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Topic: Pikmin 3

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SCRAPPER392

Erica_Hartmann wrote:

SCAR392 wrote:

I just beat the story mode for the first time. It took me 10 hours, but I was only focused on completing the story mode and only gathered the fruit in my way.
I got 32 fruit. I'm gonna play it again to get all the fruit and find those memos.

EDIT: I thought the story would be like the second game, so I figured I'd be able to go back and get the rest of the fruit and find stuff.
I didn't even go back to the other places with winged or water Pikmin.

EDIT: Not sure if these are spoilers...

Er, wait, you can't go back after beating the game?

Actually, you can. I went back, and you just have to start the day before you beat the last boss.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Joeynator3000

SCAR392 wrote:

Erica_Hartmann wrote:

SCAR392 wrote:

I just beat the story mode for the first time. It took me 10 hours, but I was only focused on completing the story mode and only gathered the fruit in my way.
I got 32 fruit. I'm gonna play it again to get all the fruit and find those memos.

EDIT: I thought the story would be like the second game, so I figured I'd be able to go back and get the rest of the fruit and find stuff.
I didn't even go back to the other places with winged or water Pikmin.

EDIT: Not sure if these are spoilers...

Er, wait, you can't go back after beating the game?

Actually, you can. I went back, and you just have to start the day before you beat the last boss.

Oh, guess I misread what you meant....no secondary story then like the last game then?

SCRAPPER392

As far as I know, there isn't. You didn't misread. I just didn't know.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Snagrio

Ugh. I'm almost finished. The Garden of Hope and Distant Tundra are completed, and I'm almost done at Tropical Wilds before finishing up Twilight River and moving on to the final boss, but I can't seem to reach this one spot in Tropical Wilds. It's the area right next to where the Aristocrab and Blowhogs are; the tree stump that has a hole inside it and covered in Spotcaps. I look on the map and it clearly shows two arrows indicating entry, but no matter what I try, throwing Captains, Winged/Yellow Pikmin, I can't get up there.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

PloXyZeRO

This was the bridge I was talking about earlier
Untitled

I've found just about everything in a game (missing a couple of memos, but I have all the secret ones), BUT I CAN'T FIND THE REST OF THE BRIDGE PIECES FOR MY LIFE. I got the ones by the Armored Cannon Larva, but I can't find the other pieces. I don't know if I'm just missing a secret passage way or something, or if my game glitched out or something (I've experienced a few glitches so far), but I can't find it!

MrSRArter wrote:

Nintendo is rich while Detroit is bankrupt. They could use Detroit make a real Nintendo Land theme park.

3DS Friend Code: 3325-2132-3153 | Nintendo Network ID: PloXyZeRO | Twitter:

BandG

PloXyZeRO wrote:

This was the bridge I was talking about earlier
Untitled

I've found just about everything in a game (missing a couple of memos, but I have all the secret ones), BUT I CAN'T FIND THE REST OF THE BRIDGE PIECES FOR MY LIFE. I got the ones by the Armored Cannon Larva, but I can't find the other pieces. I don't know if I'm just missing a secret passage way or something, or if my game glitched out or something (I've experienced a few glitches so far), but I can't find it!

ha it took me till one of the last days to find those its inside a dirt mound on the side farther from Drake.

Edited on by BandG

Super Smash Bros. Can't Wait!

Nintendo Network ID: Waterwraith

PloXyZeRO

@BandG
I love you so much right now! Thanks..lol
I never checked it because I thought it would just be more bomb rocks! The frustration ends!

MrSRArter wrote:

Nintendo is rich while Detroit is bankrupt. They could use Detroit make a real Nintendo Land theme park.

3DS Friend Code: 3325-2132-3153 | Nintendo Network ID: PloXyZeRO | Twitter:

Snagrio

Well, I'm at the final boss, sort of. I mean, I'm at the final area, but so far I can't get to where I need to (trying to not be spoilish here). Really frustrating.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

PloXyZeRO

I was messing around with bomb rocks, and a Skutterchuck caused all 100 of my Pikmin to die at once! I had NO idea that could happen.
I wasn't recording but I tried to reproduce the incident in this video.

WingedFish wrote:

Well, I'm at the final boss, sort of. I mean, I'm at the final area, but so far I can't get to where I need to (trying to not be spoilish here). Really frustrating.

