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Topic: Tokyo Mirage Sessions ♯FE - OT

Posts 241 to 260 of 1,096

Blast

Sleepingmudkip wrote:

crimsoncavalier wrote:

the game itself looks terrible.

I'm so tired of people saying this.

Same here. Its annoying but its okay.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

JaxonH

It's not what I expected, but, it really actually does look great and I'm excited to get my hands on it! Can tell this is one game I'll play through to the end.

All have sinned and fall short of Gods glory. Wages of sin is death. Romans

God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John

InterwebUser

Was really disappointed when they first showed the trailer. But after watching a few more times I'm actually very excited! Hope there's a lot of content in it like a Persona game.

InterwebUser

Blast

This my 2nd most anticipated Wii U game. XCX is first, of course. I can't wait see more coverage of this game at E3. Maybe we'll see some actual Atlus developers talking about the game!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

Blast

@CaviarMeths Well... I bumped the thread because I sadly remembered that Final Fantasy X and X-2 remake wasn't coming to Wii U. Seriously, Square Enix. NOT FAIR. Give us a chance!!!!!! But yeah. I sadly remembered that but then I remembered that SMT X FE is coming and that brightened me up again. So I'm looking forward to seeing it at E3!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

OmegaMetroid93

I don't get why this game gets so much hate.
Why, because it's not dark, gritty and demonic like people thought it'd be?
Feels like the Wind Waker situation all over again.

Edited on by OmegaMetroid93

OmegaMetroid93

CaviarMeths

OmegaMetroid93 wrote:

I don't get why people say this game gets so much hate.

Page after page of divisive opinions about the art style?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

OmegaMetroid93

I'm saying that's not reason enough to dislike a game.
Wind Waker should've taught you that.

OmegaMetroid93

CaviarMeths

OmegaMetroid93 wrote:

I'm saying that's not reason enough to dislike a game.
Wind Waker should've taught you that.

Oh, I see. I misunderstood you. Your wording seemed to imply that the hate didn't exist.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

kkslider5552000

I admit I'm biased because I haven't had the best experiences with either series so far, but the only way I would understand people's frustrations with it were if either series hadn't been getting games...but they have. If they hadn''t and this is how they brought back either series, that would suck. But I'm sorry, as someone who has been waiting for about 7 years for more information on Beyond Good and Evil 2, you're just being petty and whiny because they didn't go in the most boring and obvious direction.

And in terms of technical graphics even, it looks fine. No, the FE/SMT crowd doesn't get to whine that their game looks too anime.

I'm not saying there aren't valid complaints, but no one has seemed to have actually said them so...yeah...

Non-binary, demiguy, making LPs, still alive

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CaviarMeths

kkslider5552000 wrote:

No, the FE/SMT crowd doesn't get to whine that their game looks too anime.

To be fair, prior to Awakening, Fire Emblem art was more inspired by western designs and SMT mostly had a gothic approach to art outside of the Devil Survivor and Persona games. When SMTxFE was first announced in Jan 2013, Awakening was not even released outside of Japan yet and I guess people just assumed that the SMT half of the game would take more influence from the dark art styles of the mainline series than the anime-y spin-offs.

But yeah, "thing isn't exactly as I pictured it" isn't a valid criticism.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

OmegaMetroid93

CaviarMeths wrote:

OmegaMetroid93 wrote:

I'm saying that's not reason enough to dislike a game.
Wind Waker should've taught you that.

Oh, I see. I misunderstood you. Your wording seemed to imply that the hate didn't exist.

You misunderstood me because I messed up my post. I basically changed my train of thought mid-sentence and that usually doesn't turn out well.
My bad. I edited it now, as to not confuse anyone else.

OmegaMetroid93

RR529

CaviarMeths wrote:

kkslider5552000 wrote:

No, the FE/SMT crowd doesn't get to whine that their game looks too anime.

To be fair, prior to Awakening, Fire Emblem art was more inspired by western designs and SMT mostly had a gothic approach to art outside of the Devil Survivor and Persona games. When SMTxFE was first announced in Jan 2013, Awakening was not even released outside of Japan yet and I guess people just assumed that the SMT half of the game would take more influence from the dark art styles of the mainline series than the anime-y spin-offs.

But yeah, "thing isn't exactly as I pictured it" isn't a valid criticism.

While I can't speak for SMT, FE's art has always looked anime to me. A different style of anime that resembles the syle I'd see a lot in 80's anime (which is when the series was founded), but anime nonetheless.

Then again, Sacred Stones was the first I played, so I don't know if the artstyle was different even before then.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

CanisWolfred

@RR529 No, you're right, it was always pretty "anime", in that it was Japanese-influenced art, though the earlier games were influenced more by the 80's and 90's of anime, with Awakening (and possibly the game before it that was Japan-only) drastically changed the art to be more modern-looking.

Edited on by CanisWolfred

I am the Wolf...Red
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Wolfrun?

Blast

Has anyone found any good fanart for this game??? Please share some if you have some!!!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

jump

Interesting blog entry from the guy making the game...

