I don't care for them too much, but for those who want them, might as well give it to them.
I just wish these achievements would unlock stuff in-game and are not there just for show. Kid Icarus Uprising and Smash Bros. Brawl are perfect examples.
That would be too hard to impliment for some games, though. So long as Nintendo follows that trend and sets a good example, we may see more games doing that, but I doubt it'd become a standard.
Achievements/Trophies are good for one thing. Extending replayability. When companies make stupid achievements like Open The Menu Screen, I feel cheated. They are a great way to keep you coming back to the game after you've beaten it.
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I like achievements and reward based systems like Smash Bros. I noticed this a few minutes ago in Kid Icarus too. Sure it could be hard to deliever in other types of games, but it could be as easy as "do this for a song in the soundtrack" But of course i'm not a developer, so they could have more creative ways than what I would think of
But as a normal trophy/achievement system that we see in the current HD consoles, that would be cool. Someone suggested this a while ago and someone suggested Ribbons, epic idea.
I think trophies/achievements are an incentive to continue playing a certain game, or to keep doing something that most of us wouldnt care, exploring even more what the game as to offer. I never got any rewards like trophies or achievements for completing SMG, Fire Emblem, Xenoblade, NSMBW, DK or SM3DL and collecting all star coins but i felt really good after doing so. So for me, it would be fantastic, as a Nintendo gamer who buys literally the majority of their (good) games i think it's good to haveryour personal account with trophies/achievements, and sometimes it even makes some people buy more games just to have more of that stuff. However, SSBB achievements were kinda hard, i never got all of them, so i hope Nintendo goes easy with that
Some achievements really irritate me, IIRC Dead Space had separate ones for completing the game using only one weapon, then another achievement for only using a different weapon, then another, etc..
Aviator wrote:
What is wrong with this? Dead Space 1 and 2 are both really good games. Any excuse to play them again is welcomed. And, using only one weapon would add to the experience. It's survival horror. 'Oh no, I ran out of ammo. Guess I'll just switch weapons.' You can do that with only one weapon.
It's asking me to replay the entire game in a specifically restrained manner which may not appeal to me. I would only go for these achievements if I really loved the game. Dead Space was good but for me, not that good. Ideally, I'd like all achievements in a game to be achievable within one playthrough - one thing I feel very strongly about is that if there are separate achievements for beating the game on different difficulty settings, beating it on the hardest should unlock all of the lower achievements too.
Some achievements really irritate me, IIRC Dead Space had separate ones for completing the game using only one weapon, then another achievement for only using a different weapon, then another, etc..
Aviator wrote:
What is wrong with this? Dead Space 1 and 2 are both really good games. Any excuse to play them again is welcomed. And, using only one weapon would add to the experience. It's survival horror. 'Oh no, I ran out of ammo. Guess I'll just switch weapons.' You can do that with only one weapon.
It's asking me to replay the entire game in a specifically restrained manner which may not appeal to me. I would only go for these achievements if I really loved the game. Dead Space was good but for me, not that good. Ideally, I'd like all achievements in a game to be achievable within one playthrough - one thing I feel very strongly about is that if there are separate achievements for beating the game on different difficulty settings, beating it on the hardest should unlock all of the lower achievements too.
You do know there's no law requiring you to get all the trophies for all the games you play? Play a game for as long as you enjoy it. If you don't get 100% then the world's not going to end.
I haven't platinumed a single game. That doesn't mean I don't love some of the games I play, it just means that I'm not usually interested in chasing after the harder trophies.
I dont like The way achivement and trophy system works today. Should only get 1 trophy/reward for completing the game, nothing more. If not, dont add it at all.
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I dont like The way achivement and trophy system works today. Should only get 1 trophy/reward for completing the game, nothing more. If not, dont add it at all.
I'm pretty sure you don't understand the point of achievements and thropies.
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What can I say, I'm a completionist. I just don't like to have too much to complete.
But then you'd be completing a hard task. I thought that was the point of being a completionist. Getting everything in any game is hard, but you do that regularly. You don't feel like going for the next big step?