Just go to the area once completely disregarding any Pikmin deaths. Try to walk everywhere so you have the entire map available on your gamepad, and END THE DAY and make sure it saves! Now go back to that day and start over. Everything will be like how it was before, except now you also have a map available! That should help you out

MrSRArter wrote:

Nintendo is rich while Detroit is bankrupt. They could use Detroit make a real Nintendo Land theme park.

3DS Friend Code: 3325-2132-3153 | Nintendo Network ID: PloXyZeRO | Twitter:

Snagrio

I've made it to the final boss and...I'll do it tomorrow. By this point I have a headache again and can't focus.

Oh, and that thing sure looks...familiar doesn't it?

EDIT: Changed my mind and beat the story mode tonight. Overall impression? I thought it was awesome. But I still had some mixed feelings about some parts, those being the change of main characters (but I love how fleshed out they were), lack of Purples and Whites (in the main mode), and probably my biggest problems was the lack of a proper Piklopedia which was one of my favorite aspects of the second game (there was one for the fruits but that was it), the final boss, and the way the ending was handled. Minor gripes to be sure, but surprisingly I think I still like Pikmin 2 more, at least for now. I'm sure after playing 3 some more my opinion will change though.

Edited on by Snagrio

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

atlantis01

This has been my first Pikmin game and I love, love, love it! It's like Leemings but they're not as stupid. The game is surprisingly hard. It took me days to build a bridge. I love all the puzzles. And the pikmin are very cute. I just wish the spacemen could jump.

atlantis01

PloXyZeRO

I agree with you WingedFish..there were some aspects that were present in other Pikmin games that were absent in this one that I missed a bit. There really isn't that much that I don't like about this game though, maybe besides the lack of enemies. You fight MANY more enemies in Pikmin 2 (although most of them are in caves), and I felt like I didn't have to do that too much in Pikmin. However, mission mode makes up for that! I liked the final boss and the part leading up to it. The music really made me nervous when it was getting close! It did seem a bit strange but apparently it's related to Japanese folklore that I don't quite understand. I have to say that I like Pikmin 2 and 3 equally!

I'm trying to get all of the platinum medals in mission mode right now...and it's not easy.

Also, people have already "broken" the game when trying to speed run it, more info in that here: https://forum.speeddemosarchive.com/post/pikmin_3_opening_pos...

Edited on by PloXyZeRO

MrSRArter wrote:

Nintendo is rich while Detroit is bankrupt. They could use Detroit make a real Nintendo Land theme park.

3DS Friend Code: 3325-2132-3153 | Nintendo Network ID: PloXyZeRO | Twitter:

DylanMcGrann

I agree with the lack of enemy variety and lack of white and purple pikmin in the story mode. I've always liked Pikmin more than Pikmin 2, but one of the things that I've always considered almost irrefutably better about Pikmin 2 is the much expanded level of content (I also like Pikmin 2's smoother gameplay, refined mechanics, higher quality presentation, treasure finding, and combat). Pikmin 3's amount of content (number of enemies, maps, environments, and pikmin types) feels like a step backward in comparison to Pikmin 2. I don't know if that is a conscious decision or not. I find it very strange that they included much more variety of environmental themes (like toys and sandboxes) in the Bingo Battle mode. Typically when developers spend all the time to make those assets, they like to use them throughout the game. I wonder if Pikmin 3 ended up having some of it's content cut in all the delays and protracted development times (a Bingo Battle map would certainly be easier to make than a story map). That could also be why Miyamoto is already talking about downloadable content.

I like everything else about Pikmin 3 though. Everything that is there is executed extremely well (although, I don't really like the way they break up the story maps, but that's minor). I absolutely love the amount of multitasking you can do in this game. Being able to move those captains around and observe a detailed map really opens up what you can do in a day, and I find myself thinking about way more at once than in either of the prequels by far.

PloXyZeRO wrote:

Also, people have already "broken" the game when trying to speed run it, more info in that here: https://forum.speeddemosarchive.com/post/pikmin_3_opening_pos...

It will be interesting to see if Nintendo starts patching stuff like this now that they can with the Wii U.

Edited on by DylanMcGrann

DylanMcGrann

3DS Friend Code: 0860-3388-5483 | Nintendo Network ID: Tainy_Tonner | Twitter:

SCRAPPER392

@PloXyZeRO
That's crazy. I didn't try to find glitches and go fast. I just tried to enjoy the game how it was supposed to play out. You have unlimited days I think, and I don't care for online leader boards.
It's amazing how much time people have already put into the game to exploit and speed through the game.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

BandG

It really makes me wonder why caves weren't in this game... Now i didn't really like the caves in Pikmin 2 because they were too repetitive, and they didn't have enough detail because they were randomly generated. But seeing how they could have looked in Bingo battle mode makes me wish they were in it (not randomly generated to add more detail). Just look at the toy level, it's sooo cool. Also caves would have added some length to the game.

