than most characters, and can footstool about 6 times before landing.

Negative:
-Being lightweight, he gets KO'd easily.
-Boomerang has a shorter travel distance than Toon/Link's boomerang.
-Despite being at a similar height as Sonic, being slightly shorter, he is much lighter than Sonic.
-His crouch height is still not low enough to avoid projectiles, but is still low enough to avoid Samus' upward angled side tilt.
-He lacks the ability to crouch-walk.
-F-air and D-air is slightly slower than B-air, U-air and N-air.
-All tilts barely do much damage and knockback, but is useful in certain situations if you're unable to use Smash attacks, specials, etc.
-Battle damage can put Klonoa in a slight disadvantage. When he blocks a move 15 times without perfect shield, it puts Klonoa's throws and attacks with his ring with reduce damage and knockback. However, f-throw still has the same knockback and damage.
-Down Smash is easily punishable, as it has long starting and ending lag.
-His footstool jumps raise him upwards a little more shorter on ground.
-Despite that Klonoa can float into the air for a few seconds, as he can do in his respectful game, he doesn't use it.
-His recovery, while decent at best, throws Klonoa upwards slightly lower than Spring Jump/Rush Jump, making his recovery sub-par compared to Sonic/Mega Man if trying to recover before Sonic/Mega Man.

Voice Actor:
Voice by Kumiko Watanabe, albeit using clips from the Wii Remake of Door to Phantomile, or a new set of voice clips.

Map:
-Breezegale
-The Moon Kingdom

Trophies:
-Klonoa:
Being one of the most overlooked characters ever, he is still known to have defeated Ghadius and saving Phantomile and Lunatea. He is able to use a big arsenal of weapons, from his Wind Ring, Hammer, Sword, Beam Gnome(a reflector), Boomerang and arm cannons, making Klonoa a very versatile character of choice, to attack from afar and up close and personal, or both.

-Klonoa (Appearance is his Lunatea's Veil incarnation. He does the same pose from the Japanese boxart/his artwork of Lunatea's Veil.):
Klonoa's Up Special, Rising Beam Gnome will allow him to rise upwards, spinning a reflector in very quick succession. It will reflect any projectiles on the way up. His Down Smash, an overhead hammer swing, will bury any opponents if hit at a sweetspot; the head of the hammer.

-Huepow:
Huepow is a Ring Spirit and Klonoa's sidekick and friend. He has a strong sense of justice, and won't hesitate to get involved into a dangerous situation. He also acts as a power source for Klonoa's Wind Ring, to allow Klonoa to fire a orb blast of wind. It might also be possible that he knows more about Klonoa's true origins than any other...

Stats:
Grab Range: 3.3

Pivot Grab Range: 4.6

Grab time: 1.4 seconds

Pivot Grab time: 1.7 second

Sidestep/Spot dodge frames: 2-16 / 25

Rolling frames(foward): 4-15 / 27

Rolling frames(backwards): 4-18 / 32

Rolling distance(foward): Between Luigi and Donkey Kong.

Rolling distance(backwards): Between Pit and Dark Pit.

Slow Walkspeed: 0.33

Medium Walkspeed: 0.54

Fast Walkspeed: 0.96

Runspeed: 1.51

Jump Frames: 6 Frames

Jump Height: Similar jump height of . 2nd Jump height is higher, but slower than .

Weight: 80

Regular Falling Speed: 1.4

Fastfall Speed: 2.4

Air Speed: 1.08

Height: Slightly shorter than Sonic. Can't find the numerical way. :c

Gravity: 1.2

Air acceleration: 0.6

Traction: 0.55

Character Type: Gadget user (First gadget user being Mega-Man)

Battle Damage(if possible in the next Smash Bros):
-If Klonoa blocks about 15 hits via shield without perfect shield, the gem on his ring will have a crack on it. Because of this, his shield will delay 5% faster, and his attacks with the ring will deal 1% less damage and knockback, and the throws that Klonoa can do have decreased knockback and damage, but foward throw isn't affected by this.
-If Klonoa is hit lightly 12 times, with or without shield, the Pac-Man emblem on his hat will be scratched. If hit lightly 20 times, the Pac-Man emblem will crack in half. No effect on gameplay.
-If Klonoa is hit with a knockback move at 120%, his hat will fly off, depending on the costume with the hat he's wearing. Klonoa can pick up his hat and put it back on, similar way like Vega does when his mask flies off in Street Fighter.
-If Klonoa is at about 100%, his shirt and hat will be slightly ripped, and his fur will be slightly messy.

