Showing 81 to 100 of 233
81. Posted: Wed 22nd Feb 2012 21:18 GMT
This would also prevent sales of poor games just to boost one's score
I'm curious as to whether anyone has evidence of that actually increasing game sales in any significant amount.
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82. Posted: Wed 22nd Feb 2012 22:53 GMT
it would be a cool new way to earn play coins
I'll agree with that.
I really don't care for the most part for Achievements. I don't need them in a game to make me want to play it more, but I've always liked the option where achievements unlock things in-game and some sway people to be more of a team player (like when people who play the medic class ACTUALLY play the MEDIC class).
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83. Posted: Sun 29th Apr 2012 12:26 BST
Yes, i think whenever you unlock a trophy you should have a forced 1 minute cutscene showing the trophy you just won, cutting you out of the game play and making sure the user is notified that he unlocked the trophy
I also think it is a reasonable thing to have the CHOICE TO TURN OFF THE NOTIFICATION.
84. Posted: Sun 29th Apr 2012 12:28 BST
If an achievement ding ruins the mood for a horror game (for you), you have some problems to work out.
Like being able to turn off the notification.
It's quite amazing how people get upset at the IDEA to have an OPTION to turn off the notification.
It's just a notification. Your life won't get better if you are notified you won a trophy.
Edited on Sun 29th April, 2012 @ 12:29 by mahmoud
85. Posted: Sun 29th Apr 2012 12:30 BST
You should double check that definition. If you were really immersed into a game, no ding would disrupt you.
Go check what freedom of choice means.
I know on the ps3 you can't turn off the notification. utterly retarded.
86. Posted: Sun 29th Apr 2012 12:40 BST
I'll be honest.. I hate the way games push achievements to extend replayability... but unfortunately I've been hooked. I dont play games just to get trophies, but the whole leveling up your entire profile thing is what really got me... if I have a choice between Wii or PS3 for a game, I go for ps3, and not because of graphics or better online... because it can level up my overall PSN profile level... sad... but true
so yeah, I hope the wiiU has some thing, not necesserily achievments, but something that connects every game you play to an overall gamer profile
87. Posted: Sun 29th Apr 2012 12:50 BST
I know on the ps3 you can't turn off the notification.
You obviously haven't looked in the settings...
Some achievements really irritate me, IIRC Dead Space had separate ones for completing the game using only one weapon, then another achievement for only using a different weapon, then another, etc..
What is wrong with this? Dead Space 1 and 2 are both really good games. Any excuse to play them again is welcomed. And, using only one weapon would add to the experience. It's survival horror. 'Oh no, I ran out of ammo. Guess I'll just switch weapons.' You can do that with only one weapon.
I love achievements. I posted somewhere before that it assists in adding value to the game. I also really hate it, when a lot of people shine a light on the mundane achievements. Pretty much every game has those. Who cares? Are you really not going to play a game because it gives you a virtual prize for beating a chapter? Some may find those challenging. A reward at the end of it all may seem appealing to others.
Edited on Sun 29th April, 2012 @ 12:57 by Aviator
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88. Posted: Sun 29th Apr 2012 13:17 BST
Yeah, I'm with Navi. I like achievements and given they are relatively little work to add into a game, there is no reason for Nintendo not to mandate them for the Wii U. Just turn them off if you don't care.
Given that Nintendo has added in in-game achievements to its own games (Xenoblade, Mii Plaza), I would be very surprised if there wasn't an achievement system in the Wii U, and Firmwared into the 3DS, too.
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89. Posted: Sun 29th Apr 2012 14:40 BST
I don't care much either way but if people want it why not? I'm not going to start complaining if they include it.
They can pretty much do everything I want on the 3DS already. There are online "friend" leaderboards in some games and friendcodes are now universal. Sure I'd like to see more of that sort of thing in more games (where's the Mario Kart 7 time trial leaderboard?) but I think it's better if that sort of thing it's left upto the developers of specific games. Do I want to know when my friends are online or whether I've beaten their highscore? Sure! Do I want to know what their favourite games is or what games they are currently playing? Yeah, that'd be nice. Do I want to know how far through various games my friends are? ... not really.
Edited on Sun 29th April, 2012 @ 14:41 by skywake
90. Posted: Sun 29th Apr 2012 17:07 BST
I don't care for them too much, but for those who want them, might as well give it to them.
I just wish these achievements would unlock stuff in-game and are not there just for show. Kid Icarus Uprising and Smash Bros. Brawl are perfect examples.
