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Topic: Should Zelda U have voice acting?

Posts 61 to 80 of 103

mamp

Morphtorok wrote:

@Thread: That would lead to a future filled with "<insert name of character> DOESNT SOUND LIKE I IMAGINED/WANT/I DONT KNOW BUT ILL COMPLAIN ANYWAY" comments on the internet and everywhere and it would somehow be the worst entry in the series for that, so no.

True but maybe they won't mind if the voice matches up with the noises the characters make throughout the game.

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AlexSays

Watch a movie with no volume and read the subtitles.

Then watch the movie with sound. If you still don't think voice acting is incredibly important in character development, there's not much I can do for you.

AlexSays

MAB

Because Metroid Other M was the best one because of the voice acting

MAB

Zach777

Answer to topic question:

NO

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AlexSays

MadAussieBloke wrote:

Because Metroid Other M was the best one because of the voice acting

I can never tell if you're serious, but I sure hope you recognize how those games are different.

That's like saying voice acting isn't important because Zelda Cdi games are worse than Ocarina of Time. Well duh

AlexSays

CanisWolfred

Still, I don't think Zelda would benefit from full voice acting any more than Mario or Metroid would. Would it better help convey a silly and contrived story that I honestly wouldn't care one bit about? Maybe. Would it still be a silly and contrived story that I honestly wouldn't care one bit about? Definitely.

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kkslider5552000

AlexSays wrote:

MadAussieBloke wrote:

Because Metroid Other M was the best one because of the voice acting

I can never tell if you're serious, but I sure hope you recognize how those games are different.

That's like saying voice acting isn't important because Zelda Cdi games are worse than Ocarina of Time. Well duh

it's actually a valid point in some way as Nintendo has shown the ability to put poor voice acting in their games, which certainly didn't help Other M (though to add to my previous point, no amount of quality voice acting would have saved that story...might have helped a bit though).

tl;dr: good game/writing/story/characters (etc) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(good voice acting >>>>>>>>>bad voice acting)

Edited on by kkslider5552000

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SCRAPPER392

Maybe Link is deaf and no one knows. He just looks around and does whatever, and it just so happens he always does what he's supposed to do, so people think he's listening, but he never learned how to talk because he's deaf.

He speaks with his weapon, and acts on instinct. He didn't even know he was saving Zelda in any of the games. He was just angry.

Seriously though, I think they could do a Metroid Prime 3 type deal like someone else said.

Qwest

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Chrono_Cross

kkslider5552000 wrote:

yes, it's "most important" that I have an issue with. It can be important unquestionably, but at least 99% of the time is only there to add to what the writers and artists and even programmers have already created. I'm not trying to understate how much it can add at points.

Then what are you trying to say if you're understating it? That it doesn't have to be there? If so, then yes, I agree, but you're not getting my point.

One of the reasons Xenoblade felt so fresh was that as a stupid American, I rarely hear voice acting from the UK specficially and there are some American and even Japanese voice actors I've grown to really appreciate and enjoy from their different roles in games and/or anime. But it is not more important than what would be there without voice acting.

It's like you think voice acting alienates the core storytelling of video games and other forms of entertainment. It doesn't. It's an enhancement, good or bad, it doesn't matter.

Edited on by Chrono_Cross

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MAB

It wouldn't sell too well if they changed it like that... If COD switched it up and they removed the guns then forced everybody to throw flowers and play catch & kiss, would the hardcore mind?

MAB

Chrono_Cross

MadAussieBloke wrote:

It wouldn't sell too well if they changed it like that... If COD switched it up and they removed the guns then forced everybody to throw flowers and play catch & kiss, would the hardcore mind?

There's a difference between adding voice acting and subtracting core elements of a franchise's gameplay.

Zelda fans would be angry if Nintendo switched the core gameplay of the Legend of Zelda with flowers that can be thrown, playing catch and kiss.

Edited on by Chrono_Cross

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kkslider5552000

Chrono_Crossing wrote:

Then what are you trying to say if you're understating it? That it doesn't have to be there? If so, then yes, I agree, but you're not getting my point.

more that I think you missed my point that I was pointing out that AlexSays was still overstating the importance of voice acting in games, at least compared to other areas of video game storytelling. Another reason it irks me btw is it comes across as another example of the "this is old, it shouldn't exist anymore" logic of gamers and even people in the industry trying to treat its past as something it should be embarrassed about and should be ignored for any game that isn't indie.