Head Icon:
His head icon is represented with his own hat instead of his head.

Palette Swap Colours and appearances:
Red(default): Based on his Wii remake attire.
Red: Based on his attire from the original Door to Phantomile/Moonlight Museum.
Blue: Based on his attire of Lunatea's Veil and other media, such as Namco x Capcom.
Dark Blue: Wears his Summer costume.
Yellow: While using his Wii remake attire, is based on Joka, the antagonist of the Klonoa series.
Pink: Using his attire of Lunatea's Veil, is based off of Lolo.
Purple: Using his incarnation from the original Door to Phantomile, is based on Ghadius, the antagonist of the said game.
Dark Red: Wears a red Summer costume, with a green Moo mask instead of a red Moo mask.

Splash Art Quote:
"Klonoa Breezes in!"

Crowd Cheer:
Klo - no - a!

Boxing Ring Title-
Dream Traveler of the Wind

Series Symbol:
Can be represented by the Wind Bullet, his hat, or the crest of the Wind Village.

Kirby Hat:
Can just have Kirby wearing Klonoa's Hat.

Map Soundtracks(of course, all of the soundtracks will be remixed, too):
Inquisitive Waltz-

Windmill Song-

The Longo Rango-

Stepping wind-

Don't agree at all about Klonoa being in Smash Bros but I have to commend you for an extraordinaryly detailed argument for him being in. It clearly shows a lot of effort and thought.

bluemage1989

martinskrtel37

cloud is so boss he got me into this game again. i feel bad for people on for glory who don't pick him, i have to play badly to lose with him, surely he's gonna be nerfed, i mean the range on the third hit of his side smash is ridiculous, catches plenty a noob off guard

the idea of two more characters that could be tournament viable is very exciting too

Octane wrote:

everyone needs to relax and enjoy the games that are released today and stop worrying what Nintendo will do in a year or two from now.

3DS Friend Code: 0130-1906-5039 | Nintendo Network ID: martinskrtel37

Gerbwmu

Wondering if anyone is having an issue of error code 150-1031 - Dust or dirt on disk? Our SSB disk is clean and no scratches other disks work just fine but my son can't play SSB at all....error code shows up every minute. Disk was working great yesterday now I cant get it to play at all? Anyone else have this issue and fix it?

Gerbwmu

Nintendo Network ID: TheGerbers

IceClimbers

Ranai and Komorikiri beat ZeRo and Nairo in game 8 of Grand Finals of Smash Wii U Doubles at Genesis 3. Japan wins! Now let's see if Japan takes Wii U Singles.

3DS Friend Code: 2363-5630-0794

Gerbwmu

@DarthNocturnal: - thanks......I ended up washing the disk with water and micro fiber cloth....using canned air to blow out the Wii U and it seems to be back to norm. Maybe the Wii U is just getting old and dusty and it affects SSB more then the other games.....or my son hasn't stopped playing since I got him Cloud

Gerbwmu

Nintendo Network ID: TheGerbers

Undead_terror

Only a lil over a week til it's the month that corn on the cob and Bay joins the battle! I should have enough eshop funds at the moment for all content on both versions, still wondering if any small (maybe not so small) thing will happen like a stage getting added to the other version or something, either way it's a update worth looking forward to!...oh ya and make Mewtwo die less =w=

Edited on by Undead_terror

Sp00ky scary skeleton back to play games and dew other fine things indead!
The Graveyard (Backloggery) l Nintendo ID: Undead_terror

Switch Friend Code: SW-8251-5734-1036 | 3DS Friend Code: 5198-2878-6360 | My Nintendo: Undead_terror | Nintendo Network ID: Undead_terror | Twitter:

DreamyViridi

@TomJ: Sounds like Etika or whatever his name is. Yep, parts of the Smash community are something special...