91. Posted: Sun 29th Apr 2012 17:11 BST
I don't care for them too much, but for those who want them, might as well give it to them.I just wish these achievements would unlock stuff in-game and are not there just for show. Kid Icarus Uprising and Smash Bros. Brawl are perfect examples.
That would be too hard to impliment for some games, though. So long as Nintendo follows that trend and sets a good example, we may see more games doing that, but I doubt it'd become a standard.
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92. Posted: Sun 29th Apr 2012 22:29 BST
I say yes, I like going back for extra stuff.
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93. Posted: Sun 29th Apr 2012 22:35 BST
Achievements/Trophies are good for one thing. Extending replayability. When companies make stupid achievements like Open The Menu Screen, I feel cheated. They are a great way to keep you coming back to the game after you've beaten it.
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94. Posted: Sun 29th Apr 2012 22:42 BST
I like achievements and reward based systems like Smash Bros. I noticed this a few minutes ago in Kid Icarus too.Sure it could be hard to deliever in other types of games, but it could be as easy as "do this for a song in the soundtrack" But of course i'm not a developer, so they could have more creative ways than what I would think of
But as a normal trophy/achievement system that we see in the current HD consoles, that would be cool. Someone suggested this a while ago and someone suggested Ribbons, epic idea.
Edited on Sun 29th April, 2012 @ 22:44 by Malkeor
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95. Posted: Sun 29th Apr 2012 22:49 BST
I'd love them,it gives me motivation to replay games
As long as they aren't near impossible like Dead or Alive Xtreme 2's achievements. >.>
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96. Posted: Sun 29th Apr 2012 23:43 BST
I think trophies/achievements are an incentive to continue playing a certain game, or to keep doing something that most of us wouldnt care, exploring even more what the game as to offer. I never got any rewards like trophies or achievements for completing SMG, Fire Emblem, Xenoblade, NSMBW, DK or SM3DL and collecting all star coins but i felt really good after doing so. So for me, it would be fantastic, as a Nintendo gamer who buys literally the majority of their (good) games i think it's good to haveryour personal account with trophies/achievements, and sometimes it even makes some people buy more games just to have more of that stuff.However, SSBB achievements were kinda hard, i never got all of them, so i hope Nintendo goes easy with that
Edited on Sun 29th April, 2012 @ 23:45 by Kinioka
97. Posted: Mon 30th Apr 2012 04:50 BST
It's asking me to replay the entire game in a specifically restrained manner which may not appeal to me. I would only go for these achievements if I really loved the game. Dead Space was good but for me, not that good. Ideally, I'd like all achievements in a game to be achievable within one playthrough - one thing I feel very strongly about is that if there are separate achievements for beating the game on different difficulty settings, beating it on the hardest should unlock all of the lower achievements too.
Edited on Mon 30th April, 2012 @ 04:51 by shake_zula
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98. Posted: Mon 30th Apr 2012 04:55 BST
shake_zula wrote:Some achievements really irritate me, IIRC Dead Space had separate ones for completing the game using only one weapon, then another achievement for only using a different weapon, then another, etc..
Aviator wrote:What is wrong with this? Dead Space 1 and 2 are both really good games. Any excuse to play them again is welcomed. And, using only one weapon would add to the experience. It's survival horror. 'Oh no, I ran out of ammo. Guess I'll just switch weapons.' You can do that with only one weapon.It's asking me to replay the entire game in a specifically restrained manner which may not appeal to me. I would only go for these achievements if I really loved the game. Dead Space was good but for me, not that good. Ideally, I'd like all achievements in a game to be achievable within one playthrough - one thing I feel very strongly about is that if there are separate achievements for beating the game on different difficulty settings, beating it on the hardest should unlock all of the lower achievements too.
You do know there's no law requiring you to get all the trophies for all the games you play? Play a game for as long as you enjoy it. If you don't get 100% then the world's not going to end.
I haven't platinumed a single game. That doesn't mean I don't love some of the games I play, it just means that I'm not usually interested in chasing after the harder trophies.
99. Posted: Mon 30th Apr 2012 05:59 BST
What can I say, I'm a completionist. I just don't like to have too much to complete.
100. Posted: Mon 30th Apr 2012 13:14 BST
I dont like The way achivement and trophy system works today.Should only get 1 trophy/reward for completing the game, nothing more.If not, dont add it at all.
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