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Topic: Paper Mario Color Splash!

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Dev

@Tops: Yes; the sticker system was what tarnished Sticker Star for me more than anything. I really hope the cards work differently.

Dev

NintendoFan64

I just watched the footage from the japanese nintendo Direct...looks like you still gain coins from battles instead of EXP. Welp, it looks like once again battles have no meaning, and if you'll excuse me, I'm going to go bang my head into a wall over the fact that nintendo apparently hasn't learned a damn thing.

There is nothing here...except for the stuff I just typed...

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Blue_Blur

Tops wrote:

Without being sensationalist about this, the trailer had me excited until I saw those cards and giant fan. Hopefully not every attack requires you to have/use a card. That was one of Sticker Star's missteps: why should finite resources (stickers) be depleted for the use of standard attacks? If the cards work the same way that would be disappointing.

I'm also worried about the battle system. Using cards to always start the battle will get old very fast, I think. Hopefully they won't be like the stickers in Sticker Star, but as of now, it seems like they will be like them...

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Vee_Flames

Welp, this looks like a thread I'll be avoiding just because.

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CapeSmash

The title theme music has been leaked. It sounds pretty good!

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haigh1011

I've only recently started playing the paper mario series, with the 1st on the N64 VC about a month ago. There has been a lot of negativity about this game for how it resemble Sticker Star. From what I've been reading is that The Thousand Year Door game was really good and Sticker Star was a real let down, could someone please explain to me why this is? and why they are so different?

haigh1011

Pianist88

In the NA Direct, it is suggested that the series is of the action/adventure genre. Apparently Nintendo no longer views Paper Mario as an RPG series. Too bad I can't get into the M&L series for my Mario RPG fix.

Pianist88

CapeSmash

haigh1011 wrote:

I've only recently started playing the paper mario series, with the 1st on the N64 VC about a month ago. There has been a lot of negativity about this game for how it resemble Sticker Star. From what I've been reading is that The Thousand Year Door game was really good and Sticker Star was a real let down, could someone please explain to me why this is? and why they are so different?

Reasons why Sticker Star is universally hated:

No new original enemies, only existing enemies from the Mario universe (TTYD had Mario universe AND new original enemies)

The only NPCs in the game are multi-colored Toads (TTYD had a gazillon new original NPCs, and took existing Mario characters and gave them unique aesthetics)

Generic worlds and locations ripped from the NSMB series

No story, just a rehash of the "Bowser kidnaps Peach" plot

No partners

Battling enemies is useless; no experience points

Those are a few issues of the game I remember, but I'm sure there's a lot more. TTYD (and the first PM game) had a great cast of characters, creative environments, an actual story, and a solid battle system. Sticker Star lacks all of those things, which is why it's despised among the Paper Mario fanbase. Color Splash looks like it's heading in the same direction as Sticker Star. It has the same artstyle, overworld, battle mechanics, and so far no new enemies. The only issue I've seen addressed so far is that the environments seem more unique, but that's it. I'm hoping this turns out to be a fun creative game with a heart and soul, but for now, me and a lot of other people are underwhelmed.

EDIT: I guess bullet points aren't working right now?

Edited on by CapeSmash

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BurningSonic

CapeSmash wrote:

The title theme music has been leaked. It sounds pretty good!

Me: Alright let's see how this sounds. Hm ok, wait isn't that from Sticker St...OMG What Am I Listening To?!!??!?!!?!

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haigh1011

cheers, for that this actually make me want to play TTYD. hopefully they bring gamecube games out on the NX

haigh1011

DarthNocturnal

@haigh1011

Paper Mario on N64 and Thousand Year Door on GameCube were "simple to learn, but lots of hidden depth" RPGs, especially with partners and badges. The latter also created an interesting new set of areas to explore, and a story that wasn't quite the typical Mario fare. The former had typical environments and the standard "Bowser kidnaps Peach", but it was executed rather well, and doesn't feel as bland as one would expect.

Sticker Star removed roughly 90% of what made those games awesome, and didn't really try to put anything in to replace it. Battles are empty and borderline pointless, the plot is just meh, the sticker mechanics were flawed, no partners...and Color Splash is seemingly following in it's footsteps, so people are concerned, of course.

Super Paper Mario doesn't seem to be as hated (I like it, personally), but that's because it had a better idea of what it wanted to be (a 2D platformer with some elements from the RPG games). Despite the genre shift, it managed to retain much of what was loved about the first two Paper Marios.

