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Topic: Reggie Fils Amie wants more Wii U RPGs

Posts 41 to 60 of 61

kkslider5552000

CaviarMeths wrote:

Or they could just go and talk to one of the many studios in Japan with decades of experience in making high quality RPGs and say "Hey, we would like one of your games on our home console, please. We are willing to work with you to make this happen." I hear that works pretty well for Sony. Nintendo needs to drop their "if we build it they will come" strategy that's been failing miserably since 1996.

I do agree. I felt like they assumed way ahead of time that their early effort with ZombiU and Lego City would just lead to a chain reaction of other games joining the party, not realizing Wii U was gonna sell way worse than expected. (single worst decision Nintendo made in the past decade was borderline ignoring the Wii in its last year and a half)

I also feel like they might be worried that a failure on Wii U for one of these companies' games is a worse option than just focusing on their future systems, but I hope I'm wrong. Momentum from a weaker selling system could help build a lot of momentum.

Edited on by kkslider5552000

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Haru17

CaviarMeths wrote:

I know it must have been very exciting for you to seize an opportunity to trash talk From Software, but you can probably see by the follow up quotes that I was leading into a joke about that Felyne Crossing game.

It was, but that seemed like low hanging fruit to me. Why criticize their C team when their A team's earnest efforts are evermore so pitiful and depressing? That's the true comedy of the matter, but back to good RPGs...

Also, IntSys has been a little busy lately, what with dropping the handheld RPG of the generation this week. You can play it early next year. Please be excite.

Perhaps, but they also released a Fire Emblem game the year after TTYD came out and in the very same year as Super Paper Mario. I really don't care about HD budgets and the various 'next gens.' I'd rather they release a 480p game on supercomputers than continue on in the shadow of a dead franchise since for 8 years and counting.

Don't hate me because I'm bnahabulous.

Haru17

Also, guys, it can't break the bank to buy a Tales port these days.

Don't hate me because I'm bnahabulous.

CaviarMeths

Haru17 wrote:

Also, IntSys has been a little busy lately, what with dropping the handheld RPG of the generation this week. You can play it early next year. Please be excite.

Perhaps, but they also released a Fire Emblem game the year after TTYD came out and in the very same year as Super Paper Mario. I really don't care about HD budgets and the various 'next gens.' I'd rather they release a 480p game on supercomputers than continue on in the shadow of a dead franchise since for 8 years and counting.

I don't know if you can realistically expect IntSys to increase their output much beyond what they're currently doing. Codename STEAM and FE Fates were released only a couple months apart, so those were two different teams. Found time to throw out another 'mo game in the middle of it. It's mostly Atlus's project, but they at least have a producer or two and a small handful of people working on Illusory Revelations too. They're also in full production mode for Paper Jam. They could have a Wario or Advance Wars game up their sleeve too, for all we know.

Seems like a pretty big plate for a group of about 100 developers.

As for writing, they hired an experienced mangaka to write the script for Fates. They're just focusing their attention on writing for a series in which people actually care about the writing.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Haru17

Wait, is I. Systems actually working on Paper Jam? I thought that was all Alpha Dream.

And people care about Paper Mario's writing, regardless of a survey of THOUSANDS of people.

Anyway, let's all stop pretending that Codename S.T.E.A.M. took effort outside of crafting the name.

Edited on by Haru17

Don't hate me because I'm bnahabulous.

CaviarMeths

Haru17 wrote:

And people care about Paper Mario's writing, regardless of a survey of THOUSANDS of people.

Sorry I don't have a better source to counter the DOZENS of people on the internet complaining about Sticker Star.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Haru17

CaviarMeths wrote:

Haru17 wrote:

And people care about Paper Mario's writing, regardless of a survey of THOUSANDS of people.

Sorry I don't have a better source to counter the DOZENS of people on the internet complaining about Sticker Star.

It's more than dozens, not that popularity matters in regard to taste.

But I'm not even complaining now, just longing. There hasn't been a Paper Mario game since '07 and I really wish they'd continue that series, it sure was swell.

Don't hate me because I'm bnahabulous.

iKhan

Haru17 wrote:

Also, guys, it can't break the bank to buy a Tales port these days.

Yes, but if we get a Tales port, it needs to be a 3DS port of the unlocalized Tales of Rebirth. The use of spritework in a 3D environment would work AMAZINGLY with stereoscopic 3D.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Haru17

Uhhh, ok, but the quote was about Wii U and I meant the new Tales games...

Don't hate me because I'm bnahabulous.

CaviarMeths

Namco has tried repeatedly to grow an audience for Tales games on Nintendo systems. It... hasn't really worked.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

kkslider5552000

CaviarMeths wrote:

Namco has tried repeatedly to grow an audience for Tales games on Nintendo systems. It... hasn't really worked.

You mean how Symphonia was a surprising success and then eventually followed up with a fairly unliked sequel on the Wii? Or was it the Abyss port that I only knew existed because of this website (thus putting it behind such popular mainstream games as Project X Zone and Etrian Odyssey IV)?

Xillia(?) was apparently going to be the end of the series in the west unless it did well IIRC, so clearly, like everyone else, they assumed that marketing JRPGs in America was not worth it and no one cared about the genre anymore.