Not that it matters, most achievements aren't superhard like that, and even the ones that are, don't do them, or at least give up after you've tried and seen that you can't do it. You can still call yourself a completionist so long as you complete most of your games.
Achievements are a must if Nintendo wants to retain it's hardcore demographic. A lot, (and I said 'A LOT', not 'ALL') hardcore gamers tend to be completionists too and having the option of using achievements would increase replay value, enhance the level of community (you can show-off to your online friends, compete against each other). I say Nintendo should definitely introduce them on two conditions: 1) they do not intrude on the game too much, 2) they are optional for people that don't like them.
I want a trophy system based on Shine Coins, 1-Up Mushrooms, Power Stars, and a Triforce for a platinum.
I like achievements and trophies in concept, but most of the games that I end up 100%ing and trying to complete challenges in end up being Mario games. I'd love to be able to create a gamercard or whatever those things are and show off Platinum'ed Mario games and such.
Edit: Oh, and somehow create a way to get a Trophy for completing a virtual console game.
What can I say, I'm a completionist. I just don't like to have too much to complete.
But then you'd be completing a hard task. I thought that was the point of being a completionist. Getting everything in any game is hard, but you do that regularly. You don't feel like going for the next big step?
Not that it matters, most achievements aren't superhard like that, and even the ones that are, don't do them, or at least give up after you've tried and seen that you can't do it. You can still call yourself a completionist so long as you complete most of your games.
No, like I said I'd just prefer to not have to play a game through more than once to "achieve" everything. I don't often replay single player campaigns for fun - the last time I did it was with Modern Warfare 2, and I've never done it with a Wii game. There's a lot of Wii games that I have "100%'d" because I liked them, but I wouldn't want to have to replay them to earn a trophy. Like, I loved Rayman Origins enough to complete all of the challenges, but I wouldn't want to play through it again as a different character.
I just don't enjoy having to go back over trodden ground, I'd rather move on to a new game once I've been through all the levels. It's probably linked in some way to the fact that I don't enjoy the Metroidvania style of game, I hate having to backtrack (although don't get me wrong, I did enjoy Metroid Prime 3).
What can I say, I'm a completionist. I just don't like to have too much to complete.
But then you'd be completing a hard task. I thought that was the point of being a completionist. Getting everything in any game is hard, but you do that regularly. You don't feel like going for the next big step?
Not that it matters, most achievements aren't superhard like that, and even the ones that are, don't do them, or at least give up after you've tried and seen that you can't do it. You can still call yourself a completionist so long as you complete most of your games.
No, like I said I'd just prefer to not have to play a game through more than once to "achieve" everything. I don't often replay single player campaigns for fun - the last time I did it was with Modern Warfare 2, and I've never done it with a Wii game. There's a lot of Wii games that I have "100%'d" because I liked them, but I wouldn't want to have to replay them to earn a trophy. Like, I loved Rayman Origins enough to complete all of the challenges, but I wouldn't want to play through it again as a different character.
I just don't enjoy having to go back over trodden ground, I'd rather move on to a new game once I've been through all the levels. It's probably linked in some way to the fact that I don't enjoy the Metroidvania style of game, I hate having to backtrack (although don't get me wrong, I did enjoy Metroid Prime 3).
While I used to be firmly against achievements, I'm slowly coming around. I still don't love them, but I have no problems if they can be turned off. In some games I like to get them, in others I couldn't care less.
As others have said, there is demand for achievements, so Nintendo would be disadvantaging themselves by not including them.
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YES! I don't know why I like them but your always striving to complete this achievement and get that trophy. It adds longetivity. So if they make it have a purpose, I'm in
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I think they are overrated! I always hear: Microsoft has achievements and Nintendo doesn't! But that's not true!! Several Wii games have achievements, it's just that other people can't see your achievements online!
You want examples of games on Nintendo consoles that have achievements? What about Megaman 10, or the Adventure island game found on Wiiware, Or Kirby's mass attack? Just 3 examples. That they aren't called literally "achievements" doesn't make them no achievements!!
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