81skywakeSat 26th Apr 2014 gage_wolf wrote: If it is as easy as a couple lines of code, as you would have us believe, then why do devs keep delaying multi-platform titles (Watch_Dogs, Lego Hobbit, Batman: Arkham Origins Blackgate , etc.) on the Wii U? What good does that do the devs, the consumer, anyone? The only reason I can come up with is that the Wii U requires additional porting time, that the studios consider low priority in comparison to the other platforms, so they put it off until the other versions are released. Why do you assume it has to be both? Isn't the fact that it's a lower priority platform enough to explain this? All ports require work and so does supporting the game post-launch. I wasn't saying a Wii U port itself was just a matter of a few lines of code. I was saying that I don't see any reason why it would be more difficult to port to Wii U than any of the other platforms. It's basically a 360 with a second screen. This isn't a Wii scenario where the hardware is well under spec and has a completely unconventional control scheme. It's definitely not a PS3 scenario where nobody knows what to do with an eight core CPU. The reality is that the Wii U isn't a platform you can use to show off your tech (PC/PS4/XBOne) and it's not a platform you can guarantee sales on (PC/PS4/360/PS3). So there's no rush to get it done on time. Edited on Sat 26th April, 2014 @ 05:37 by skywake NNID: skywake Musics to set the tone: Think, Dance, Relax "Don't stir the pot" is a nice way of saying "they're too dumb to reason with"