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Topic: Star Fox Zero - OT

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meleebrawler

Ah yes, remember how the original Star Fox only let you move around the edges of the screen?

That game's just a vertical 2D shoot-em-up in disguise. Hardly see the resemblance to Star Fox outside of both being the same genre.

Alone, a force. Together, a force of nature.

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3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

hirobo2

@meleebrawler Forget your reading glasses? The iconic triangle of Gyruss title, that's like StarFox (SNES)'s primitive pyramid Arwing. What other shooter game do you get a twin blasters as a power up? What other shooter game (beside flight sims and SkyDestroyer) is the spaceship pointing into the screen? What other game is there a star field that shoots out at the player? What other game is SNES's Rock Crusher (asteroid level) most closely resemble an intermediate Stage 2 mini-boss of Gyruss?

Same can be said of StarFox, it's just a vertical scrolling shooter re-oriented into the screen!

Edited on by hirobo2

hirobo2

DefHalan

hirobo2 wrote:

@meleebrawler Forget your reading glasses? The iconic triangle of Gyruss title, that's like StarFox (SNES)'s primitive pyramid Arwing. What other shooter game do you get a twin blasters as a power up? What other shooter game (beside flight sims and SkyDestroyer) is the spaceship pointing into the screen? What other game is there a star field that shoots out at the player? What other game is SNES's Rock Crusher (asteroid level) most closely resemble an intermediate Stage 2 mini-boss of Gyruss?

Same can be said of StarFox, it's just a vertical scrolling shooter re-oriented into the screen!

Star Fox's gameplay is completely different.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

hirobo2

DefHalan wrote:

Star Fox's gameplay is completely different.

Nah. They're both shooters that orient into the screen. Can you spot the "Arwing" in this arcade screenshot of Gyruss? (Hint: It's the spaceship with rear booster and "pointy ears")

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Haven't spotted the "Arwing" yet? Here it is again, but with twin lasers power-up:

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Edited on by hirobo2

hirobo2

DefHalan

@hirobo2 can you spot the area that I said "gameplay"

But I am leaning towards @kkslider5552000 position now lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

hirobo2

@DefHalan Nah. Can U spot the part where I said Gyruss was (SNES) StarFox's precursor?

The only reason why the Gyruss "Arwing" moves around in a circle rather than 2D up-down/left-right was b/c the NES's processor sucked. [size="2"](Even then, if it weren't for the SuperFX chip, the Arwing would probably move around in a circle just the same.)[/size] Underneath it all StarFox is a cleverly disguised arcade shooter with essentially the same gameplay as Gyruss!

This is Gyruss's version of Andross:

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SNES StarFox's Rock Crusher boss in the asteroid level stole this idea, only it's a two-petal boss ship instead of four:

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The final boss in Gyruss is an encapsulated brain, same with the part where you must shoot Andross's gray matter:

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How sweet, isn't this Corneria?

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And want to talk about wing-men? Only, they're now your enemies, all three similar boss ships, rather than your friends:

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To get at the final boss in Gyruss (the brain), you must shoot at the EYE in the center that opens/closes its eyelid. Same with SNES StarFox where you must shoot the eyes of the mask to get at the Andross cube hiding behind it:
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(Btw, my love for Gyruss is 10X that of StarFox, even though StarFox was the best SNES game I've ever played. Why? B/c Gyruss is original, while StarFox is just an imitation of said game...)

Edited on by hirobo2

hirobo2

D_e_A_c_T

Gyruss is better than SF anyway. I get the comparison.

It's an early faux3D on rails space shooter that's really cool.

You could say the same for space harrier too. They laid the groundwork.

D_e_A_c_T

DefHalan

@televisions Side scrolling shooters laid the ground work for Star Fox, just like there are games that laid the ground work for side scrolling shooters, and so on. Maybe Star Fox was inspidered by that game, and maybe used some of the same ideas that were popular for Science Fiction games at that time, but to saw Star Fox is just an imitation is wrong.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

D_e_A_c_T

oh I didnt say imitation. if he did, I'm not agreeing with that part.
I just think any kind of on rails shooter is definitely influenced by Gyruss and Harrier

D_e_A_c_T

DefHalan

@hirobo2 Why are we talking about Zelda and Anime in the Star Fox thread? What does this have to do with Star Fox?