Nice to meet you. I am the chief director for Shin Megami Tensei X Fire Emblem, Mitsuru Hirata of Atlus. I’ve previously worked as the director for Radiant Historia, and as the supporting director of Shin Megami Tensei: Strange Journey.

It’s been about two months ago since officially announcing this title, and I’m sure many of you were surprised by it. Even I told myself ‘to think that a collaboration with Fire Emblem would shape up like this!’ and I was really surprised. Even though I’m the one developing it.

Looking back 25 years ago, I have some memories of when I first encountered Fire Emblem. It had a package design with a soft touch that reminded me of a certain popular feature anime film. Its game characteristics managed to crush the young me, who thought at the time, “I’ve played so many tough-as-nails role-playing games on PC up until now, so this should be easy enough for me!”

Then, as I played, each time I lost an ally, I would mutter to myself: “T-this is the devil.” And in the end of my first run, I eventually found myself incapacitated, since I didn’t have enough units to continue fighting, and I wept and started the game over from scratch…

It was a wolf in sheep’s clothing, I tell you…

“Oh, so that’s how you use that word! Our predecessors had some good quotes! Ahahaha!!” These were some of the things I thought while continuously pressing the reset button in despair on a daily basis.

Reset > Sulk in bed > Eat > Try again > Reset > Sulk in bed > Take a bath > Try again > Reset… on an endless repetition. It was like a toxin that kept me playing countless times even while grieving, and I was completely absorbed.

And that is how I met the game that shaved off parts of my innocence. After that, fate repeated itself once more, and my Super Famicom’s reset button actually broke, so I had to buy another one. Even on the Game Boy Advance, I was busy reading the enemy’s moves two or three steps ahead, and before I realized it, I had ended up staying on the train until the last stop… and the ride home in a taxi, that also brings back some good memories… haha…

That said, there’s something I must confess…

I’m actually pretty terrible at strategy games (lol). It kind of sounds like a situation that I should be slapped on the head for saying, like “… hey!” but the truth is, I love Fire Emblem.

Before Fire Emblem, I believe most of the so-called genre of strategy games consisted of game characteristics such as “win accordingly, don’t emphasize too much over that process, a strategy to win is more important than position,” and so on. For this reason, units weren’t treated as importantly, and the tide of battle was easily turned using numbers. Such developments were frequent… and I was just not great with that mindset.

However, Fire Emblem was a strategy game with a completely different approach. Paying attention to the units is important! If they die, they won’t come back! You can’t win with just numbers either! Rather than just claiming victory, there’s also the birth of the drama that arises from having your favorite unit win through battles (even if they’re weak).

… I was mesmerized. As I was playing, I realized that each space I moved a unit, each time I hit the enemy, I was writing my own story about it all in my head.

“Ack! Hear me, the now deceased Draug… I, the Armor Knight, shall take on this castle wall in your stead! The rest of you sneak around for a surprise attack!”

“R-Roger!”

“Only I, the Pegasus Knight, can go over these mountains! I must catch up to the others! Their lives are in danger!”

And that’s kind of what it was like… of course, that might be a bit too much. However, I feel that this is Fire Emblem’s greatest charm. I believe that the importance of characters is also a common element in the games we make at Atlus. In a sense, I think that a collaboration between Fire Emblem and Atlus is as natural as it gets! (lol)

Fire Emblem is a title that is full of memories, intermingled with love and hate, something I can’t express with one word, and before I knew it, I’d gone from being on the side of playing it onto the side that is making it. This must be fate. The femme fatale that toyed with my youth! I’ve been waiting for you! My long-lasting grudge!

It’s kind of like finally being able to meet the person I’ve longed for over many years, but since the development’s first day and several years of change afterwards, we were able to show you guys the trailer, which is the fruition of my own “memories of 25 years”.

As far as what kind of changes, actual game content, and such, I hope we get to talk about it next time. This time, I wanted to first talk about what Fire Emblem means to me (lol).

Lastly, here’s a peek at a screenshot on something that’s currently in development…

Untitled
This is a look at a certain dungeon. It was shown a bit in the trailer during the Nintendo Direct back on April 2nd, but do you notice any differences from then if you compare it? The floor’s texture has improved, there are additional objects [in the environment]… and so on.

The April 2nd trailer isn’t the final visual representation of the game. We’ll continue improving on the quality from this point on, so please look forward to it!

And that’s how the staff is zealously developing Shin Megami Tensei X Fire Emblem at the moment. I believe we’ll be able to reveal new information soon, so again, please look forward to it!

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

CanisWolfred

arronishere wrote:

Interesting blog entry from the guy making the game...

Nice to meet you. I am the chief director for Shin Megami Tensei X Fire Emblem, Mitsuru Hirata of Atlus. I’ve previously worked as the director for Radiant Historia, and as the supporting director of Shin Megami Tensei: Strange Journey.

That's all I need to read to know this game's gonna be good. XD
(I totally read the rest, though. Interesting stuff. I forgot these guys were doing regular blog entries)

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun?

jump

I liked all the bits about him playing Fire Emblem myself, how he played other games thinking it would be similar but wasn't, getting so invested in the game on the train ride home he ends up missing his stop and wanting to make sure his favourite characters get to win the battles.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

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