I can't wait to play as peach. Bowser always capturing her has gotten pretty old. I think I'll beat the 8 worlds by beating 2 worlds with each character.
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Indeed, you know what else I'm hoping for? An exciting boss battle which is actually a fight and not a chase sequence. Maybe have it so you fight Bowser in arena 1 for a bit, then chase him to another part of the castle, then continue fighting (with a new strategy), etc. Make something truly epic for the final boss here Nintendo.
Much like in the two Galaxy games in how you fight Bowser the same way, but three separate times with each occasion getting a bit harder, I guess this game will be the same. So as we've already seen footage of him attacking us in his car, the vehicle is surely gonna be used in some way in the final fight too.
Major apologies if this has already been discussed, but I noticed on the newest trailer Peach having to float over to get a green star, through those two moving gates.
Are the other three gonna be able to jump such a long distance?
If not, then I can only assume some levels have green stars that can only be required by specific characters.
@CM30 you do realize you just described the final battle in sticker star?
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Like in the interview, I never understood how people see Mario 64 as an "open-world game".
Because it's more open than the other 3D Mario games. Sunshine? People like to say it's open, but it's honestly more linear than 64, with you being forced to beat all seven missions in order in each 'world' to unlock the final level. Galaxy? Levels lost the sandbox feel and ability to go far off the beaten path.
Obviously it's not as open as say, GTA or Skyrim or Zelda or Pokemon, but people call it open world because it's more open and less linear than the other 3D Mario titles.
Like in the interview, I never understood how people see Mario 64 as an "open-world game".
"Because it's more open than the other 3D Mario games. Sunshine? People like to say it's open, but it's honestly more linear than 64, with you being forced to beat all seven missions in order in each 'world' to unlock the final level. Galaxy? Levels lost the sandbox feel and ability to go far off the beaten path."
Ok interesting, because it certainly didn't feel that way to me, I would have to play it again. I guess I just really liked that "open-do whatever you want" area at the beach. Also all the levels looked more spacious to me, well that is what I remember anyway. Off topic: Just looked at some sunshine gameplay... Oh how I missed that fast-paced gameplay
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Topic: Super Mario 3D World - OT
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