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Topic: Should Wii U games move towards or away from motion controls?

Posts 1 to 20 of 46

iKhan

I think it's clear that the system isn't focused on motion control like the Wii was, but is that necessarily a good thing? Should games start incorporating more motion control or moving away from it?

I'd honestly like to see them bring back more motion control in games. I don't think Motion Control had enough time in the spotlight, and hadn't found it's "Super Mario 64"-type game, in other words a game that defined the technology as the future.

Edited on by iKhan

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darthmawl

iKhan wrote:

I think it's clear that the system isn't focused on motion control like the Wii was, but is that necessarily a good thing? Should games start incorporating more motion control or moving away from it?

I'd honestly like to see them bring back more motion control in games. I don't think Motion Control had enough time in the spotlight, and hadn't found it's "Super Mario 64"-type game, in other words a game that defined the technology as the future.

Only motion i did like was Zelda skyward sword and Metroid . the waggle motion was not my type

Currently playing : ZombiU on Wii U / Soul Sacrifice on Vita / Mario Golf World Tour on 3DS

SCRAPPER392

I think it should be an option, whenever possible. That also means whenever it makes sense.

Qwest

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19Robb92

Shouldn't be one or the other IMO.

If a dev feel as if motion controls fit their game, they should do implement them. If not, they shouldn't. Nothing should be forced or pushed towards one specific direction.

Edited on by 19Robb92

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Nintenjoe64

I'd say both but Nintendo don't look like they care about proper games with motion controls any more. Their Wii series started amazing and descended into shovelware with a free remote.

I think Skyward Sword was the Mario 64 but it was too late. Most people never played any of the definitive wiimote games (EA Tennis, Tiger Woods, LoZSS, Red Steel 2, CoD, Nintendoland, Wii Sports club etc.). I think proper motion controls could make some great hack n slash games because you can't just waggle with 1:1 tracking.

I only posted this to get my avatar as the forum's thumbnail.

iKhan

19Robb92 wrote:

Shouldn't be one or the other IMO.

If a dev feel as if motion controls fit their game, they should do implement them. If not, they shouldn't. Nothing should be forced or pushed towards one specific direction.

I think it's rarely a case of "do motion controls fit or not", and more a case of "have the developers thought of a way to integrate motion controls in an intelligent way". If developers just stopped considering new technology with the "fit" question, I think we would see very little innovation. On the N64 3D didn't really fit the Mario formula of past 2D games, but the game was changed so that it could fit 3D.

And I actually think they do need to focus in one direction or another, as it dictates the system's appeal. The Xbone wasn't faltering because of the Kinect, the Xbone was faltering because nothing used the Kinect in a way people would enjoy. If Microsoft made the Xbone into THE quality motion system like the Wii was last gen, I have no doubt the system wouldn't have taken off. Instead Microsoft removed the Kinect and decided to appeal to a different market.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Dreamz

I think anything that makes us more active is something that we should strive for. Sure, flailing about with the Wiimote isn't a morning jog, but it's a start.

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LegatoSkyheart

What the WiiU has right now is a great balance.
For games like Wii Party or Nintendo Land it's awesome to have Motion Controls, but for games like Zelda and Mario and the like it's not as great.
There are some exceptions, like Pikmin 3. I don't think it would have been as great of a game if it wasn't for the Motion Controls.

LegatoSkyheart

MuchoMochi

Far away... sooo far away, unless they can somehow change the package and marketing of the motion controls. The Wii brand is what killed the Wii U's early chance of great sales.

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Joeynator3000

In between, Skyward Sword made great use of the Motion Plus...and Trilogy plays so much better than the GCN games. (Corruption was pretty much the same, lol) I did play Pikmin 3 with the Wii remote/Nunchuck option and it was alright., so I'm fine with Motion controls...But like Scar said, make it optional where it makes sense. (example being Mario Kart)

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Dezzy

Away. Motion controls was a great thing when it happened but just like 3D on the 3DS, I think it's perfectly clear that it's not really here for the long term. At least not in it's current state.

I know it's probably an unpopular opinion but I think Nintendo really need to get back to focusing on gaming, not gimmicky hardware. The games themselves are the thing that's ultimately here in the long term whereas interesting hardware tricks only attract people for a while and then they lose interest. Which is why it's possible for Nintendo to go from selling their best-selling console straight to their worst selling. But Playstation has been an incredibly consisent brand every since the PS1.

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jariw

Implement it where it makes sense for the game. Give the user different options on how to control the game where it makes sense. Pikmin 3 is a fantastic gaming experience with motion controls, but can also be controlled with the GamePad alone. Golf in Sports Wii U is a fantastic gaming experience with motion controls+GamePad. Tropical Freeze is a great gaming experience with traditional controller, such as the Pro Controller. And so on.

jariw

iKhan

Dezzy wrote:

Away. Motion controls was a great thing when it happened but just like 3D on the 3DS, I think it's perfectly clear that it's not really here for the long term. At least not in it's current state.

I know it's probably an unpopular opinion but I think Nintendo really need to get back to focusing on gaming, not gimmicky hardware. The games themselves are the thing that's ultimately here in the long term whereas interesting hardware tricks only attract people for a while and then they lose interest. Which is why it's possible for Nintendo to go from selling their best-selling console straight to their worst selling. But Playstation has been an incredibly consisent brand every since the PS1.

I think it depends on your definition of "current state". The PS4's DS4 actually has more robust motion control than the Wii ever had. Wii Motion + really never exploded like Nintendo wanted (because it was a peripheral sold separately, which NEVER work). I agree that it's clear that Kinect and Waggle aren't here for the long term, I think the former is way too early for its time, and the latter was an important stepping stone to where we are now, but I don't think we have really seen enough implementation of where we are to know whether it's here to stay or not. (Personally, I still really like Waggle as an immersive tool, but that's not what everyone thinks).

Also, I think it should be the opposite. Playstation has already filled the market niche of the straight gaming console with no embellishments, I don't see a reason we need another system filling that role. I'd much rather see Nintendo experiment and evolve in a new area of hardware and continue to make strong software that works with such hardware. Now, I do agree Nintendo should be consistent with what they experiment with. The Wii U gamepad shouldn't have existed. Instead, the system should have focused on a 3rd generation of motion control, making the control scheme more precise and accurate, so that t works with more.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

unrandomsam

The Wii Balance Board is the perfect example of an unbundled peripheral that did just fine.

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SCRAPPER392

@Nintenjo64
I agree. Motion plus was implemented 2.5 years after Wii came out, so lots of games missed out on the better technology. The motion controls in motion plus games were very solid, IMO.

It seems as though the original Wii remote has kept them from implementing full motion plus, even still, which is quite a shame. Games like Sonic Racing or CoD could have totally supported motion plus, but the default is still regular Wii remotes.

Motion plus is actually one of the top things I'm excited about for Mario Kart 8. The motion controls were a mess in MKWii, IMO.

Qwest

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iKhan

unrandomsam wrote:

The Wii Balance Board is the perfect example of an unbundled peripheral that did just fine.

The Wii Fit series is pretty much the only series that uses it. Yes, the peripheral sold well, but its utilization in games was incredibly limited, which is exactly my point.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

unrandomsam

Punch Out is much better with it. So is the Tiger Woods that supports it.

(It is supported by about another 30 games. Not bad for a glorified bathroom scale).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

DefHalan

I can't believe there hasn't been a racing game to support the Balance Board. Press down your right foot = Gas, press down your left foot = Brake. You don't have to stand on it, just have it at your feet while playing.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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CanisWolfred

Depends on what the games need. I don't think either option should be abandoned, but I also don't think either should be forced.

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