Mmm, I prefer PSN's "level" system over Gamerscore. Not sure why... I guess because it provides something to work toward constantly, i.e. the next level. Gamerscore is just one tedious linearity. I'm not actually bothered about a Gamerscore or Trophy level or any sort of overall rating, in fact I'd rather not have them. I just want a record on my profile of which games I've 100%'d, and which individual achievements I've earned.
I am almost 100% sure it will have achievements. Nintendo knows that Trophies and achievements attract more gamers.
question is who are they attracting i think its safe to say most of us here played games before "what i will call" something to show for ever appeared.
while its fun in its own way and i dont mind or complain about it since the only games i bothered 100 percent trophy completion on all uncharted games and the two thrones, i certainly dont remeber asking for this kind of thing. did the lot of us get bored or something ?
that being said if they are going to do something like this maybe they should use mario icons like this: not in any order as im just making this up
I want achievements for Nintendo games to mean something, most of the trophies and achievements in PS3 and XBOX games are for doing pointless things. Just getting a medal for beating a game would be enough to me, or just something on the Wii U that keeps track of the games you've played (and maybe have completed) similar to the 3DS. To me, beating a game is enough of an accomplishment as it is. For example you could get a bronze medal for simply beating a game (we'll use Super Mario Galaxy as an example) then like a silver for something extra, and a gold for getting all the stars in the game. Just a thought.
I want achievements for Nintendo games to mean something, most of the trophies and achievements in PS3 and XBOX games are for doing pointless things. Just getting a medal for beating a game would be enough to me, or just something on the Wii U that keeps track of the games you've played (and maybe have completed) similar to the 3DS. To me, beating a game is enough of an accomplishment as it is. For example you could get a bronze medal for simply beating a game (we'll use Super Mario Galaxy as an example) then like a silver for something extra, and a gold for getting all the stars in the game. Just a thought.
Yeah, I'd actually prefer this. Some achievements really irritate me, IIRC Dead Space had separate ones for completing the game using only one weapon, then another achievement for only using a different weapon, then another, etc... I'm not sure if I'm totally right with that because I certainly didn't bother attempting them, but that's the kind of thing that I dislike.
Not really bothered but they would be nice,mainly for bragging rights more than anything. I don't think Nintendo would go with a Gamerscore as such but a feature that allowed your friends to see what games you completed and stuff would be cool.
I already posted this under the article about Wii U achievements, and in a now-closed thread, but I thought it might get more discussion if I posted it here.
I like the idea of achievements to a degree, but Playstation and Xbox take the concept too far. I mean seriously, getting achievements for playing through the story mode normally lessens the value of the awards, and having to get 30,000 kills puts some out of reach for the vast majority of players. I want Nintendo to have a system in place, but I don't want what the other systems have.
Here's my idea. Badges. No more than 5 badges could be gleaned from any one game, leaving no room for superfluous extras (ie "Killed your first enemy!" "Bought your first gun!" etc.). This would also prevent sales of poor games just to boost one's score; each game would add too little to make one or two matter. Ideally these badges would consist of goals like beating the game, collecting everything, beating hard mode, and the like.
Now's where it gets interesting. Rather than a total point score, a person's total badge number would appear to the public, but not all of the badges would be viewable. The player would have to pick 20-25 favorite badges to put on display. In other words, when someone looks at your profile they would see the badges you're most proud of rather than a cluttered list consisting of dozens, and eventually even hundreds of awards. Each award would feel more significant when viewed in a small group too.
Personally I think this system would work well for Nintendo. It's unique enough that nobody could say they just jumped on the achievement bandwagon, and matches their overall themes fairly well. They've used badges or badge-like things for years, probably starting with Pokemon, but also appearing in Paper Mario, and somewhat in Super Smash Bros.
I love the idea of getting a badge when I beat New Super Mario Wii U's main game, and then getting another when I unlock and beat those inevitable secret levels. Perhaps the latter could say "honorary Super Mario Bro"... But realistically, this setup could work well with every 1st party game Nintendo would make. The only games I would wonder about would be COD-type games.
That said, I don't play very many COD-type games. Anyway, any thoughts about my thoughts? Why it wouldn't work, or how it could be better?
Also, if you think a limit of 5 is too low, please mention some achievements that are worthy of badgehood but wouldn't fit under that limit.
I am the TrueWiiMaster! Those who call the Wii casual BEWARE!
I really don't care for the most part for Achievements. I don't need them in a game to make me want to play it more, but I've always liked the option where achievements unlock things in-game and some sway people to be more of a team player (like when people who play the medic class ACTUALLY play the MEDIC class).
Yes, i think whenever you unlock a trophy you should have a forced 1 minute cutscene showing the trophy you just won, cutting you out of the game play and making sure the user is notified that he unlocked the trophy
I also think it is a reasonable thing to have the CHOICE TO TURN OFF THE NOTIFICATION.
I'll be honest.. I hate the way games push achievements to extend replayability... but unfortunately I've been hooked. I dont play games just to get trophies, but the whole leveling up your entire profile thing is what really got me... if I have a choice between Wii or PS3 for a game, I go for ps3, and not because of graphics or better online... because it can level up my overall PSN profile level... sad... but true
so yeah, I hope the wiiU has some thing, not necesserily achievments, but something that connects every game you play to an overall gamer profile
Some achievements really irritate me, IIRC Dead Space had separate ones for completing the game using only one weapon, then another achievement for only using a different weapon, then another, etc..
What is wrong with this? Dead Space 1 and 2 are both really good games. Any excuse to play them again is welcomed. And, using only one weapon would add to the experience. It's survival horror. 'Oh no, I ran out of ammo. Guess I'll just switch weapons.' You can do that with only one weapon.
I love achievements. I posted somewhere before that it assists in adding value to the game. I also really hate it, when a lot of people shine a light on the mundane achievements. Pretty much every game has those. Who cares? Are you really not going to play a game because it gives you a virtual prize for beating a chapter? Some may find those challenging. A reward at the end of it all may seem appealing to others.
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Yeah, I'm with Navi. I like achievements and given they are relatively little work to add into a game, there is no reason for Nintendo not to mandate them for the Wii U. Just turn them off if you don't care.
Given that Nintendo has added in in-game achievements to its own games (Xenoblade, Mii Plaza), I would be very surprised if there wasn't an achievement system in the Wii U, and Firmwared into the 3DS, too.
I don't care much either way but if people want it why not? I'm not going to start complaining if they include it.
They can pretty much do everything I want on the 3DS already. There are online "friend" leaderboards in some games and friendcodes are now universal. Sure I'd like to see more of that sort of thing in more games (where's the Mario Kart 7 time trial leaderboard?) but I think it's better if that sort of thing it's left upto the developers of specific games. Do I want to know when my friends are online or whether I've beaten their highscore? Sure! Do I want to know what their favourite games is or what games they are currently playing? Yeah, that'd be nice. Do I want to know how far through various games my friends are? ... not really.
I don't care for them too much, but for those who want them, might as well give it to them.
I just wish these achievements would unlock stuff in-game and are not there just for show. Kid Icarus Uprising and Smash Bros. Brawl are perfect examples.
Forums
Topic: Should wii u have achievements/trophies
Posts 61 to 80 of 222
This topic has been archived, no further posts can be added.