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Topic: Pikmin 3

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MasterWario

kkslider5552000 wrote:

I'm very suspicious about the 4th area. So far I've lost 0 Pikmin here...in the 4th area in Pikmin. As I just fixed that bridge before the day ended...I have a feeling I should be very prepared going over to get the next onion.

I honestly thought that was the easiest one...if we're both thinking of the same area of course, which I believe we are.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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Chandlero

What do you think about the Bingo Battle in Pikmin 3?

I play it every evening with my wife and I'm very thrilled by the gameplay and fun. The courses are diversified and the bingo system alters every battle.

However, I don't understand why I always have more cherrys than my counterpart. And what is about the falling stones? I always lose half of my army when the stones have fallen.

Spanjard

gaming_24_7 wrote:

What do you think about the Bingo Battle in Pikmin 3?

I play it every evening with my wife and I'm very thrilled by the gameplay and fun. The courses are diversified and the bingo system alters every battle.

However, I don't understand why I always have more cherrys than my counterpart. And what is about the falling stones? I always lose half of my army when the stones have fallen.

I think bingo battle is a great deal of fun. The cherrys keep being dropped as the battle progresses. And as far as I know they are dropped randomly.
You do know what these cherrys do right? When you bring them back to your onion you'll be able to spin a wheel and get a random "power". The falling stones are one of those.

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3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

Chandlero

Longforgotten wrote:

When you bring them back to your onion you'll be able to spin a wheel and get a random "power". The falling stones are one of those.

Of course, I know. I'm sorry, I was a little unclear.

But I think the stones are way too strong. On the other hand the lightning bold is very weak. It's surprising but not really dangerous. Even when a bomb has exploded after lightning stroke, the pikmin are unharmed.

Edited on by Chandlero

Spanjard

It's ideal for when you're about to steal whatever the other team is carrying though

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3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

PloXyZeRO

gaming_24_7 wrote:

Longforgotten wrote:

When you bring them back to your onion you'll be able to spin a wheel and get a random "power". The falling stones are one of those.

Of course, I know. I'm sorry, I was a little unclear.

But I think the stones are way too strong. On the other hand the lightning bold is very weak. It's surprising but not really dangerous. Even when a bomb has exploded after lightning stroke, the pikmin are unharmed.

My experience was pretty much the opposite. Every time my opponent summoned rocks, I was always able to continue running and avoid them. However, every time I got hit by a lightening strike, my opponent always tried to use it when I was near an enemy, so it would eat my Pikmin before I could whistle them back

MrSRArter wrote:

Nintendo is rich while Detroit is bankrupt. They could use Detroit make a real Nintendo Land theme park.

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kkslider5552000

I'm amused that this game is no longer worth discussion now that it's more than a month old. :V

But wow...I think I was way too conservative playing this game, since I always had a ton of extra Pikmin. That last level is probably more difficult instead of really long if you actually try to complete it quickly. Which to be fair, is clearly the point. This game is really made for replaying. Especially the multiple characters aspect which tbh I only found moderately useful at most, but would be way better if you already know what to do and where.

I honestly wouldn't mind if the final level was an idea they did again in another game, it was a really, really good idea.

Oddly while I think this is arguably the best game in an already really solid group of games for this series, I have to admit I agree with the critics, the lack of co-op is a serious disappointment in single player. It could add so much to this game, more than most co-op games, and I really hope they're given the chance to do that in Pikmin 4.

Edited on by kkslider5552000

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
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Spanjard

I actually found myself planning a lot throughout the game. There were few moments that I actually had the whole team together. I had quite some fun trying to be as economical as possible. I was actually a bit surprised when I realized the ending was near. Felt a bit sudden maybe?

Now that the framework is here, I do hope they go all out with pikmin 4 and add things like coop as kkslider mentioned

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Snagrio

A few days ago I did another run and got a new personal record of 15 days, just 5 short of the 10 days it takes for the shortest amount of time for 100% completion.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Spanjard

WingedFish wrote:

A few days ago I did another run and got a new personal record of 15 days, just 5 short of the 10 days it takes for the shortest amount of time for 100% completion.

impressive...my first round was within 30 days or so. hmm, need to improve this!

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3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

ITAFTRS

Gee, you guys are fast! I finished my the game in about 69 days (I THINK), and for the last couple of days I managed to gather all the fruit leftovers to get a 100%. It's taken quite a while, considering I got this on the release date. But I do work a lot, so I think I have a pretty good excuse for it:P It's the first Pikmin game I've played, and I love it sooo much!

EDIT: Took just over 80 days to fetch all the fruits and 100% it.

Edited on by ITAFTRS

ITAFTRS

Snagrio

Hurray for DLC!

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Snagrio

So I've downloaded the first set. I have to admit, if I didn't know that there will be more DLC packs after this one, I'd be disappointed because these are the same levels only mixed around with some differences (like enemies, Pikmin types, treasures, and environment hazards like water). But I'll give it some slack since this is the first set, as long as the others ones down the road feature areas present in the multiplayer mode.

Also be prepared for a serious challenge because those mixed up levels are tough.

Snagrio

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Chandlero

The DLC ist a great idea for mission and battle mode. I've downloaded the package, which is very cheap (1.99) and I'm very happy about the new missions. I guess the Co-Op-Mode is the best part in Pikmin 3 and now we have five new missions to play.
If the DLC sells well, Nintendo will probably design complete new levels and charge a higher price.

Edited on by Chandlero

kkslider5552000

The enemy missions are seriously quite difficult for me. You clearly have to get pretty good at your multi-tasking, which I am not for this game.

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
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Snagrio

I'm loving the new enemy missions. They are all remixes of the story mode maps, only with the extra sections (like caves for example) blocked off. And someone must have thought there was a severe lack of Snagrets, because they are freaking everywhere! 3 out of the 5 new maps to be exact. But considering they are my favorite Pikmin creature, I'm happy about it.

The last mission looks absolutely impossible though.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

Snagrio

Yes! Just like the multiplayer levels, mission mode is getting original areas! You can even slide around a freaking Christmas tree! And play as Olimar and Louie! HYPE!!!!

Snagrio

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Emblem

That DLC looks nice, i'm really happy with how they have been handling it. Free stuff for everyone and extra's for those who can afford/want to pay for more. This is the game i got my Wii U for and i have not been disappointed.

Also playing multiplayer is sooooooo much fun! I love bingo battle but working together and coordinating in the other modes is a blast. I really hope the next one has an online mode to compliment Local- co-op for those who have no one else to play with.

Emblem

Reverandjames

I'm really having trouble with the last level on this game. It seems pretty difficult and forces you to rush considering the rest of the game has been easy and relatively laid back. Olimar just seems to keep getting sucked in to the wraith and I have no idea where I'm going. Can anyone provide some advice?

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luke17

Jimtendo wrote:

I'm really having trouble with the last level on this game. It seems pretty difficult and forces you to rush considering the rest of the game has been easy and relatively laid back. Olimar just seems to keep getting sucked in to the wraith and I have no idea where I'm going. Can anyone provide some advice?

Separate your squad having the blob following Brittany around "the loop" near the beginning of the cave. Get her out in front to buy time, then take control of the rest of your squad to advance the level. However, you'll have to switch back to Brittany once the blob gets close. Again, set her course to circle the loop right before it drops back off near the entrance to the cave. Repeat this over and over as many times as it takes for your crew to advance through the level. Basically you making the blob chase Brittany in a circle while your crew does all the dirty work. Once they are at the end, you can go back to get her. Make sense? Try it.

luke17

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