Wii U Forum

Topic: Nintendo should map the Wii U Gamepad to the Classic Controller Pro/Gamecube Controller

Showing 21 to 25 of 25

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WhereEaglesDare

21. Posted:

SCAR392 wrote:

BanjoThreeie wrote:

SCAR392 wrote:

@BanjoThreeie
I was just tring to make it clear that the Wii chips still contribute to what makes the Wii U, as well. I know it uses a specific component, but the Wii U uses it, too.

This still doesn't explain how Windows 8 has full BC with Windows 7, though, which is then BC with other Wondows legacy programs.

Windows is just software. x86 is the applicable computer architecture (PowerPC in Wii U.) x86 is designed to be very backwards compatible. For example the Xbox One really should be able to play original Xbox games in the same way my PC can play older games.

That's what I was saying. When Microsoft announced that Xbox One wouldn't run Xbox 360 games, I knew it was only because they weren't going to program it to do so.

I thought every Xbox was based on PCs, but apparently some people had forgotten. Microsoft makes PCs afterall.

Huh?

Xbox - x86
Xbox 360 - PowerPC
Xbox One - X86-64 (generally compatible with exceptions with all x86 as far as I know)

Xbox 360 was Power-based like the Wii, PS3 (in a way), Wii U, and Gamecube are.

Xbox 360 emulated original Xbox games entirely in software like how the PS3 emulates PS1 games.

EDIT: Yes, consoles really can be this confusing XD. I don't know about them being able to map the gamepad or not even if they wanted to like I said earlier, can't even make an educated guess. Either way it's something we'll have to live with.

Also, I doubt the Wii U's drive can even take Gamecube discs so there's that as well as no ports obviously.

Edited on by WhereEaglesDare

WhereEaglesDare

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SCAR392

22. Posted:

@BanjoThreeie
I know PowerPC is different from ×86 in terms of architecture, but that doesn't mean the software really has to be different. It's the problem Wii U is facing right now with whether the Wii U gets 3rd party games, because of the hardware.

Since the Wii U based on PowerPC and the other systems are ×86, that automatically gives people the idea that they can't run the same software. That isn't true.

The same scenario could be said for Xbox 360 BC on Xbox One as well. All they would have to do is program PowerPC to work on a ×86 machine's resources. Since the Wii U is basically an Xbox 360 ×2(I think), the PowerPC compatibility on 86× would technically work in reverse for Wii U.

PowerPC to ×86, vice versa. Sorry if this sounds like rambling. I'm not entirely sure. It's just what I think.

EDIT: From what I can tell, Wii U is twice as capable as the Xbox 360. It has one console generation better worth of chips than the Xbox 360, and it's using a GPGPU as opposed to a GPU in the Xbox 360. Then there's also the fact that it has twice as much OS and game RAM.

EDIT2: Another way to word the compatibility, is that neither architecture is superior to the other. We're getting kind of off topic, though.
A PowerPC could be just as capable as a ×86.

Edited on by SCAR392

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WhereEaglesDare

23. Posted:

SCAR392 wrote:

@BanjoThreeie
I know PowerPC is different from ×86 in terms of architecture, but that doesn't mean the software really has to be different. It's the problem Wii U is facing right now with whether the Wii U gets 3rd party games, because of the hardware.

Since the Wii U based on PowerPC and the other systems are ×86, that automatically gives people the idea that they can't run the same software. That isn't true.

The same scenario could be said for Xbox 360 BC on Xbox One as well. All they would have to do is program PowerPC to work on a ×86 machine's resources. Since the Wii U is basically an Xbox 360 ×2(I think), the PowerPC compatibility on 86× would technically work in reverse for Wii U.

PowerPC to ×86, vice versa. Sorry if this sounds like rambling. I'm not entirely sure. It's just what I think.

AMD's X86-64 to IBM's good old PowerPC are incompatible, period. It would require software emulation (inconceivable for contemporary games being released on newer platforms and when dealing with more powerful systems to a less powerful one.) Also, not sure if Intel or AMD would raise a fuss considering Nintendo doesn't license the technology yet would be emulating it (again, no chance.)

Wii U is a lot like a bumped up Xbox 360 at least in terms of the GPU(Digital Foundry said "1.5x the raw shader power sounds about right") and the CPU isn't really worse ( or at least that much worse) as far as we know despite being tiny (90 nm 360 vs. Wii U's being 45 nm from the beginning for one) and running at a much lower clock (clocks can be deceiving), you're right there, but they're both a whole different architecture than the XB1/PS4 and you can't simply cut and paste. Also, developers are used to the PS360 and those consoles have 80+ million install bases each. Wii U has about 4 and developers aren't familiar with it beyond to an extent if they worked on Gamecube and Wii. 360 is well-understood and documented, PS3 is...well Cell was a mess but it's been 7 years since PS3 launch and some games still get inferior ports compared to 360. If you build it from the ground up exclusively for the system like The Last Of Us you can really make something special though.

Edited on by WhereEaglesDare

WhereEaglesDare

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SCAR392

24. Posted:

@BanjoThreeie
There has to be a way. A PowerPC is just as relevant as an ×86. The knowledge devs got from GCN in comparison to PS2/Xbox should be helpful, here.

Not to mention that 3rd parties only need to get a PowerPC AND ×86 version running off of the one engine they have. It's alot different from porting ×86 to PowerPC. The builds of the game would be the exact same except in different formats. The PS4 is compatible with OpenGL and DirectX, while Wii U is OpenGL and Xbox One is Direct X. My guess would be that that's one of the keys to knowing that the compatibility issues aren't exactly what people make tem out to be.

Edited on by SCAR392

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DefHalan

25. Posted:

I would rather Nintendo focus on releasing VC Titles than to be able to use the GamePad in Wii Mode

http://dudehugespeaks.tumblr.com/post/44243746261/nickels-dimes-and-quarters
http://www.penny-arcade.com/patv/episode/why-console-specs-dont-matter
http://www.gamasutra.com/view/news/200271/Video_Don_Daglow_on_nextgen_transition_traps_and_treasures.php

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan