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Topic: Star Fox Zero - OT

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Dreamz

banacheck wrote:

Getting used to it may take 30 minutes to an hour

Ridiculous, please let there be Pro-Pad option.

You people need to realize that not every game is going to be compatible with the Pro controller. Specifically, games that make heavy use of the gamepad's components WILL NOT WORK WITH A PRO CONTROLLER.

With that out of the way....this is fantastic news. Star Far 64 was one of my favorite games on the system, so I'm really excited to see how a proper sequel turns out.

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Rezalack

Dreamz wrote:

With that out of the way....this is fantastic news. Star Far 64 was one of my favorite games on the system, so I'm really excited to see how a proper sequel turns out.

Where has it been stated that this will be a sequel to 64? I really want it to be.

Rezalack

Nintendo Network ID: Spuratis

Dreamz

Spuratis wrote:

Dreamz wrote:

With that out of the way....this is fantastic news. Star Far 64 was one of my favorite games on the system, so I'm really excited to see how a proper sequel turns out.

Where has it been stated that this will be a sequel to 64? I really want it to be.

Well, the E3 presentation seemed to focus on the R-Wing and cockpit/dual screen dogfighting, rather than the Zelda-esque gameplay that Star Fox Adventures had. That's what I meant by proper sequel.

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Demi-fiend

Here's more info about it coming from Miyamoto when he was interviewed by Kotaku:

  • GamePad screen used for a first-person cockpit view
    • third-person behind-the-Arwing-fighter view on the TV
    • views can be swapped
    • look in any direction to shoot

"Before, in the N64 [game's] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we're able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you're flying the ship but simultaneously aiming at a lot of different things in the level."

  • one mode includes simple arena combat
  • fight alongside allies Slippy and Falco
  • push the joystick in to transform into a tank
  • another mode puts you up against Star Wolf
  • third mode has you flying around a cityscape with a giant monster
  • this mode features a helicopter with rotors
  • press the right stick in to drop a robot that can shoot or drive
  • the robot is tethered to Fox's ship
  • when the robot drops, the GamePad view switches from the aircraft's cockpit to the robot's perspective
  • collectible tokens are on the roofs of the buildings

"We're in an era when people have a limited amount of time… to play these long story-based games, so there will be a story for the game, but you'll be able to choose the missions you want to play."

  • arena-like missions and "valley" missions
  • game is set to be released within a year
  • seeking dev partners to work on the project with

"The way I design games is I start by experimenting with different aspects and play styles. Once we have that laid out and understood we go in and build the graphics [around it]. We've been working on a number of different games that use the GamePad as the focus of the gameplay. Among the games we were working on, this was one of them. But originally we weren't targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation."

http://kotaku.com/we-played-shigeru-miyamotos-new-star-fox-ga...

Demi-fiend

WebHead

Great news! I seriously thought the IP was dead. Glad to be wrong.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Spoony_Tech

Cool revile but will wait to see how this turns out to even come close to getting excited. Not to keen on the control choice but we shall see!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

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cookiex

Miyamoto just said Star Fox U has entered full development and will be shown when it's ready. Could release late next year.

Edited on by cookiex

cookiex
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WebHead

I can see this being released early 2016.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Gamecubed

Do you know how happy I am that I will finally be able to explain to my little cousins (they're 8 years old) who Fox in SSB actually is and what he's from? They've never played Star Fox and finally they'll be able to see for themselves. This has been a very emotional E3. I've cried tears of joy and squealed so many times in the last two days.

Nintendo. You won E3 for me. Just strength to strength to strength.

Gamecubed

WebHead

Yeah I can't think of anything about the digital event that made me angry. I'm happy that Nintendo is willing to give star fox another chance.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Blast

ShadowFox254 wrote:

Here's more info about it coming from Miyamoto when he was interviewed by Kotaku:

  • GamePad screen used for a first-person cockpit view
    • third-person behind-the-Arwing-fighter view on the TV
    • views can be swapped
    • look in any direction to shoot

"Before, in the N64 [game's] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we're able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you're flying the ship but simultaneously aiming at a lot of different things in the level."

  • one mode includes simple arena combat
  • fight alongside allies Slippy and Falco
  • push the joystick in to transform into a tank
  • another mode puts you up against Star Wolf
  • third mode has you flying around a cityscape with a giant monster
  • this mode features a helicopter with rotors
  • press the right stick in to drop a robot that can shoot or drive
  • the robot is tethered to Fox's ship
  • when the robot drops, the GamePad view switches from the aircraft's cockpit to the robot's perspective
  • collectible tokens are on the roofs of the buildings

"We're in an era when people have a limited amount of time… to play these long story-based games, so there will be a story for the game, but you'll be able to choose the missions you want to play."

