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Topic: should the Wii U get a update for Backwards compatibility on Gamecube?

Posts 21 to 39 of 39

Jacob717

skywake wrote:

Jason723 wrote:

^They would have to be a disc drive that accepts GameCube discs. The Wii U's doesn't have that disc drive, so it cannot accept GameCube discs.

Reading disks and playing the game are entirely different things. If it can read Wii game disks (and it can) then it should be able to read GC disks given that they're basically identical other than the size.

And that's why the Wii U can't accept GameCube discs.

Jacob717

blaisedinsd

skywake wrote:

Jason723 wrote:

^They would have to be a disc drive that accepts GameCube discs. The Wii U's doesn't have that disc drive, so it cannot accept GameCube discs.

Reading disks and playing the game are entirely different things. If it can read Wii game disks (and it can) then it should be able to read GC disks given that they're basically identical other than the size.

IT probably can read them but mechanically the drive in the Wii U and the drive in Family Edition Wiis are made so that if you put in a gamecube disc it just spits it right back out.

I saw a post on another forum where a guy modified his Wii disc drive so it would accept it and it did read it and even let you launch the game (but you coulnd't hook up controllers).

There are some sort of extender you can insert you gamecube disc in to that makes it seem like a full sized disc and then you insert the whole contraption in your console. I believe that could work but it will never happen.

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Peach64

Has anyone proved the Wii U can't accept Gamecube discs? For years I had a slot-loading PC disc drive and it would take smaller discs just fine. I think the slot-loaded PS3 accepts them as well.

Peach64

blaisedinsd

Peach64 wrote:

Has anyone proved the Wii U can't accept Gamecube discs? For years I had a slot-loading PC disc drive and it would take smaller discs just fine. I think the slot-loaded PS3 accepts them as well.

Yeah, its as simple as putting a gamecube disc in your Wii U...of course it has been proven. Nintendo purposely changed the disc drive specifically to reject gamecube sized discs when the dropped BC for gamecube. This was mainly an anti-piracy move I think since a homebrew Wii was easier to use to copy gamecube games than a gamecube.

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Dezzy

I dunno about the discs but it's completely insane that they haven't released downloadable GC games on the eshop. We know the system can run them, as a fairly short google search into questionable legal territories will confirm.

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skywake

Jason723 wrote:

skywake wrote:

Jason723 wrote:

^They would have to be a disc drive that accepts GameCube discs. The Wii U's doesn't have that disc drive, so it cannot accept GameCube discs.

Reading disks and playing the game are entirely different things. If it can read Wii game disks (and it can) then it should be able to read GC disks given that they're basically identical other than the size.

And that's why the Wii U can't accept GameCube discs.

I've never known of a slot-loading optical drive that refuses smaller sized disks. Will machines split out disks that aren't compatible? Yes. Will they refuse disks based on the diameter? No.

blaisedinsd wrote:

IT probably can read them but mechanically the drive in the Wii U and the drive in Family Edition Wiis are made so that if you put in a gamecube disc it just spits it right back out.

Mechanically is putting it strongly. I'm pretty damn sure that the Wii U does the same thing if you put a DVD, CD or Blu-Ray disk in the drive. What's probably happening is that it's checking if it's a Wii or Wii U game and then spitting it out when its not. That doesn't mean that the drive can't physically read GC disks.

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martinskrtel37

Dezzy wrote:

I dunno about the discs but it's completely insane that they haven't released downloadable GC games on the eshop. We know the system can run them, as a fairly short google search into questionable legal territories will confirm.

is it more insane then people wanting games from just two consoles ago to be repackaged and sold to them again in digital format? why don't you pick up a second hand Cube if there are games you want to play so badly?

to all of you always going on about remakes: DON'T SELL YOUR WII U. you will only whine about wanting Wii U remakes on the next system in 5 years!

Octane wrote:

everyone needs to relax and enjoy the games that are released today and stop worrying what Nintendo will do in a year or two from now.

