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Topic: Pikmin 3

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KingDunsparce

I hope there is more diverse things to collect than just fruit. I think the only other thing we've seen are some minerals. Oh well, the game is looking great so far.

Emaan wrote:

@Happy_Mask, I'm sure there's some story element to him being missing, and his probable return by the end of the game.

I believe they confirmed this at e3. Or something along the lines of that

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WebHead

I may pick this up. I tried Pikmin 2 for a while. It was fun but I lost interest after the 22nd day.

WebHead

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DylanMcGrann

WingedFish wrote:

Am I the only one who thinks that Pikmin 3 is being delayed further partly or completely because they decided to implement online multiplayer? I have my doubts, but then again I wouldn't be surprised if that is the main reason considering how many people whined when it was announced that there would be no online.

I highly doubt that. This comment from Miyamoto suggests the delays (for all their Wii U games) are for other reasons: "The Wii U—though it shares the Wii name—can do a lot more, and in the process of developing a lot of the features, the resources required to best utilize those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a line-up initially." This suggests Pikmin 3 has been delayed so much because some number of the people who would have been working on Pikmin 3 all this time had to work on other things for a while instead.

Edited on by DylanMcGrann

DylanMcGrann

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Snagrio

Tainy wrote:

WingedFish wrote:

Am I the only one who thinks that Pikmin 3 is being delayed further partly or completely because they decided to implement online multiplayer? I have my doubts, but then again I wouldn't be surprised if that is the main reason considering how many people whined when it was announced that there would be no online.

I highly doubt that. This comment from Miyamoto suggests the delays (for all their Wii U games) are for other reasons: "The Wii U—though it shares the Wii name—can do a lot more, and in the process of developing a lot of the features, the resources required to best utilize those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a line-up initially." This suggests Pikmin 3 has been delayed so much because some number of the people who would have been working on Pikmin 3 all this time had to work on other things for a while instead.

That is my other guess. It certainly seems they've been working on and off on this over the x number of years it's been in development. Heck, it was meant to be on the Wii at one point.

Snagrio

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Cheaptrick

Given the processing power of the Wii U, it's highly unlikely that the Pikmin 3 will have a multiplayer component. It's going to get so hard syncing multiple Pikmins' movements being played on a vast network across the globe by multiple gamers without the CPU trottling. There will be multiple freeze up problems in doing so. Given the length of game development, Nintendo would have been able to release the game sooner if it so decide. It a marketing strategy of Nintendo to release it on later date hoping to get some momentum on its multiple prong approach. It's unlikely that Pikmin 3 is going to be a game changer for the Wii U but with multiple triple A games launches on same quarter this might have some impact on Wii U sales.

Edited on by Cheaptrick

MasterWario

@Cheaptrick Pikmin 3 must have multiplayer. Online is one thing, but if there is no local multiplayer, this game immediately takes a colossal step backward from Pikmin 2. I see absolutely no plausible reason to not include some sort of multiplayer in the game. They already have a base to work off of from Pikmin 2; it should not be hard at all to at least add a 2-player challenge mode or battle. Besides, when they mentioned that....

Oh hey, I just found this:
"But unfortunately, no online multiplayer for Pikmin 3. But the co-op local multiplayer is really fun."
Source: http://www.ign.com/articles/2012/06/11/the-origins-of-pikmin-3

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MasterWario

Tainy wrote:

I highly doubt that. This comment from Miyamoto suggests the delays (for all their Wii U games) are for other reasons: "The Wii U—though it shares the Wii name—can do a lot more, and in the process of developing a lot of the features, the resources required to best utilize those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a line-up initially." This suggests Pikmin 3 has been delayed so much because some number of the people who would have been working on Pikmin 3 all this time had to work on other things for a while instead.

Yeah, this makes sense as well. As much I don't want to say it, Pikmin 3 is probably just not as big of a priority as other Wii U things/games. Perhaps the game got delayed again because Nintendo is working hard to get demos of the new Wii U games ready for E3 (e.g. the new 3D Mario).

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kkslider5552000

Cheaptrick wrote:

The Pikmin 3 delay is likely a marketing strategy of Nintendo just like what Ubisoft did on Rayman Legends.

what strategy? Do you mean the marketing strategy of...nothing?

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
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Happy_Mask

It's called spacing releases actually, and I'm not sure that's the method they're using in this situation. And Rayman Legends was just to port it.

Edited on by Happy_Mask

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Cheaptrick

kkslider5552000 wrote:

Cheaptrick wrote:

The Pikmin 3 delay is likely a marketing strategy of Nintendo just like what Ubisoft did on Rayman Legends.

what strategy? Do you mean the marketing strategy of...nothing?

As mentioned in my previous post, this could be a multiple prong approach to improve Wii U sale figures. There's also the element of further improvement of the game but it's less likely that's the main reason given the length of game development. It's a shame that Nintendo still will be showcasing this game this E3 this coming June when they already showcased this game on last year's E3.

Happy_Mask wrote:

It's called spacing releases actually, and I'm not sure that's the method they're using in this situation. And Rayman Legends was just to port it.

That's not how it works & you're not seeing the big picture. Releasing the Rayman Legends on the Wii U will take a significant cut on the PS3 & Xbox 360 version sales of the game this September. The heavy market right now is not on the Wii U but on the other 2 older game consoles.

Edited on by Cheaptrick

Cheaptrick

MasterWario wrote:

@Cheaptrick Pikmin 3 must have multiplayer. Online is one thing, but if there is no local multiplayer, this game immediately takes a colossal step backward from Pikmin 2. I see absolutely no plausible reason to not include some sort of multiplayer in the game. They already have a base to work off of from Pikmin 2; it should not be hard at all to at least add a 2-player challenge mode or battle. Besides, when they mentioned that....