Super Smash Bros. Can't Wait!

Nintendo Network ID: Waterwraith

Snagrio

Since my last comment was about what I didn't like, it's only fair that I talk about what I did like.

For starters, I love how huge the world map is. The first two games took place in a small general area, whereas this takes place all over the planet. Also, the "go here" feature? Brilliant. I can't tell you how many times I used it to save a lost Pikmin before sundown alone, not to mention the obvious multi tasking. The plot is more admirable since you are trying to save a whole civilization rather then just yourself or a money grabbing spree. Finally, the environments, while not as diverse as 2's, are absolutely stunning, and the range of puzzles and mechanics were amazing.

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

MasterWario

I agree with a lot of the things you guys have said. Pikmin 3 is great, but I miss a lot of the previous features in Pikmin 2. One thing about Pikmin is I prefer to play with a regular controller rather than a wii remote (no pointing please), but the controller aiming is waaaay too sensitive in Pikmin 3. I wish they keep the old aiming from Pikmin 2. Not only that, but the absence of a c-stick like control makes me sad; I feel like I have so much less control over my Pikmin now.

I also noticed that there were less enemies and more puzzles. Pikmin 3 seems much more a puzzle-strategy game rather than a combat-strategy game. Pikmin 3 tends to not place enemies near each other; rather the enemies are alone or with multiple of their own kind. The combat is centered around specific weak-points rather than general strategies of who to target first and "how do I kill this/get this/get in a good position, without dying to X/Y/Z". That's probably one of the things I really liked about Pikmin 2; the combat was so good that random-layout caverns worked and thus gave the game a lot of replay-ability. In Pikmin 3 you don't really have to worry about that. Enemies are obvious obstacles to points of interest, and usually the only choice is to kill the enemy or back off. For example, the burrowing snagret in Pikmin 3 is all by-itself, and is an obvious barricade to the path behind it. In Pikmin 2, there's a few floors where there are other nearby nearby enemies as well, and even multiple burrowing snagrets. Not only that, but it's not always necessary to defeat every single one. Perhaps you only try to get the one with the treasure and then hightail it out there, or you just kill them all anyway BECAUSE YOU CAN! Granted, they were a lot easier in Pikmin 2, but I'd rather fight a few medium difficulty enemies clustered together than a big boss. It adds a lot of depth to the combat. Anyway I hope this makes sense...my thoughts are kind of jumbled right now.

@Tainy I was wondering the same thing about the Bingo Battle! I mean, I wish there was a single player option for those courses! They're so unique and creative, but for story mode and mission mode we only get generic snow/forest/desert places...I'm glad I have a brother, because I'd gladly spend double my time on bingo battle than story mode!

But all in all, for what Pikmin 3 was trying to accomplish, it did it very well and the game is beautiful. I'd say I'm just a little disappointed and shocked almost, at the things which I thought were obvious to include in the game which were not there. Hope you all are enjoying the game!

Edited on by MasterWario

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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Snagrio

I think in my own conclusion Pikmin 3 adds to the series, but at the same time takes away some rather important elements that were just fine before. So altogether it's kind of a stalemate. Wonder if the DLC will bring back more old enemies and such, or better yet a proper Piklopedia (unlikely though).

Snagrio

3DS Friend Code: 4081-5821-0404 | Nintendo Network ID: WingedFish64

emaan

I absolutely love the music in the game

The themes that play in the SS Drake and Garden of Hope in particular so far~
So atmospheric and charming all the same~

ديسكو الحب
✰ not around as much as I used to be ✰

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Ahmur-Neil

I think you two have nailed it. I was gutted when I found out the Piklopedia wasn't in, not being able to throw carrots at monsters is a feature that I sorely miss! I also (as nerdy as it sounds) miss reading all the lore about the monsters and treasure.

Though to be fair I really like this game and although there are a lot of design decisions that I dislike, like cave dungeons being removed and the collectables being extremely boring, I actually find it really hard to critique the game. It's very fluent and air tight, the mission mode is gaming crack and you can tell a lot of love has went into the development of the game. Nice!

Ahmur-Neil

3DS Friend Code: 5327-1352-9341 | Nintendo Network ID: HandsomeNeil

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