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DefHalan

@hirobo2 As a side note. I read the whole post. your post is about Linkle and how people have gained inspiration from certain Chinese products.It has almost nothing to do with Star Fox.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

DarthNocturnal

@DefHalan

Given this is the same user that was flipping out because Star Fox Zero's Arwings didn't fit his/ her EXACT criteria as a spaceship...

...eh, just ignore it.

"Sometimes, I just don't understand human behavior" - C-3P0

DefHalan

@DarthNocturnal I didn't realize it was the same person. Just sad that this person gets to ruin an entire thread for people.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

kkslider5552000

It's going to be fun someday bringing up games I like less than Star Fox Zero just to annoy people. One of them's a Platinum game amusingly enough, and not even one of the licensed games!

Bioshock Infinite Let's Play, please watch and enjoy!:
LeT's PlAy BIOSHOCK < Link to LP

3DS code: 2878 - 9709 - 50...

Giygas_95

Hey for anybody that has gotten all 70 medals and unlocked the amiibo content (of course without having to use the amiibo) how do you select the retro and black arwings when not using amiibo? Does the game give you an extra pop up menu to select them from? Also with the amiibo I notice you can't use the black arwing on Peppy's mission (Salvadora). Does that change if you have unlocked the black arwing yourself? Just curious. I want to get the 70 medals myself, but it's pretty difficult.

Giygas_95

Nintendo Network ID: Supersonic_Flyer

Dezzy

Finally got round to playing this properly. I bought it a while ago but other things got in the way of me finishing it.
I have to say, I don't understand why this reviewed so badly. I think it's a genuinely excellent game. I preferred it to the 64 game easily.
I think it's a matter of how well you handle the controls. I found the easiest way was to just ignore the gamepad screen for 99% of the time. Just used it on those occasions where you need to shoot above or below.

It's dangerous to go alone! Stay at home.

meleebrawler

@Dezzy It is a mystery for sure. Still, I think ARMS did do good learning from this (not making the motion controls mandatory, even with the way they're presented). It refines the 64 gameplay well (no annoying wing damage or claustrophobic all-range battles) and the controls, though not for everyone make battles, especially against Star Wolf much more dynamic.

Coming off from a slightly heated Metroid discussion in another thread, it's interesting to see how this series and the former struggling in almost completely opposite ways. Metroid largely stuck to it's formula while Star Fox tried a whole gamut of genres, but neither managed to sell particularly well

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

Dreamliner

Dezzy wrote:

Finally got round to playing this properly. I bought it a while ago but other things got in the way of me finishing it.
I have to say, I don't understand why this reviewed so badly. I think it's a genuinely excellent game. I preferred it to the 64 game easily.
I think it's a matter of how well you handle the controls. I found the easiest way was to just ignore the gamepad screen for 99% of the time. Just used it on those occasions where you need to shoot above or below.

I'm struggling with the controls. I've really haven't gotten much further than the first world because I keep playing that instruction demo with the rings and I just can't get a hold of it. On the first world I kept running into things.

Honestly, Nintendo's biggest mistake with the Wii U was forcing quirky motion controls simply because they could. It worked out well for the Wii, but unless it was actually BETTER they should have left it alone.

Also, from what I understand, I hear Zero maps/story are a lot like the N64 & 3DS version. I still have yet to pick up the 3DS version but I really want it (hoping for a US Selects version or the price to come down).

I still have SF:Z and will eventually get through it but man, traditional controls would have been welcomed.

If Nintendo ports it to the Switch, I'll buy it immediately. I also think Nintendo should immediately start porting popular Wii U titles since they're already HD. I also think they should port over HD remasters of their greatest hits (like they did with Zelda WW & TP).

Imagine a full HD Mario All-Stars.

Edited on by Dreamliner

Dreamliner

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