But it can still add/damage the quality of a story if added. That's still true. Also about my point of this needing to be really good voice acting all around to justify this decision...yeah, Nintendo not putting the best effort possible for Zelda in this regard would be embarassing and if they add voice acting, they better not be lazy in any regard. Like I was a bit skeptical about Mario having an orchestrated soundtrack but Mario Galaxy's soundtrack was phenomenal and completely justified the decision, and then some. It doesn't even have to be THAT level of greatness but its Zelda, people do expect quality all around for Zelda.

Chrono_Crossing wrote:

It's an enhancement, good or bad

this is basically what I meant

Edited on by kkslider5552000

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NightmareXIV

If Link is silent like in Skyrim where when the need arises you can say something, but you don't hear them repeat the option you pick, and NPCs respond like Link did say something.

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SCRAPPER392

Dead Space 2 was horrible because Isaac Clark had dialogue, IMO. He went from not saying one word even when characters are around were in the first game, to talking to himself constantly even when no one was around.
I was pretty hyped about Dead Space 2, but EA ruined what I liked about the first one. I even liked jumping from area to area in space instead of floating around. They should have made it so you could still jump around, but cancel it mid jump.
Then there were tons of times when I wanted to dive, and if I hit an enemy midair with a melee attack, the monster didn't stop.

Dead Space 2 wasn't what it was from Dead Space 1, and wasn't what it could have been.

Same thing with Banjo Kazooie regarding gameplay changes. It was fun at times, I admit, but Banjo and Kazooie weren't as agile as they were on N64. The car thing could have been so much better.

There's so many options missing in recent games, IMO.

Qwest

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Eel

SCAR392 wrote:

Same thing with Banjo Kazooie regarding gameplay changes. It was fun at times, I admit, but Banjo and Kazooie weren't as agile as they were on N64. The car thing could have been so much better.

I think I heard something about that... The legend says that the classic Banjo team had already done a great tech demo that was pretty much like the 64 games, but better, and started to create mechanics and a story to go with it but the Microsoft executives that reviewed it simply said "nah that sucks, we don't want that, do this".

Another team had already been working on a buggy kart-making racing engine so they got merged with the banjo team and a buch of other random people joined them and suddendly the team was huge and Nuts and Bolts came out of that.

... But that's got nothing to do with this tread, right? Sorry.

Edited on by Eel

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dumedum

SCAR392 wrote:

Dead Space 2 was horrible because Isaac Clark had dialogue, IMO. He went from not saying one word even when characters are around were in the first game, to talking to himself constantly even when no one was around.
I was pretty hyped about Dead Space 2, but EA ruined what I liked about the first one

Glad I never played 2. I totally agree that him being silent was amazing and added to the atmosphere. The first game is incredible, and I'm glad I didn't continue with the sequels (except for Extraction..) The situation with Link is probably similar. Sometimes voice acting just ruins it.

Edited on by dumedum

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Kyloctopus

I strongly believe Zelda needs voice acting to show emotion. Screaming, and dramatic facial features just won't cut it anymore. I want the villains not only, say scary things, do scary actions, but also sound menacing, and creepy. I want Zelda to sound helpless, and I want the comedic characters to have actual comedic voices.

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shaneoh

Kyloctopus wrote:

I want Zelda to sound helpless, and I want the comedic characters to have actual comedic voices.

Sounds like you want to play Mario. Zelda is often portrayed as a stronger character, not completely independant like Samus, but still capable of holding her own and feared by Ganon. And does anyone really want to hear Tingle speak

Jaz007 wrote:

@Shaneoh I would like to know would you are identifying
with in that game. I remember Samus having less personality and dialogue
than Mario.

From scanning the lore items I can understand why Samus is driven to combat phazon, the space pirates and the Metroids aside from avenging her parents, they weren't just a faceless group of enemies for her to beat.

kkslider5552000 wrote:

Jaz007 wrote:

@Shaneoh I would like to know would
you are identifying with in that game. I remember Samus having less
personality and dialogue than Mario.

again, I present an opinion presented far more intelligently than I
could do so

7:47 for the particularly relevant part

That was a good video. I will also provide an example which shows that speaking isn't necessary to get emotion and the point across

Now he may not be enjoyed by everyone, but he wouldn't be as popular if he talked anymore than he does in the tv show

Edited on by shaneoh

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