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788 | 3DS Friend Code: 0688-5405-0932 | Nintendo Network ID: LuigiMan200

Grumblevolcano

@TomJ: No but wouldn't be surprised if it was Etika. As for the actual Wolf coming back thing, I don't think it's absolutely 0% chance but I don't think it's likely either. In terms of presentation, both Splatoon and Smash feel as though they went out on a whimper.

Don't get me wrong, the actual content (Bayonetta, Corrin, Piranha Pit, Ancho-V Games) is great quality but the timing feels awkward. Splatoon's end was a trailer in December featuring the final 2 stages and Smash's end was a Direct in December which didn't even have a release date for the final content.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

NintendoFan64

@DreamyViridi @Grumblevolcano Congratulations! You're both right! It IS Etika! People just need to come to grips with the fact that Smash dlc is over. Also, Etika isn't the only one:

This guy just sounds so disinterested...

Edited on by NintendoFan64

There is nothing here...except for the stuff I just typed...

3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic

NintendoFan64

We've got texture hacks going on, now!
Untitled

Edited on by NintendoFan64

There is nothing here...except for the stuff I just typed...

3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic

Fazermint

Seeing too many Marios these days. Everyone and their grandmother is centering their playstyle around the grab>downthrow>uptilt spam combo.

It's so predictable and I can usually win with 2 stocks left, but holy lord is it mindnumbingly tedious.

Smash 4 manifest: I shall not

Spam ranged attacksCenter my playstyle around 1 or 2 combosFish for meteor spikesInsult my opponent through player tags

Nintendo Network ID: VanHelvet

Rexcalibr

@Fazermint:

For me, I've been seeing so many Clouds. Everyone is picking him, and he's such a fast character that hits very hard so he's quite challenging to fight, especially since I use a lot of weaklings like Wii Fit Trainer, but she's actually quite good against him if you use your volly balls to leap over his slash projectiles and keep him far away from you when you can with sun solutions. It's an interesting match up to say the least. Wii Fit trainer is a weak, awkward character but she/he can be really fun if you learn how to use her effectively.

I've also had some good luck using the Koopalings and Jr. against Cloud, but he, to me, appears to be a really powerful character if the right person is using him.

Edited on by Rexcalibr

Rexcalibr

Grumblevolcano

Given the rumour of the NX port, I figured I'd show some calculations for the DLC only for Wii U (in £):

All stages and characters: £16.16 (Fighter Bundle #1) + £7.16 (Pirate Ship, Dream Land 64, Hyrule Castle 64, Peach's Castle 64) + £2.29 (Super Mario Maker) + £10.78 (Cloud & Midgar, Bayonetta & Umbra Clock Tower) + £4.49 (Corrin) = £40.88 (assuming there's no unannounced stages or characters)

All DLC (stages, characters, Mii costumes): £9.11 (Collection #1) + £19.88 (Collection #2) + £9.10 (Collection #3) + £8.91 (Collection #4) + £6.77 (Collection #5) + £14.02 (Collection #6) = £67.79 (assuming there's no unannounced content)

Note that Fighter Bundle #1 contains Mewtwo, Roy, Lucas, Ryu and the stage Suzaku Castle. Also the bundles do not have any discount over buying everything separately.

Edited on by Grumblevolcano

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

KO-Cub

@NintyMan: Then give it a bit more range and give it super armor.

Wavedashes behind you Got some of dat Maylay?
FE Heroes: 0964602082

3DS Friend Code: 5343-9126-6120 | Nintendo Network ID: KOCub

Furret24

@NintyMan: I don't find it to be all that great. It has a lot of start-up and cooldown. It's easy to shield and punish it.

But Yoshi was not amused...

Sticker

So there's a new Smash related app created by fans called "Smashpad".

Can't wait for Nintendo to remove this for illegal copyright or something in their policy.

"PlatinumGamer" wrote:

Is Nintendo Life even that good of a fourm anyways?

"Sparks" wrote:

prolly full of 6 year olds tbh

Nintendo Network ID: Senpai900900

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