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iKhan

CaviarMeths wrote:

Namco has tried repeatedly to grow an audience for Tales games on Nintendo systems. It... hasn't really worked.

It has, In the west. Until Xillia, Tales games never did particularly well on PS platforms in the west. In Japan, well yeah, when you port every Nintendo exclusive to a PS platform, what do you expect?

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Haru17

kkslider5552000 wrote:

You mean how Symphonia was a surprising success and then eventually followed up with a fairly unliked sequel on the Wii?

The sequel was actually really good.

Anyway, it wouldn't break Nintendo's bank to buy a Wii U port for Zesteria, etc, if they're still making Tales games for the cell processor, of all things. But, you know, that would require their remarks to have actual weight behind them.

Edited on by Haru17

Don't hate me because I'm bnahabulous.

kkslider5552000

Haru17 wrote:

kkslider5552000 wrote:

You mean how Symphonia was a surprising success and then eventually followed up with a fairly unliked sequel on the Wii?

The sequel was actually really good.

This adds nothing to any point. I liked Sticker Star, that doesn't change people's reactions to Sticker Star.

This isn't a Namco problem btw, there was a severe issue where everyone assumed JRPGs were dead for no good reason. Nintendo included. Probably the same dumb***es that decided no one wanted survival horror.

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Haru17

kkslider5552000 wrote:

Haru17 wrote:

kkslider5552000 wrote:

You mean how Symphonia was a surprising success and then eventually followed up with a fairly unliked sequel on the Wii?

The sequel was actually really good.

This adds nothing to any point. I liked Sticker Star, that doesn't change people's reactions to Sticker Star.

You mistake me, it wasn't a decent spinoff, it was a great game. One of my favorite JRPGs. Comparing it to decorative adhesive hydrogen masses is folly.

Don't hate me because I'm bnahabulous.

kkslider5552000

Haru17 wrote:

kkslider5552000 wrote:

Haru17 wrote:

kkslider5552000 wrote:

You mean how Symphonia was a surprising success and then eventually followed up with a fairly unliked sequel on the Wii?

The sequel was actually really good.

This adds nothing to any point. I liked Sticker Star, that doesn't change people's reactions to Sticker Star.

You mistake me, it wasn't a decent spinoff, it was a great game. One of my favorite JRPGs. Comparing it to decorative adhesive hydrogen masses is folly.

Look if you have nothing to add, you don't have to post. Unfairly or not, people rejected Symphonia 2 pretty harshly and it (along with the decline of hardcore game sales on the console) are the most immediately obvious and logical explanations for why Namco Bandai hasn't continued to focus on the series on Nintendo systems (that and they've apparently found something on Sony consoles). No amount of you liking the game is going to change that.

Another thing: I am always mixed on the idea of Nintendo paying for ports. As much as I'd approve of more quality games on Wii U that actually bought at a store, the idea of paying a company solely to port an already made game to a console just bugs me. A successful and large gaming company shouldn't need money in order to do a port of a game people want to play. And if they do feel that's actually necessary, it makes it seem like they have no confidence in their own games. I know there's other reasons, but it seems just sad more than anything.

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Dezzy

Pretty much true that. Symphonia 2 sold half the amount of the original on a platform that had 5 times the install base
Fail!

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Haru17

You seem to be doing a lot of metacritic math. Other related words: measles, mumps, and malignancy.

kkslider5552000 wrote:

Another thing: I am always mixed on the idea of Nintendo paying for ports. As much as I'd approve of more quality games on Wii U that actually bought at a store, the idea of paying a company solely to port an already made game to a console just bugs me. A successful and large gaming company shouldn't need money in order to do a port of a game people want to play. And if they do feel that's actually necessary, it makes it seem like they have no confidence in their own games. I know there's other reasons, but it seems just sad more than anything.

It's not a moral issue; the Wii U isn't successful for AAA third parties who're not toys2life or party peddlers. Therefore if Nintendo wants those games on their platform they have to pay for them in part, like Bayonetta 2, but less. And since they don't seem to be doing that those games won't make it to the platform; simple as that.

Edited on by Haru17

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Moms-Meowth

1) Reggie is two years late
2) Devs won't bother with Nintendo's draconian rules about adding some kinda Nintendo reference and other restrictions
3) Wii U is so far into it's lifecycle it wouldn't be worth making any games let alone RPG. Time sink
4) Does the Wii U really have the Install base and hunger for RPGs? When you can pick other rival consoles for a fraction of the price. i.e current gen.

"Quote Samwise7
@Moms-Meowth Lol, so classy and sarcastic. Love it."

CaptainToad777

SPLAofTOON wrote:

1) Reggie is two years late
2) Devs won't bother with Nintendo's draconian rules about adding some kinda Nintendo reference and other restrictions
3) Wii U is so far into it's lifecycle it wouldn't be worth making any games let alone RPG. Time sink
4) Does the Wii U really have the Install base and hunger for RPGs? When you can pick other rival consoles for a fraction of the price. i.e current gen.

you are right on that - still it would be nice if they managed to get at least one or two games on the system

CaptainToad777

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