In MK8, I like tilt steering- it feels natural, and submerses you more into the game. So for multiplayer, I got a wii wheel and a pro controller. The wii wheel feel pretty good, but buttons are a bit different. The pro controller has the same button layout is the same as the gamepad- which is nice, the anolog stick feels better than it does on the gamepad, but not as good a tilt steering. Wouldn't it be nice if there was a pro controller that had motion controols? Even if it were 3rd party...
Yeeeeah this. The Pro Controller should've had analog triggers and motion control, but it's simply too late at this point. Nintendo's already juggling a bazillion controllers and combinations (GamePad, Wii Remote, old Wii Remote's with MotionPlus, Wii Remote + nunchuck, Wii Remote + Wii Wheel, Wii Remote + Classic Controller, Wii U Pro Controller, that new Wii U GameCube controller adapter thing, Balance Board) - the last thing I need is another Wii controller/peripheral thingy lying around, ugh.
Seeing that the Pad and Wiimotes already have this option, I don't see why the Pro should. It's for people who don't like the 'gimmicks', or situations where you need the buttons but not the bulkiness of the gamepad. I tend to tag between all three control types depending on which game I'm using. Personally I'm not a fan of motion controls in Mario Kart, but I do feel the Wiimote is essential for Pikmin. I also like using the Gamepad in conjunction with the other 2 as a 2nd screen. You can soon add the GC controller into the mix.
No other console gives you so many control options.
Isn't it obvious that Falco Lombardi is actually a parrot?
even if a 3rd party would make one it wouldn't be supported in any game anyways because Nintendo don't add these features in their games or any 3rd party developer for that matter.
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I don't know why it's too late to release a Pro Controller with motion control...
It's not like they didn't upgrade the Wiimote's motion control near the end of it's lifespan or remove analog triggers (and completely redesign) from the Classic Controller.
The only difficult thing would be analog triggers because that would mean a new GamePad which would make a lot of consumers upset, but motion control could be implemented quite easily. Games that don't use it (which third parties wouldn't) would be just like a regular Pro Controller and games that do would use it however necessary.
I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite
It's not like they didn't upgrade the Wiimote's motion control near the end of it's lifespan or remove analog triggers (and completely redesign) from the Classic Controller.
The upgrade to Wiimotes was a small attachment to the bottem of the Wiiremote and new Wiiremotes came with Motion Plus build in. Where would the attachment go?
Nothing, that I know of, used the Classic Controller's analog triggers
The only difficult thing would be analog triggers because that would mean a new GamePad which would make a lot of consumers upset, but motion control could be implemented quite easily. Games that don't use it (which third parties wouldn't) would be just like a regular Pro Controller and games that do would use it however necessary.
Perfect reason not to. It would require a lot of money on Nintendo's side but wouldn't be used very often (if ever). If you want a Pro Controller with motion use the GamePad. It might be a little bigger but it has motion (plus a touch screen for even more ways to interact with games)
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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Only games Analog triggers are good for is racing games. (Even FPS digital works better because it is faster). Analog triggers are rubbish for fighting games as well.
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I was trying desperately to find a pro controller that works with the Wii U that uses motion control. I've been everywhere I can think of... retail sites, ebay, and then forums which brought me here. I'm sorry to re-buzz an old topic like this but I just wanted to say that there IS need and reason for this type of thing (and was).
Think of disabled people, like me, who have problems with their hands and coordination issues. The fact that they have 3 different main types of controller (gamepad, pro controller, and wiimote) really helps tremendously. But all 3 of those controllers should have the same features. To leave off major features like motion controls just hampers those people who prefer or even need to use that type of interaction device.
Also, you never know what games will launch in the future. This thread was back in 2014. But Nintendo should have prepared for the future. Look at the case of games that work heavily on motion controls like Mario Kart 8, Splatoon(?) and now my precious Zelda: Breath of the Wild, they should have this feature in ALL of their interaction devices!
And finally, there's another case where a person might find themselves needing a pro controller with motion plus. And again, this is hitting me as we speak. (how'd you know? rofl) If you end up with technical problems with your gamepad and have to send it into Nintendo for repairs and the game you're playing cannot be played with a wiimote, you can only play it on a pro controller. The Nintendo Support Representative said my gamepad will probably be gone for 2 to 3 weeks. My home health care worker kindly loaned me her pro controller. But I discovered it doesn't have motion control!
Well, I CAN play the game without motion control. However, due to my disability issues, I have slow mental processing issues and slow coordination. This is why I don't play FPS games because the above problems equal slow reflexes mentally and physically! So when I have to use the right analog stick to try to fine tune an aim in real time, even the slowed-down time you sometimes get in Zelda, I'm not fast enough to do it. With motion controls, I'm pretty good. And I've been playing for months now and I'm a Ranger/Archer type player. So losing my gamepad and now having a pro controller with no motion control has left me lost! =(
Conclusion: It shouldn't have been too late, like 12kyuubikid213 said.
When your stomach hurts like hell, nothing else matters...
@Anjalena Motion control is really just better than sticks for aiming, disabilities or no (though they may be exacerbating the issue). Anyone playing Splatoon without motion contol is putting themselves at a disadvantage, unless maybe they're using a roller (and I wonder how many people use rollers because they couldn't aim well enough with a stick). I've been lucky enough to never have issues with my Gamepad, but it's true that the Wii U is a bit too reliant on the thing.
The Switch Pro Controller does have motion control, so at least this won't be a problem going forward.
wasn't there used to be 3rd party options that had the SNES look with motion for Wii support? I swear there was and heard they were garbage controllers.
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Topic: Should they release a pro controller with motion controll?
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