  • arena-like missions and "valley" missions
  • game is set to be released within a year
  • seeking dev partners to work on the project with

"The way I design games is I start by experimenting with different aspects and play styles. Once we have that laid out and understood we go in and build the graphics [around it]. We've been working on a number of different games that use the GamePad as the focus of the gameplay. Among the games we were working on, this was one of them. But originally we weren't targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation."

http://kotaku.com/we-played-shigeru-miyamotos-new-star-fox-ga...

Thanks for sharing this valuable info

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

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SCRAPPER392

My ideal Starfox would be another one like Assault. Not entirely, obviously, because there's alot more they can do with Wii U than GCN, but having some on-rail Arwing missions with tank/on foot levels, now with the Gamepad, would be awesome, IMO.

I honestly don't get why people found Assualt to be lacking. They broadened the Starfox gameplay to be more than on-rail shooting, and I thought that was a good thing.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

kkslider5552000

I liked that, I just didn't like how it worked so much. I felt like Kid Icarus Uprising was kinda like what Assault should have been.

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shingi_70

SorToo early to tell but if this is just a redux of 64 gameplay I hope this game flops.

WAT!

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SCRAPPER392

kkslider5552000 wrote:

I liked that, I just didn't like how it worked so much. I felt like Kid Icarus Uprising was kinda like what Assault should have been.

Except that Starfox Assualt didn't have melee moves. What I think should happen, is that there are on-rail levels like the series is known for, then levels like what Assault had, where he can get out of the Arwing and such. The 3rd person shooter esque of Assualt wasn't bad, by any means, IMO. We also have to remember that we have to look at what makes a good game, because i know alot of people rode off Adventures for being Zelda like, but it was still a solid game.

In conclusion, my opinion is that it should be a refined and more advanced version of Assualt. Assault still had the on rail and all range mode levels.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

SCRAPPER392

shingi_70 wrote:

SorToo early to tell but if this is just a redux of 64 gameplay I hope this game flops.

I honestly don't blame you. I think Starfox Assault had a great balance of on-rail levels and levels where you're in the tank or on foot.

Asking for another Starfox 64 with only on-rail levels would be VERY limiting to what this series can be, if you ask me.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Rezalack

After seeing Miyamoto's other IP's, I'm a bit worried about Star Fox. Project Robot looks like one of the most unpleasant gaming experiences I've ever seen. The Tower Defense looks.. almost mediocre. I expected better from Miyamoto, a part of me was laughing inside when I saw these games. It's like he's reaching and trying way to hard to shoehorn in the use of the Gamepad, the results being "...whaaat???" The Robot game looks uncomfortable and quite frustrating. I understand these games are in early development (I hope anyway) but man.. I just can't see them being a hit.

This leads me to Star Fox. I really hope it's not just a game they decided to use to force use of the gamepad. I love the gamepad, but yeah.. the gyroscope isn't what I had in mind when I wanted them to make better use of it. I'm a bit worried now to be honest.

I just hope I'm wrong and Star Fox turns out amazing. I also hope it's in the same vein as Star Fox 64 and focuses fully on the flight and other vehicles. I don't need to see Star Fox leave his cockpit again, well... other than SSB.

Rezalack

Nintendo Network ID: Spuratis

Neoproteus

From what I could tell on the blurry images, this looks a bit like Star Fox Command for the DS. I don't mean that it's going to use the touch screen for aiming or anything, clearly it's primarily motion controlled, but it seemed like the levels were open and you could choose to fly wherever you wanted rather than being on rails. More like Arena style combat. They also said something about a helicopter and the landmaster tank somewhere, so that would definitely fit.

Neoproteus

Spoony_Tech

I'm all for new control methods but I don't want to stand up while I play and turn all over the place. I'm sure like Twilight Princess though we will have the option to sit and use analog just like the button presses on TP as opposed to swinging the mote all over the place.

I just don't want to be at a Hugh disadvantaged for not using the new control method if there is online.

Edited on by Spoony_Tech

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MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

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DefHalan

**** Yes!!!!
I can't believe this is actually ****ing happening. I am so happy I could cry. I hope this becomes playable at E3 within the next two days. Would love to get my ****ing hands on it.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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