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Topic: Pikmin 3

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Snagrio

Jimtendo wrote:

I'm really having trouble with the last level on this game. It seems pretty difficult and forces you to rush considering the rest of the game has been easy and relatively laid back. Olimar just seems to keep getting sucked in to the wraith and I have no idea where I'm going. Can anyone provide some advice?

It's best to do the final boss over several days (though with enough skill the entire process can be done in one). For the first day you want to focus on clearing a path.

Once the first area is cleared of enemies knock down the triangular bag in the corner of where the first tile shard pile is. After that done keep moving Brittany with Olimar around in a big circle of that area (she'll let you know if the Wraith is getting too close) while the other two captains go ahead into the next area.

You'll need blue/winged to build the blue bridges and yellows to grow the plant platforms. Toss one of the captains and some yellows over some gaps after the first blue bridge is built to illuminated more platforms, knock down a wall, and flip over a board with winged Pikmin. When all that is finished bring Brittany outside. Note that the tasks listed might take two days.

After Olimar emerges from the cave, go to the end of the day. When you come back again the Plasm Wraith will still be right next to the base. If you want minimum Pikmin loss, use rock Pikmin since they are immune to the Wraith's stabbing attacks. Just be careful of the element attacks. Depending how good you are, it can take anywhere from half to a full day or more to defeat the Plasm Wraith.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Reverandjames

@luke17 @WingedSnagret Thanks guys, this is a lot of help. I thought I had to get it done in one day, and now I know to split Brittany off and make her run round in circles with the plasma wraith chasing her, while getting on with the task at hand with the others.

What happens at the end of the day then with Olimar? Does he just appear back with the wraith again at the start of the next day?

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Snagrio

@Jimtendo If you haven't gotten him out of the cave before the day ends then the Plasm Wraith just has him again at the top of the tower the next morning, only the work you did before like defeating enemies, building bridges, ect. will be saved so you should be able to run right through.

If Olimar has been carried outside before the day ends the Plasm Wraith will be in the area right next to your base and will also sustain any damage you dealt it the previous day during the final battle sequence.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

WebHead

Man, you really have to be good at multitasking in mission mode. I play the Formidable Oak stage for Battle Enemies and I'm like "How the heck am I supposed to get gold in under 6 minutes?!" lol.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

shingi_70

Was anyone hopinf for some Olimer based story DLC.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

tsm7

So was just playing the holiday dlc level and thinking how awesome it was until I had to do my first hard shut down in months. Anyone else having an issue?

tsm7

Nintendo Network ID: Little_Tiny_Tom

Snagrio

I'm loving the new levels, especially the callback one for the Forest Navel, which apparently risen up from the ground and became a beach... The change of music is also nice.

But the Clockwork Chasm, oh man. Anyone who's played Pikmin 2 knows about those bottomless sublevels, only this time around even Captains can fall off and take a lot of damage before coming back (though this was possible in 2 though glitching). And while some of the Pikmin's screams have been pitiful in the past, Nintendo must have gone out of there way to make you feel as guilty as possible when they go tumbling over the edge in that place. It's not just a quick whine, no, you hear their cries for a good ten seconds before silence.

I think it was the first moment since I've started playing the series that I put the controller down and seriously thought just what I was doing...

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

MasterWario

So I went for that Platinum medal in Collect Treasure Beastly Caverns today, and it turned out to be quite a struggle. I'm pretty sure I did it at least 10 times, each time getting so close to finishing, with like one fruit and a few of those (obnoxious) golden nuggets left. But then, I had a good run and finally beat it with 0:54 seconds left! Seriously, how does that happen? XD

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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Cia

I like the game very much... but graphically, they could've done better. Fruits ad some other objects look good, but in this day and age there's absolutely no excuse for the Gamecube- esque ground textures and such.

Cia

WebHead

Faron wrote:

I like the game very much... but graphically, they could've done better. Fruits ad some other objects look good, but in this day and age there's absolutely no excuse for the Gamecube- esque ground textures and such.