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Mister_Wu

@Tops: I can pretty much confirm that Cards will replace stickers. They can be bought in the town shop (you can see it in the screeenshot used for the NL article!), they are dropped by ? blocks and by painted elements. They also use the same name of the stickers, as there is a "Worn-Out Jump x3" Card in the trailer. Also, there are Mushroom Cards like the Mushroom Stickers in Sticker Star (you can see them in the European Trailer), and the Things in battle come from Cards, too (you can see this clearly in the Japanese trailer, that shows you that you only get coins when winning a battle). The Japanese trailer also clearly shows you that equipped cards go in their spot in the upper screen, like in Sticker Star. An improvement: there is now a sign that tells you how much charged the hammer attack is, so you can know when to unleash an "Excellent" hammer attack.

An important aspect: to use the Cards you have to paint them first, and to paint them you need colors. You can see this in the hammer attack of the trailer.

Edited on by Mister_Wu

Mister_Wu

AlternateButtons

@Mister_Wu: Great so now instead of having one finite resource to deal with, we now have TWO finite resources we have to worry about. God that is one thing I absolutely hated about Sticker Star. The sticker system could've been great if Mario could jump and use his hammer by default. Why do we need cards to use basic attacks? Why coudnt they just give us something to use if we were in a pinch? And now we need color to even use the stickers in the first place?!

Someone at Nintendo and/or Intelligent Systems has completely lost their mind

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Dev

If the card and paint system in Paper Mario: Color Splash is as cumbersome as Sticker Star's sticker system, I may not buy it. It's clearly not a traditional turn-based RPG battle system like what I originally wanted. However, the game was just announced today, so I'm going to have to see and learn more before I make a decision, and wait all the way to the reviews if need be.

Dev

Mister_Wu

AlternateButtons wrote:

@Mister_Wu: Great so now instead of having one finite resource to deal with, we now have TWO finite resources we have to worry about. God that is one thing I absolutely hated about Sticker Star. The sticker system could've been great if Mario could jump and use his hammer by default. Why do we need cards to use basic attacks? Why coudnt they just give us something to use if we were in a pinch? And now we need color to even use the stickers in the first place?!

Someone at Nintendo and/or Intelligent Systems has completely lost their mind

To be honest, if standard enemies give you colors in abundance, this might be a reason to go into battle with standard enemies. Also, the European Trailer shows you that you can have already painted cards in your deck: the Mushrooms Cards were already painted and weren't being used in that turn. It's not clear, however, if painted cards stay painted after the battle. Also, of course, boss battles will need careful design to avoid this:

Also, last detail: the max amount of colors can be increased. We can see parts of the European trailer in which the max is 100, other parts in which the max is 150, and parts in which the max is 180.

Edited on by Mister_Wu

Mister_Wu

Dev

So long as this paint system works smoothly, then the game should be fine, disappointments over lack of originality aside. I honestly want to give this game a chance. We're just going to have to wait to learn more.

Dev

skywake

Visually it looks like one of the best games on Wii U. In terms of Gameplay I don't know how people can comment based on just a single trailer. I'm cautious about this after the previous instalment but I think the reaction some people are having is a bit over the top.

I guess it being Paper Mario on the Wii U there was only one possible reaction. People love to whine about both lately and this is both at the same time.

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Sticker

With the title called "Color Splash", I expect some references to Splatoon in this game.

Also, wasn't there gameplay shown in the JP direct?

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"Sparks" wrote:

prolly full of 6 year olds tbh

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iKhan

Just a reminder to all that Super Paper Mario was an RPG too. It's just an action-RPG.

What makes a game a platformer is the greatest challenge being jumping. Not only does Super Paper Mario deal miniscule damage for falling, there are basically nothing hidden that requires challenging jumping techniques.

I know it's ridiculous to get peeved about, but considering that I'm an RPG fan that can't tolerate traditional turn-based mechanics, I'd say it's pretty justified

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iKhan

skywake wrote:

Visually it looks like one of the best games on Wii U. In terms of Gameplay I don't know how people can comment based on just a single trailer. I'm cautious about this after the previous instalment but I think the reaction some people are having is a bit over the top.

I guess it being Paper Mario on the Wii U there was only one possible reaction. People love to whine about both lately and this is both at the same time.

It could be a just be a bad trailer for a good game, but is it not bizarre to you that the art design is IDENTICAL to Sticker Star? All the Paper Mario games are well, paper, but PM, PM:TTYD, and SPM each have their own unique art design elements.

Edited on by iKhan

Currently Playing: Super Mario Odyssey, ARMS, The Legend of Zelda: Breath of the Wild, Steamworld Dig 2, A Hat In Time, (maybe some Wii games over Thanksgiving w/ the fam)

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