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brooks83

At this point, I don't even think Gamecube VC is gonna happen. It really is baffling that Nintendo hasn't released any GC, or even more Wii games to download. Especially with the Zelda U delay, why not throw Skyward Sword up on the servers? It would pretty much print money. I guess there's always the NX...

brooks83

shaneoh

Yellowkoopa wrote:

I doubt they'll do direct backwards compatibility, but there's no reason why they can't put GameCube games on the e-shop, other than Nintendo's refusal to put these games on the service.

You do realise there is a thing called "quality control" right? Just because they get one game working perfectly on an emulator doesn't mean that all games will suddenly work without flaw.

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Atariboy

blaisedinsd wrote:

Peach64 wrote:

Has anyone proved the Wii U can't accept Gamecube discs? For years I had a slot-loading PC disc drive and it would take smaller discs just fine. I think the slot-loaded PS3 accepts them as well.

Yeah, its as simple as putting a gamecube disc in your Wii U...of course it has been proven. Nintendo purposely changed the disc drive specifically to reject gamecube sized discs when the dropped BC for gamecube. This was mainly an anti-piracy move I think since a homebrew Wii was easier to use to copy gamecube games than a gamecube.

Nobody that I've seen has ever proved that the Wii U's disc drive is physically incapable of it.

As others have explained, it could be as simple as the system's firmware recognizing that it's a GameCube disc and instructing the disc drive to eject it.

Amazing how people latch on to these ideas and never even question them, like the old excuse for the lack of Super FX support. If anyone ever spent any time examining patent laws, they'd see that this co-processor is in the public domain and that rights associated with it couldn't possibly be the reason at this point for why Super FX titles like Yoshi's Island remain absent on the Virtual Console.

Just because it sounds good, doesn't necessarily make it so.

shaneoh wrote:

Yellowkoopa wrote:

I doubt they'll do direct backwards compatibility, but there's no reason why they can't put GameCube games on the e-shop, other than Nintendo's refusal to put these games on the service.

You do realise there is a thing called "quality control" right? Just because they get one game working perfectly on an emulator doesn't mean that all games will suddenly work without flaw.

What emulator? If you're referring to Wind Waker HD, that's anything but an emulated release of the GameCube classic.

Regardless, there is no emulation needed. The Wii U hardware is fully capable of natively running GameCube code, as homebrewers have long ago demonstrated.

Edited on by Atariboy

Atariboy

shaneoh

GoneFishin wrote:

blaisedinsd wrote:

Peach64 wrote:

Has anyone proved the Wii U can't accept Gamecube discs? For years I had a slot-loading PC disc drive and it would take smaller discs just fine. I think the slot-loaded PS3 accepts them as well.

Yeah, its as simple as putting a gamecube disc in your Wii U...of course it has been proven. Nintendo purposely changed the disc drive specifically to reject gamecube sized discs when the dropped BC for gamecube. This was mainly an anti-piracy move I think since a homebrew Wii was easier to use to copy gamecube games than a gamecube.

Nobody that I've seen has ever proved that the Wii U's disc drive is physically incapable of it.

As others have explained, it could be as simple as the system's firmware recognizing that it's a GameCube disc and instructing the disc drive to eject it.

Amazing how people latch on to these ideas and never even question them, like the old excuse for the lack of Super FX support. If anyone ever spent any time examining patent laws, they'd see that this co-processor is in the public domain and that rights associated with it couldn't possibly be the reason at this point for why Super FX titles like Yoshi's Island remain absent on the Virtual Console.

Just because it sounds good, doesn't necessarily make it so.

shaneoh wrote:

Yellowkoopa wrote:

I doubt they'll do direct backwards compatibility, but there's no reason why they can't put GameCube games on the e-shop, other than Nintendo's refusal to put these games on the service.

You do realise there is a thing called "quality control" right? Just because they get one game working perfectly on an emulator doesn't mean that all games will suddenly work without flaw.