Well it was originally in development for Wii.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

MasterWario

Faron wrote:

I like the game very much... but graphically, they could've done better. Fruits ad some other objects look good, but in this day and age there's absolutely no excuse for the Gamecube- esque ground textures and such.

I thought it was fine. Honestly I would have liked the graphics to look worse in order to get more content for the game. As much as I like challenge mode, story mode just doesn't do it for me. Too short, too easy.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

kkslider5552000

Faron wrote:

I like the game very much... but graphically, they could've done better. Fruits ad some other objects look good, but in this day and age there's absolutely no excuse for the Gamecube- esque ground textures and such.

I agree that technically the game had some issues, but they usually did a fantastic job of hiding that stuff or distracting you with how good its realistic but not at all aesthetic is. Though you can tell it started as a Wii game.

Edited on by kkslider5552000

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

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Snagrio

After thinking things through, I've come to the conclusion that I like both 2 and 3 equally. In other words one isn't better or worse then other IMO. Just as a few examples, 2 had more to do, more interesting items to collect, and the Piklopedia, but the challenge and multiplayer was rather lackluster and too much time was spent underground. 3 was the best graphically, had the most improvements control-wise, more variety and detail in locations, the extra modes were more thought out and have since expanded, but the number of species was a step down from 2, the story mode was too short, and the lack of the Piklopedia, one of my favorite features of 2, was a big disappointment.

There's plenty more I could say, but it'd take a lot of space.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

MasterWario

WingedSnagret wrote:

After thinking things through, I've come to the conclusion that I like both 2 and 3 equally. In other words one isn't better or worse then other IMO. Just as a few examples, 2 had more to do, more interesting items to collect, and the Piklopedia, but the challenge and multiplayer was rather lackluster and too much time was spent underground. 3 was the best graphically, had the most improvements control-wise, more variety and detail in locations, the extra modes were more thought out and have since expanded, but the number of species was a step down from 2, the story mode was too short, and the lack of the Piklopedia, one of my favorite features of 2, was a big disappointment.

There's plenty more I could say, but it'd take a lot of space.

I have a similar opinion, but a big issue for me is that after Pikmin 3, going back to Pikmin 2, specifically with the controls, feels way to clunky. I know I liked the controls from Pikmin 2 better at first, but now that I'm used to Pikmin 3 it's so hard to go back, lol. Also; mind blowing difference in graphics. I never realized...

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
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3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

jump

Is the DLC any good and can anyone recommend which DLC pack to try 1st?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Rezalack

The two DLC packs I download are really worth it. The $4.99 pack and the $2.99 Kill All Monster pack.. (not sure of exact name.)

I really wish this game had online co-op for the missions and especially the Bingo Battles.. that would be awesome. My friends never come over so I definitely don't get to play that enough. It's a fun game.

As far as my favorite Pikmin game goes, it's definitely 3. The first one being my second, just because it was just awesome when it first came out and burned into my memory as a great game. 2 was good and all.. but my god, I never want to play it again. Way too much underground and the incessant ringing of that treasure finder will always be burned into my brain. During the time I was playing that game, that ringing would haunt my dreams.. lol. Almost ruined the game for me.

Rezalack

Nintendo Network ID: Spuratis

Cia

MasterWario wrote:

Faron wrote:

I like the game very much... but graphically, they could've done better. Fruits ad some other objects look good, but in this day and age there's absolutely no excuse for the Gamecube- esque ground textures and such.

I thought it was fine. Honestly I would have liked the graphics to look worse in order to get more content for the game. As much as I like challenge mode, story mode just doesn't do it for me. Too short, too easy.

How is this game short? I've been playing the story mode a week, and i'm still not close to finish (i think). This is something that truly baffles me since i've heard the complaint elsewhere too. The only reason i can come up with, is that the people complaining it to be short are constantly looking walkthroughs from internet for how to progress.

Cia

Snagrio

Faron wrote:

MasterWario wrote:

Faron wrote:

I like the game very much... but graphically, they could've done better. Fruits ad some other objects look good, but in this day and age there's absolutely no excuse for the Gamecube- esque ground textures and such.

