1Kage_88Fri 31st May 2013 http://mynintendonews.com/2013/05/29/shinen-says-wii-u-gpu-se... According to Shin'en: “The Wii U GPU is several generations ahead of the current gen. It allows many things that were not possible on consoles before. If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different. You need to take advantage of the large shared memory of the Wii U, the huge and very fast EDRAM section and the big CPU caches in the cores. Especially the workings of the CPU caches are very important to master. Otherwise you can lose a magnitude of power for cache relevant parts of your code. In the end the Wii U specs fit perfectly together and make a very efficient console when used right.” This is really interesting, and another counterpoint to all the developers (and moronic fanboys) who slam the Wii U's supposed lack of power. I wonder what the almighty Digital Foundry has to say about this... Nintendo Network ID: KrissB 3DS: 2621-2629-6453 Xbox Live: GonkDroid88 PSN: Kriss_B Steam ID: kage_88 GOG ID: KrissB Feel free to add me!