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Topic: Should Metroid control like Splatoon?

Posts 41 to 45 of 45

Neoproteus

Okay... seeing a lot of the same complaints.

First off, complaining that motion controls are physically exerting is kind of... lazy. You're complaining about something that lets you have fun while you exercise? Honestly I used to think that if you hooked up a game of Tetris to a total gym I would become a body builder. Now I realize that there are better ways to motion control video games. Heck, I even used to see weights that people would add to Wii Remotes to make them MORE physically exerting.

Second, a lot of you are complaining about the shakiness and inaccuracy that comes from using motion controls to aim. Guess what? When you hold a real gun, YOUR HAND SHAKES! Mind blowing I know... but when it comes to realistic aiming, analog sticks and even mice aren't going to give you the feeling of aiming a gun of any kind, ink-filled super-soaker or otherwise, without allowing the thing to shake. Many games that use analog control actually build in an artificial shake to compensate for the fact that the controller isn't reading the natural shake of your hands.

Finally, many of you should realize that, while not quite as accurate as a computer mouse, the motion controls on the Wii U gamepad are far better than simply using an analog stick. The discrepancy between motion and pure analog isn't because the game was designed around motion controls, it's because motion controls make you better at aiming. They took out the automatic aiming present in most other shooting games because it's no longer needed. Honestly, this makes it more challenging and fun for me, as well as more intuitive for someone who's never played a shooter before. Much like the running of the bulls, just because it's a tradition doesn't mean it's a good idea... I think we've moved beyond simple analog and Sony and Microsoft should be playing catch up to Nintendo in that respect. Though, if I'm being perfectly honest, it won't be long before Nintendo is playing catch-up to PC motion controls as VR becomes a much bigger thing. Just because the Wii Remote sucked doesn't mean ALL motion controls suck.

Neoproteus

Neoproteus

BlueSkies wrote:

I hope the next Metroid is ready for the NX launch and built around dual 3D tracking wands.

I'd want the left analog stick for run and sidestep, right analog for turning/looking/hip fire, left bumper for jumping, left trigger for iron sights while aiming using motion control, right trigger for rapid fire, right bumper for single shots and charge shots, face buttons for ammunition selection and visors, R3 for ball mode, and L3 for dashing.

In the future, I hope most FPS's control like this: (Skip to 1:45 for the gist)

Edited on by Neoproteus

Neoproteus

NinjaWaddleDee

Neoproteus wrote:

Okay... seeing a lot of the same complaints.

First off, complaining that motion controls are physically exerting is kind of... lazy. You're complaining about something that lets you have fun while you exercise? Honestly I used to think that if you hooked up a game of Tetris to a total gym I would become a body builder. Now I realize that there are better ways to motion control video games. Heck, I even used to see weights that people would add to Wii Remotes to make them MORE physically exerting.

Second, a lot of you are complaining about the shakiness and inaccuracy that comes from using motion controls to aim. Guess what? When you hold a real gun, YOUR HAND SHAKES! Mind blowing I know... but when it comes to realistic aiming, analog sticks and even mice aren't going to give you the feeling of aiming a gun of any kind, ink-filled super-soaker or otherwise, without allowing the thing to shake. Many games that use analog control actually build in an artificial shake to compensate for the fact that the controller isn't reading the natural shake of your hands.

Finally, many of you should realize that, while not quite as accurate as a computer mouse, the motion controls on the Wii U gamepad are far better than simply using an analog stick. The discrepancy between motion and pure analog isn't because the game was designed around motion controls, it's because motion controls make you better at aiming. They took out the automatic aiming present in most other shooting games because it's no longer needed. Honestly, this makes it more challenging and fun for me, as well as more intuitive for someone who's never played a shooter before. Much like the running of the bulls, just because it's a tradition doesn't mean it's a good idea... I think we've moved beyond simple analog and Sony and Microsoft should be playing catch up to Nintendo in that respect. Though, if I'm being perfectly honest, it won't be long before Nintendo is playing catch-up to PC motion controls as VR becomes a much bigger thing. Just because the Wii Remote sucked doesn't mean ALL motion controls suck.

But here's the thing though. For many of us, we don't WANT to feel like we are firing a real gun, or using real weights. We don't want to actually physically be the character! We want to sit back and relax. Yes, that's lazy. But who cares? Video games shouldn't be work! I'm not saying metroid prime's motion controls were a workout or anything, but still may of us would prefer to just use the control sticks. And I'm not lazy in my personal life either, I run and lift weights every day at the gym. I just want to play a relaxing video game.

Edited on by NinjaWaddleDee

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

iKhan

I fail to see how twin sticks are relaxing. They are woefully difficult to control precisely. It's so much easier with motion controls or a mouse because there is a direct a->b mapping, so you just point and shoot.

You have to realize what analog sticks were designed for: character movement. And there isn't nearly as much precision required in that regard. What's more important is reception to analog pressure.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

NinjaWaddleDee

iKhan wrote:

I fail to see how twin sticks are relaxing. They are woefully difficult to control precisely. It's so much easier with motion controls or a mouse because there is a direct a->b mapping, so you just point and shoot.

You have to realize what analog sticks were designed for: character movement. And there isn't nearly as much precision required in that regard. What's more important is reception to analog pressure.

Different strokes for different blokes my friend. I personally can't stand mouse aiming. But I bet I would get better at it if I did it more. Same thing with dual stick aiming.

Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg

Nintendo Network ID: NinjaWaddleDee

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