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Topic: Should Zelda U have voice acting?

Posts 41 to 60 of 103

Sleepingmudkip

i say no because metroid was ruiend when sumas had a voice it did not sound right. And everyone has diffrent tastes in voices so i want the hero of time silent

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Warruz

Everyone but Link i would be fine with.

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Neoproteus

This could make the sidekick 100x less annoying. No more pausing everything just to hear what Fi or Navi have to point out. Just listen as you work...

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AlexSays

Lord yes

Grunts and text boxes aren't cute any more. If they want us to somewhat connect with the characters, they need to have personalities. What's the best way to convey personality in a video game? Voice acting. Text? Five different people can read text and come up with five different tones. There's no connection there, no consistency,

Link doesn't have to talk. But in a time when other developers are forming connections between players and characters quite easily, it's a shame Nintendo decides to keep their flagship hardcore series so lifeless and not personable.

AlexSays

DePapier

AlexSays wrote:

Grunts and text boxes aren't cute any more. If they want us to somewhat connect with the characters, they need to have personalities.

Grunts and text boxes are cut in Pikmin 3. It's character design more than anything that make players connect with the characters.

Never heard Toad or Yoshi talk, nor Wario and Luigi truly speaking, yet how many of us here use them as avatars?

Edited on by DePapier

-Juice-

I support the idea of actually making it an option for Link to talk or not. Something that you choose as soon as you start the game. The reason for this is, I would rather see Link actually have his own story, and see him develop as a character, but I know that there are those who feel the player should be Link, so in order to appease both views, making it a choice as of whether to have voice acting and cut scenes would work out well for both.

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kkslider5552000

AlexSays wrote:

What's the best way to convey personality in a video game? Voice acting.

This is a giant confirmation that you haven't the slightest clue how to convey personality in any visual medium.

Edited on by kkslider5552000

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BandG

people say " you are link so he cant have a voice." this is not true at all.
1. what if you are a girl?
2. Link has his own personallity (mostly in windwaker)
3. link makes his own decisions that you have almost no part in therefore he cannot be you. If you did i would not have saved Colin in TP lol jk but you get my point

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shaneoh

AlexSays wrote:

What's the best way to convey personality in a video game? Voice acting. Text? Five different people can read text and come up with five different tones. There's no connection there, no consistency,

It's not good voice acting that creates the connection, it's good dialogue coupled with how it is written. That is on top of the character's actions and behaviour. The five different tones part is not important, people can develop their own pronunciations and views on the story line and it doesn't make it any less wrong than any other person's view of the game. For instance I think Earthbound is about kids defeating monsters and saving the world, whereas my friend Boris thinks that Ness is having a drug induced hallucination (no, really). No view is inherently wrong.

AlexSays wrote:

Link doesn't have to talk. But in a time when other developers are forming connections between players and characters quite easily, it's a shame Nintendo decides to keep their flagship hardcore series so lifeless and not personable.

I'm playing Metroid Prime at the moment and I have no issue with identifying with Samus, good game play, a good story and good music keep me connected with the spirit of the game.

Did anyone feel that Link had a bit of arrogance to him in Twilight Princess? One that wasn't present in other of his incarnations? I thought it showed particularly when he'd flourish his sword before sheathing it after he defeated a group of enemies.

Edited on by shaneoh

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Ryno

I know I'm still stuck in the Stone Age of video gaming but I couldn't care less about voice acting. Thank goodness Xenoblade has the option to read the text and press "a" to move the dialogue along instead of having to hear the characters every word.

Edited on by Ryno

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Midnight3DS

So, if Link were to have a voice, who could do it? Gilbert Godfried, ladies and gentlemen.

Untitled

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PloXyZeRO

Sony_70 wrote:

@PloXyZeRO

Olimer talks at least he does in a certain game, I could have sworn Samus Talked in other M and we see her inner dialogue in fusion.

I wouldn't mind everyone talking but Link. I could name quite a few other games that have the silent protagonist.

