Wii U Forum

Topic: So ... Region locking

Showing 41 to 42 of 42



41. Posted:

There are reasons why region lock exist but none of them offer any advantage to customers, its all for the advantage of local retailers. The thing is the two other consoles are region free and that makes them much more attractive to buyers outside the U.S. than region locked Wii U. When you add that Nintendo ties your digital games to the console itself while the others let you redownload from any console you have that Nintendo consoles are the most restrictive and anti-user consoles in the market and they need to address that ASAP

PSN: Fertheseeker



42. Posted:

There was an interesting article in the paper today about piracy of TV in Australia. Apparently the city I live in is one of the TV piracy capitals of the world but that's not the interesting bit. What's interesting is that the article actually took a different stance than you normally see on the topic. It didn't talk about how horrible we were for being such heavy pirates. Instead they noted that piracy rates dropped as media became less restrictive. Timely releases, decent pricing and flexibility in viewing. We're still a "piracy capital" but piracy is in decline.

I think we're kidding ourselves if we think the same doesn't apply to other media including gaming. Region locking is one such restriction. So a few points I want to make in response to some of the pro-region-lock posts here.....

banacheck wrote:

Staggered launches. If a console is region-locked, then staggered launches of the games would be easier, as console producers could easily control the huge bow-wave of people wanting a game the moment it is released.

They don't control the hype, the hype is online and NA centric. If anything the restrictions put in place to protect the delayed release of some content harms the hype and reduces sales. The days of getting all of your information about a game through toy catalogues and gaming magazines are long gone. If people want the content but can't legally obtain it during the "hype" period they're more likely to turn to non-legal methods or simply not get the content at all.

banacheck wrote:

Pricing. It is difficult to maintain a single pricing structure that can be applied worldwide due to currency conversion, taxes, international trade laws (e.g., European Union free movement of goods). Considerations such as local/national discretionary income, the prevalence and ease of obtaining pirated media, competing products/services and loss-leading promotion (to establish a foothold in a territory) can also affect pricing. Region-locking a console means that there is no need for pricing parity across the world; different territories can have different prices for games without people simply shopping "wherever is cheaper".

Why is a "whatever is cheaper" model bad? Walking through the music section of my local general media store I can see local content and imports sitting next to each other. I can also if I wish go online and pay for the same content from some record labels or even artists directly at a better price if I wish. If it's better for me and the money is going to the creator where's the problem? Why should these "pricing tiers" be protected? Remove restrictions, let people vote with their wallet.

On piracy I don't see how that's a problem in the way you're claiming. I'm in Perth so Bali is easier to get to than pretty much anywhere else in the world. It was a huge deal with the PS(2) and it was a large part of a reason for the popularity of those consoles but it's almost a non-issue now. The internet has killed/evolved that problem and, as I said, restrictions such as region locking aren't a protection against it. If anything they're part of the reason for a lot of the piracy that goes on.

banacheck wrote:

Sensitive regions. Some games could be regarded as offensive for religious or political reasons, and regional lockout may be required to prevent these games from being distributed in sensitive countries.

As you might be aware Australia had no R rating for games until very recently and region locking did nothing extra to stop it. Games that would have got that rating, like the recent Mortal Kombat, were refused classification so it was illegal to sell or import those games. However it's worth noting that the regions we're talking about are not country specific and with Nintendo's consoles there are just three regions. If there was a Wii U Mortal Kombat before the R rating was introduced and the ban lifted I would have been able to play a UK copy on my Australian Wii U if I could sneak it past customs (eg by creating a UK NNID and buying it from that). It being banned in a particular country will pretty much never mean that it's not produced at all for that country's console region....

Edited on by skywake

NNID: skywake