I thought it was fine. Honestly I would have liked the graphics to look worse in order to get more content for the game. As much as I like challenge mode, story mode just doesn't do it for me. Too short, too easy.

How is this game short? I've been playing the story mode a week, and i'm still not close to finish (i think). This is something that truly baffles me since i've heard the complaint elsewhere too. The only reason i can come up with, is that the people complaining it to be short are constantly looking walkthroughs from internet for how to progress.

I guess to reword it, the story is short for devoted Pikmin fans (such as myself) who replay it over and over to get the best time and no-death runs. I ran through it blind and still beat it fairly quickly since I've played the other two a number of times and was all too familiar with the mechanics and such, even with the changes made.

To put it simply, the story mode is too short from a certain perspective.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

MasterWario

WingedSnagret wrote:

Faron wrote:

How is this game short? I've been playing the story mode a week, and i'm still not close to finish (i think). This is something that truly baffles me since i've heard the complaint elsewhere too. The only reason i can come up with, is that the people complaining it to be short are constantly looking walkthroughs from internet for how to progress.

I guess to reword it, the story is short for devoted Pikmin fans (such as myself) who replay it over and over to get the best time and no-death runs. I ran through it blind and still beat it fairly quickly since I've played the other two a number of times and was all too familiar with the mechanics and such, even with the changes made.

To put it simply, the story mode is too short from a certain perspective.

^ Basically this. Coming into Pikmin 3 after playing through Pikmin 2 at least four times, the game definitely looked nicer and played much more fluidly, but lacking the underground tunnels of 2 made the game feel much more constrained and shorter. The enemies were also noticeably easier in 3; I missed the (often unfair) conglomerate of enemies that appear in the underground tunnels in 2, and no boss was as ferocious (and memorable) as the terrors that were the Pileated Snagret, Segmented Crawbster, and Man-at-Legs. I think the only boss in 3 that gave me a run for my money was the first one.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

Snagrio

MasterWario wrote:

WingedSnagret wrote:

Faron wrote:

How is this game short? I've been playing the story mode a week, and i'm still not close to finish (i think). This is something that truly baffles me since i've heard the complaint elsewhere too. The only reason i can come up with, is that the people complaining it to be short are constantly looking walkthroughs from internet for how to progress.

I guess to reword it, the story is short for devoted Pikmin fans (such as myself) who replay it over and over to get the best time and no-death runs. I ran through it blind and still beat it fairly quickly since I've played the other two a number of times and was all too familiar with the mechanics and such, even with the changes made.

To put it simply, the story mode is too short from a certain perspective.

^ Basically this. Coming into Pikmin 3 after playing through Pikmin 2 at least four times, the game definitely looked nicer and played much more fluidly, but lacking the underground tunnels of 2 made the game feel much more constrained and shorter. The enemies were also noticeably easier in 3; I missed the (often unfair) conglomerate of enemies that appear in the underground tunnels in 2, and no boss was as ferocious (and memorable) as the terrors that were the Pileated Snagret, Segmented Crawbster, and Man-at-Legs. I think the only boss in 3 that gave me a run for my money was the first one.

That's another good point. The creatures in 3, while creative, were not challenging whatsoever. Bulborbs (what few of them returned from 2 since over half of them are gone) got horribly nerfed with the eye attack strategy, something you'd never do in Pikmin 1 or 2, the poor Borrowing Snagret is a joke against Winged Pikmin, and even the dreaded Wollywogs aren't that big of a threat. And those are just a few examples. Not to mention the cut vs new ratio is rather disappointing. As stated before, we lost most of the Bulborb family (such as all the Bulblaxes) and only got one new species in return. Then there's the Jellyfloats, Dweevils, Dirigibugs, and others that got axed.

Though I guess to look on a positive note the enemy placement in 3 does look more a lot more realistic unlike 2 where you'd see a dozen animals, from several different species at that, all with two inches from each other. But like you said it did make things more interesting in terms of strategy.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

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