I know they talk but I'm saying they don't talk MUCH, like normally having conversations with other characters

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Jaz007

@Shaneoh I would like to know would you are identifying with in that game. I remember Samus having less personality and dialogue than Mario.

Jaz007

kkslider5552000

Jaz007 wrote:

@Shaneoh I would like to know would you are identifying with in that game. I remember Samus having less personality and dialogue than Mario.

again, I present an opinion presented far more intelligently than I could do so

7:47 for the particularly relevant part

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Chrono_Cross

kkslider5552000 wrote:

AlexSays wrote:

What's the best way to convey personality in a video game? Voice acting.

This is a giant confirmation that you haven't the slightest clue how to convey personality in any visual medium.

Can't the same be said about you? Giving Nintendo the opportunity would be a lost cause but a cause no doubt. Legend of Zelda is a franchise that is not only growing stale but needs to branch in new, beneficial directions. Voice acting may not be Nintendo's strong point as of now, but practice makes perfect and Nintendo needs it more than any other company considering its pattern of releasing sequels.

The series has character and emotion, but avoiding the fact that voice acting may compliment that, is simply ridiculous.

Edited on by Chrono_Cross

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kkslider5552000

Chrono_Crossing wrote:

kkslider5552000 wrote:

AlexSays wrote:

What's the best way to convey personality in a video game? Voice acting.

This is a giant confirmation that you haven't the slightest clue how to convey personality in any visual medium.

Can't the same be said about you? Giving Nintendo the opportunity would be a lost cause but a cause no doubt. Legend of Zelda is a franchise that is not only growing stale but needs to branch in new, beneficial directions. Voice acting may not be Nintendo's strong point as of now, but practice makes perfect and Nintendo needs it more than any other company considering its pattern of releasing sequels.

The series has character and emotion, but avoiding the fact that voice acting may compliment that, is simply ridiculous.

my point wasn't about whether voice acting would be a good or bad addition but about how voice acting being the most important way to convey emotion in a video game or any visual medium is pretty clearly not true. What this has to do with your constant reminder about how Zelda is stale I genuinely don't know or care.

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Chrono_Cross

kkslider5552000 wrote:

my point wasn't about whether voice acting would be a good or bad addition but about how voice acting being the most important way to convey emotion in a video game or any visual medium is pretty clearly not true.

It's a genuine way to express emotion and help character development.

What this has to do with your constant reminder about how Zelda is stale I genuinely don't know or care.

That has nothing to do with anything.

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kkslider5552000

Chrono_Crossing wrote:

It's a genuine way to express emotion and help character development.

yes, it's "most important" that I have an issue with. It can be important unquestionably, but at least 99% of the time is only there to add to what the writers and artists and even programmers have already created. I'm not trying to understate how much it can add at points. One of the reasons Xenoblade felt so fresh was that as a stupid American, I rarely hear voice acting from the UK specficially and there are some American and even Japanese voice actors I've grown to really appreciate and enjoy from their different roles in games and/or anime. But it is not more important than what would be there without voice acting.

Edited on by kkslider5552000

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mamp

Midnight3DS wrote:

So, if Link were to have a voice, who could do it? Gilbert Godfried, ladies and gentlemen.

Untitled

That reminded me of the sketch where he reads 50 shades of grey LOL!!!

Watch at your own risk.

EDIT:
Also to answer the question I say yes and no.
Yes, because Voice acting is kinda like something most games have nowadays.
No, because I don't believe they'll do a good job (they didn't do a good job with Other M). Also because I feel like they'll use voice actors that they use in dubbed anime which will be kinda meh.

Edited on by mamp

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Eel

@Thread: That would lead to a future filled with "<insert name of character> DOESNT SOUND LIKE I IMAGINED/WANT/I DONT KNOW BUT ILL COMPLAIN ANYWAY" comments on the internet and everywhere and it would somehow be the worst entry in the series for that, so no.

Edited on by Eel

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