Showing 21 to 39 of 39
21. Posted: Thu 13th Oct 2011 10:04 BST
This reminds me of a Negoaf topic in the last couple of days where someone claimed to have created a super PS3 that had sharper textures and longer draw distances by err... fiddling with his PS3. Not that it's technically impossible to create a gaming/media server for home use ("OnLive at home").
@NotFinite You seem to have a similar power of imagination as the guy on neogaf. Please, make it at least clear if you're considering this a joke-topic or if you actually exist on a higher plane of being where the average customer is willing and able to buy a powerful server-machine. And where Nintendo does such things...
Edit: While we're fantasizing, maybe I should leave this here:[youtube:2cbdJeE-x6E]
Edited on Thu 13th October, 2011 @ 10:12 by Burny
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22. Posted: Thu 13th Oct 2011 16:20 BST
I didn't read the whole thing but...... Gigabit over powerline? You're dreaming. The speeds you can get over your electrical wiring is heavily dependent on the quality, age, distance and configuration of your wiring. I got one of those 200Mbps kits and I can get about 100Mbps-ish but some reviews on the 'net with the same device get speeds as low as 30Mbps.
The 500Mbps or "1Gbps" kits out there are limited by the same factors and the reviewer who got slow 30Mbps style speeds with the 200Mbps kit didn't get any improvements with the 1Gbps kit. If you want 1Gbps go and buy some Cat6. So let's ignore that bit and get onto the other stuffs.
The other stuffs: What you're talking about is Network Attached Storage and a decent internet connection not some revolutionary gaming machine. The 10GB RAM is bordering on pointless, it wouldn't be a bad thing but RAM isn't the botteneck and RAM is so cheap these days you could probably do 10GB RAM if you REALLY wanted to..... but why would you want to? For consoles the read speed and capacity of the optical disk and speed of the GPU are the main bottlenecks AFAIK, not RAM, not RAM by a long shot.
edit: looked up how much 10GB RAM costs.... 8GB goes for $60, 12GB goes for $95, 24GB goes for $175.... RAM is so cheap that if the Wii U doesn't have 4GB or more I'd be at least a little bit surprised.
Edited on Thu 13th October, 2011 @ 16:32 by skywake
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23. Posted: Thu 13th Oct 2011 17:02 BST
Then you should check what RAM consoles use and what that costs. I know next to nothing about console hardware, but from what I read, they've mostly used faster and more expensive RAM than PCs.
Edited on Thu 13th October, 2011 @ 17:04 by Burny
24. Posted: Fri 14th Oct 2011 02:54 BST
I know that, I was just pointing out how cheap RAM is generally. Remember that the PS3/360/Wii came out about when 1-2GB of RAM was a crazy huge amount for a PC and high end GPUs had ~512MB, now it's 12-24GB for a high end PC and 3GB for a high end GPU.
So yes, I would be a little bit surprised if the Wii U doesn't have at least around 4GB of RAM given how cheap RAM is these days. It's mostly about being able to render higher resolution textures and being able to multitask but those are things I think Nintendo would want to do........ and it's cheap.
Edited on Fri 14th October, 2011 @ 02:55 by skywake
25. Posted: Fri 14th Oct 2011 05:08 BST
Yes, Belkin's "gigabit" claim is an exaggeration, and it actually refers to the type of the ethernet port facing away from the power plug. Belkin's adapter is probably closer to 500+Mbps theoretical maxiumum over powerline. You have to remember that all network technologies have significantly lower "throughput" than the speed advertised in specs (the theoretical maximum), but the loss in speed is not as bad as you painted it (you said 30Mbps throughput, now THAT is an exaggeration).
Here is an excerpt from a review of Belkin's "Gigabit" powerline adapter kits, found here http://www.smallnetbuilder.com/lanwan/lanwan-reviews/30888-a-...note: MoCa is coaxial cable network technology, to put things in perspective.
Similar to what I found with MoCA testing, throughput increased with multiple streams. [Powerline] topped out around 300 Mbps using six simultaneous streams (Figure 6). This was much better than I found with multiple MoCA streams, which topped out just shy of 140 Mbps with four simultaneous streams. It is also the highest throughput I have ever seen from "alternative", i.e. non-Ethernet networking!