What emulator? If you're referring to Wind Waker HD, that's anything but an emulated release of the GameCube classic.

Regardless, there is no emulation needed. The Wii U hardware is fully capable of natively running GameCube code, as homebrewers have long ago demonstrated.

I was talking about any virtual console game in general and there is still no guarantee that gamecube games would work flawlessly even if they can run them natively.

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Atariboy

There are very few issues with GCN software running on the Wii U. And the vast majority of them are when the gamer forces a 4:3 only game into 16:9 mode or a 480i game to run in progressive scan. These tricks work surprisingly well for many games, but can cause issues here and there.

Homebrewers have proven that this works with extremely few issues. And what few issues there are, Nintendo is undoubtedly well positioned to rectify unlike homebrewers that do this out of passion, with limited information and resources.

They even support the official GameCube controller adapter, which adds support for analog triggers in the small number of titles that actually took advantage of them like Super Mario Sunshine.

Edited on by Atariboy

Atariboy

Grumblevolcano

brooks83 wrote:

At this point, I don't even think Gamecube VC is gonna happen. It really is baffling that Nintendo hasn't released any GC, or even more Wii games to download. Especially with the Zelda U delay, why not throw Skyward Sword up on the servers? It would pretty much print money. I guess there's always the NX...

That is only NoA's fault, a decent number of Wii titles are available on the EU eshop. As for why not now? It's so obvious, NoA wants Wii U owners to be playing only 1 game before Super Mario Maker's release and that's Splatoon.

Grumblevolcano

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Haru17

YEAH! That way we could finally play classics like the Wind Waker in full H- OH WAIT.

Anyway, as few people cared about Wii backwards compatibility, even less people will care about pre 2006 games. That's because Nintendo already did the backwards compatibility thing, and no one cared because everyone already had a Wii. Honestly, it's easy to just spend $40+ or so buying a gamecube and some games online.

Personally I find this whole thing weird. Trading in games is an obvious ripoff so I never do it. I keep my old consoles on shelves in my entertainment center or packed away in boxes. I don't really understand people who act very different from that...

Edited on by Haru17

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skywake

Backwards compatibility going back more than one generation? Yeah, that's kinda pointless. Having the games available to purchase for those who didn't play them? Now that makes sense. And I don't know why they don't expand that service to the GC. It seems kinda odd that they aren't doing that. And if you think it's pointless? Well they already do it for the NES, SNES, N64, GBA, DS and Wii.... why not Gamecube?

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

blaisedinsd

skywake wrote:

Mechanically is putting it strongly. I'm pretty damn sure that the Wii U does the same thing if you put a DVD, CD or Blu-Ray disk in the drive. What's probably happening is that it's checking if it's a Wii or Wii U game and then spitting it out when its not. That doesn't mean that the drive can't physically read GC disks.

If you put a non Wii U disc in the drive it simply says it can not read the disc. Gamecube games are rejected and spit back out.

I am basing this conclusion on the Wii U behaving this way which is what the family Wii with no BC did. I have seen posts with pictures showing exactly the extra piece in the drive that causes it to mechanically reject gamecube discs and how you can modify this part so that it will accept them on the Wii. The wii could read the gamecube discs once this mechanical modification was made with out issue. These Wii's even had all the place holders for the controller and memory card ports but the parts were not populated. You can actually take a broken Wii and use the parts to add BC to a family edition Wii if you have the skills.

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dumedum

I kept my Wii because I play Gamecube games on it. So yeah, it would have been nice to have everything in one console instead of the two. I also kept VC on the Wii because of the support of the GC controller.

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PaperMario64

If Nintendo would just made more remasters like they did with Wind Waker HD, we wouldn't need this.
The Wind Waker HD was amazing and I didn't think the game could be better then it already was.
If they did half the job on other remakes, I would pay full retail price and not just a VC price.

PaperMario64

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