Oh hey, I just found this:
"But unfortunately, no online multiplayer for Pikmin 3. But the co-op local multiplayer is really fun."
Source: http://www.ign.com/articles/2012/06/11/the-origins-of-pikmin-3

Local multiplayer probably on LAN (1-3 people) but still it's far from possible. I find it impossible for Nintendo to make the game playable on local multiplayer (1-2) split screen on same console given the fact that each player has the control of 3 switchable game characters directing large numbers of Pikmins movements while the console AI is also doing the control of movements on the other 2 game characters Pikmins. There'll be some sync & frame drop problems encountered. The CPU will trottle given the fact that it's underpowered. The enhanced resolution also will cause some problems on this case given the fact that the GPU (comparable to Radeon 4650/4670 in raw power) which is also underpowered.

Edited on by Cheaptrick

DylanMcGrann

Cheaptrick wrote:

tLocal multiplayer probably on LAN (1-3 people) but still it's far from possible. I find it impossible for Nintendo to make the game playable on local multiplayer (1-2) split screen on same console given the fact that each player has the control of 3 switchable game characters directing large numbers of Pikmins movements while the console AI is also doing the control of movements on the other 2 game characters Pikmins. There'll be some sync & frame drop problems encountered. The CPU will trottle given the fact that it's underpowered. The enhanced resolution also will cause some problems on this case given the fact that the GPU (comparable to Radeon 4650/4670 in raw power) which is also underpowered.

I agree with Erica Hartmann. I highly doubt that Nintendo would even want to give each player 3 captains. It's much more likely that the available captains will just delegated to the players present. In Pikmin 2 for example, player 2 takes control of Louie, and player one just controls Olimar.

You're also making a number of assumptions on just how taxing the functions of the game are on the hardware. The game already has to calculate AI for 100 pikmin and all the enemies. It's hard to imagine the captains AI being that much of a particular issue. I very much trust that if Nintendo says we are getting local multiplayer, we are going to get it. I think we will at least get 2-player local play.

DylanMcGrann

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MasterWario

@Tainy Agreed.

The reason why I think online multiplayer is so difficult is not so much because of how taxing the environments are, but how taxing the Pikmin and enemies are. Compare for example Luigi's Mansion Dark Moon. In multiplayer, each system is sending back to the others where their Luigi is, where the ghosts are that are being vacuumed, and the positions of the ghosts when someone else enters a room. With only those three things, the online still lags. Now if we switch to Pikmin 3, the systems will need to exchange the position of the captain, whether or not an enemy or obstacle is being interacted with, and probably most taxing, each Pikmin under a captain's control. That's potentially 100 (or more) Pikmin positions being constantly updated to the other system. This could lag and glitch out the game unprecedentedly.

The environments themselves won't hurt online play; they would already be loaded on both systems. The problem would be the transfer of data between systems, and only Nintendo knows how hard that would be, since they have all the code. Local multiplayer wouldn't be much of an issue, because there is no transfer of data; all players are on the same system. And if one were to think "oh well the game has to load each screen", keep in mind that the whole map has to be loaded the entire time anyway, else you couldn't be doing things elsewhere while the Pikmin carry treasure back to the ship.

Thus, local multiplayer should lag only if single player lags; and then, we have much bigger problems!

Edited on by MasterWario

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Cheaptrick

Did you read the word switchable in my previous post. You have 3 main characters on the game according to Miyamoto. You don't play as the 3 main characters at the same time but you can switch between each of the 3 main characters while in the game.

In Need for Speed: Most Wanted, Criterion lowered the number of players in the multiplayer game from 8 to 6 cuz of the enhanced PC quality graphics pushing things to the max. Imagine each of the 6 individual drivers on the game having to control additional multiple elements much like the 3 individual captains on Pikmin 3 controlling multiple Pikmins. It will bagged down the CPU.

Edited on by Cheaptrick

MasterWario

Yes, well, did you read Tainy's and Erica_Hartmann's posts? XD

Yes, but; my point has been made that the entire map would need to be loaded at one time as a requirement of a Pikmin game. I do not know if Need for Speed: Most Wanted has the entire map loaded all at once, and that might be the issue with that game. Plus, when you add multiple racers into a racing game, you use up all the CPU for loading a playable car (e.g. the controls, the inside for multiple view angles, etc.), and this could take up much more possessing power. All you are pretty much adding to be loaded in local Pikmin 3 is controls for multiple captains. There is no extra loading for the Pikmin; they are already programmed to load all over the map anyway. So unless adding in like, 4 more control inputs from another captain lags out the game, I don't see the game lagging.

Imagine this; what difference is there between a captain waking up a Bulborb with his Pikmin squad and Pikmin waking up a Bulborb while carrying something back to the ship? I'd say about the same processing power will be used in each case, and we pretty much know the later is possible. Therefore, the former should be possible as well.

Edited on by MasterWario

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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MasterWario

Goodness, I'm feeling like I keep scaring everyone away from this thread! Seems like there's a dry spell after I comment.

Edited on by MasterWario

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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Snagrio

@MasterWario Don't worry, I have the same problem, and I'm the one who MADE this thread!

But in any case I imagine this, and other Pikmin related threads have been inactive since there really isn't any new information about the game to discuss. But obviously once the release date finally draws near the news will start flooding in. In the meantime you can check out this guy on YouTube called DazzReviews, who has a number of thought-provoking speculative videos. They're really good.

Snagrio

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