Powerline maxed out at 300Mbps throughput. Coaxial can do about 140Mbps. Throughput needed for HD streaming is around 20 - 25 Mbps. Powerline is faster than 802.11g wireless, but 802.11n is a bit faster than powerline.
I can't say whether the Nintendo Master System is real or not. I am just reporting a supposed "insider leak." I believe the NMS will be expensive, PS3 and Xbox360 expensive, but it's worth it. I mean, NMS can do HD games, and it can emulate all past games, plus it's like buying multiple systems for multiple children. Why wouldn't someone buy it?
Edited on Fri 14th October, 2011 @ 05:13 by Jspear
26. Posted: Fri 14th Oct 2011 05:28 BST
So, what's the point of this thread anyway?
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27. Posted: Fri 14th Oct 2011 08:09 BST
@NotFinite It's a load of BS really
The fact that this "rumor" or "insider leak" mentions Ethernet over powerline at all for a Nintendo thing makes it entirely unbelievable. Why would they bother? Surely if they were doing testing this sort of idea, which wouldn't be THAT outlandish, they'd just throw an Ethernet port on the back and the only other rumored spec wouldn't be "OMG, it has 10GB of RAM".
and again, let's think about the whole idea in general for a second. WHY? Why would you want a console that can "stream" games to multiple rooms in your house? Why would you then go to all the effort of making it Ethernet over Powerline compatible specifically for that purpose? Why wouldn't you just, oh I don't know, plug it into your TV and then if you REALLY want it to stream content to multiple screens just give people the ability to hook upto it using DLNA or something over whatever network setup they have.
Edited on Fri 14th October, 2011 @ 08:11 by skywake
28. Posted: Fri 14th Oct 2011 10:22 BST
fake thread is fake
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29. Posted: Fri 14th Oct 2011 10:24 BST
The Nintendo Master System and its satellite microconsoles (for other rooms) will have built in powerline networking, so you just have to plug them in to the wall socket to network them. To deliver games to another television in another room you would:1. Just plug the Nintendo Master System into the wall socket to get power and networking.2. Plug the microconsole (with built in powerline adapater) into the second room's wall socket to get power and networking for that.The microconsole is not named yet, but its about the size of an OnLive TV adapter. It's tiny, and it's basically used to talk with nearby controllers and to stream stuff to the adjacent TV.
The Nintendo Master System and its satellite microconsoles (for other rooms) will have built in powerline networking, so you just have to plug them in to the wall socket to network them. To deliver games to another television in another room you would:
1. Just plug the Nintendo Master System into the wall socket to get power and networking.2. Plug the microconsole (with built in powerline adapater) into the second room's wall socket to get power and networking for that.
The microconsole is not named yet, but its about the size of an OnLive TV adapter. It's tiny, and it's basically used to talk with nearby controllers and to stream stuff to the adjacent TV.
If you really are taking about the Wii U then you would know the console is not going to do all of this. So you're telling me you have supposed "insider info" on the Wii U, which has been apparently been renamed to "Nintendo Master System"? Nice joke kid.
Edited on Fri 14th October, 2011 @ 10:26 by LordTendoboy
30. Posted: Fri 14th Oct 2011 10:29 BST
The technology that allows communication over power lines is not "ethernet over powerline," it's HomePlug AV. The adapters that hook into the wall just translate the HomePlug AV (which is what is used on the power lines) into Ethernet (which is what plugs into the adapters).
The blue cable is an ethernet cable.
The standard Wii U does not have an ethernet port but the NMS will have one, so you can choose to network through the power cord or through the Ethernet port.
Edited on Fri 14th October, 2011 @ 10:29 by Jspear
31. Posted: Fri 14th Oct 2011 10:35 BST
The technology that allows communication over power lines is not "ethernet over powerline," it's HomePlug AV. The adapters that hook into the wall just translate the HomePlug AV (which is what is used on the power lines) into Ethernet (which is what plugs into the adapters).The blue cable is an ethernet cable.The standard Wii U does not have an ethernet port but the NMS will have one, so you can choose to network through the power cord or through the Ethernet port.
So Nintendo is taking a new technology that hardly anyone has heard of and implementing that for a SECOND home console that will sell alongside the Wii U? No. Just no.
Edited on Fri 14th October, 2011 @ 10:36 by LordTendoboy
32. Posted: Fri 14th Oct 2011 12:44 BST
Yes, I know, I own one and I'm calling it "Ethernet over Powerline"...... because that's what it does
Why wouldn't they just give you an ethernet port and let you buy one of these Ethernet over power kits or wire up your house yourself? It really isn't their problem and I wouldn't expect Nintendo to ever make it their problem and they DEFINITELY wouldn't integrate it into their product. Nobody does and Nintendo are the least likely company to bother.
33. Posted: Fri 14th Oct 2011 21:50 BST
I can't say whether the Nintendo Master System is real or not.
I can. It's not. There is an awful amount of details that don't make sense or are just plain ridiculous.
Why wouldn't someone buy it?
It doesn't exist
34. Posted: Sat 15th Oct 2011 00:39 BST
All this tech talk- albeit simple..
One thing is for certain, it really sounds like this thing would really drain lots of power and my electric bill could skyrocket. As mentioned, this doesn't exist. No way, at least, right now. Maybe in the future when the next next gen systems roll out, something like this could happen, but we're not there yet.
Let's just stick to the present and look forward to WiiU. Cause I sure am.
35. Posted: Sat 15th Oct 2011 03:19 BST
@KomicZWhile it is total BS and a thing that would never happen in the way NotFinite is claiming it wouldn't drain your power. At least not much more than a standard console or home network setup. It'd be annoying to setup, expensive, risky for Nintendo and rather pointless but it wouldn't be a power drain.
Infact I'm fairly certain that Ethernet over Power uses less power than a wireless network. Whether the fictional console itself, which could have naming copyright issues to answer from SEGA, uses less power than a standard console is a different story..... and impossible to measure given it's fictional
Edited on Sat 15th October, 2011 @ 03:20 by skywake
36. Posted: Sat 15th Oct 2011 04:22 BST
With the way he described this fabled system, it really sounds like it would drain lots of power- so if I thought that, imagine everyone else such as a typical consumer.
Again, to me, it sounds too "futuristic" to be out within the next say 5 or 10 years. And Nintendo doesn't make that leap into whole new technology anyhow. With Wii, Nintendo utilized an idea and worked it in for their console- pretty much streamlining the technology and making it feel "new". That's what I see from them and it works because they throw in their own "spin" to it.
If anything, I expect something like Notfinite described to come from Microsoft or even Sony (most likely), especially since the latter is always looking to the future mostly (did you see their new 3D visor? Looks freaking awesome).
37. Posted: Sat 15th Oct 2011 05:08 BST
Fair enough but it's not really a "new idea". I remember when Halo was first becoming popular and Halo LANs were a fairly big part of the gaming landscape. You'd invite over a friend who had an XBox and source 8 controllers, 8 friends and two clunky old CRTS. BAM, instant fun. If you just did that again, and I'm fairly sure modern consoles still support it, you'd have the same magical scenario as described in the OP fulfilled. Not only that it'd be cheaper because you'd assume that the other people would want a console at their place anyways.
It's a cool little scenario and I'd expect services like OnLive to do this sort of thing in a conceptually similar sort of way. But this example? Even if we ignore that the internet has kinda replaced this sort of gaming it's an expensive and needlessly complicated way to do what should be a standard but rarely used feature.
Edited on Sat 15th October, 2011 @ 05:11 by skywake
38. Posted: Mon 17th Oct 2011 03:38 BST
Can the Wii U massage me and make coffee? If not, then this thread is pointless.
39. Posted: Sat 22nd Oct 2011 09:32 BST
I think that coffin was nailed long ago, dude.
Anyway, this is clearly total nonsense so I'm locking it.
Sorry, this topic has been locked.